L20/21 Colt vs chaptim(+30) G402E

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Norway
            4 infantry moved from Finland to Karelia
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 transport moved from 119 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Germany to Romania
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            4 mech_infantrys placed in Western Germany
            9 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 1.
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 2 infantry
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
            EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.67
    

    Savegame

  • '20

    a couple NCM changes at the end. One of the most unique matches I’ve ever had

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Norway
            4 infantry moved from Finland to Karelia
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 transport moved from 119 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Germany to Romania
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            4 mech_infantrys placed in Western Germany
            9 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 1.
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 2 infantry
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
            EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
            EDIT: Adding units owned by Germans to Romania: 1 infantry
            EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.67
    

    Savegame

  • '20

    2nd file please. I guess I should have asked at the beginning of game if you’re cool with NCM edits. I’m pretty lax with them if they are during same Power’s turn.


  • @Colt45554 said in L20/21 Colt vs chaptim(+30) G402E:

    Yes, Sir. Leave Italy alone for a round. It’s had enough of a beating


  • last post was misclick.

    any edit before die rolled or opponent’s decision is fine without asking


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Russia to 127 Sea Zone
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 95 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Russians
            1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Volgograd to Northwest Persia
            4 aaGuns, 2 armour, 4 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Timguska to Kansu
            5 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 fighter moved from 127 Sea Zone to Urals
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            2 fighters moved from Japan to 23 Sea Zone
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Burma
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Kwangsi to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
    

    Savegame

  • '20

    you will certainly scramble. want to go round-by-round for OOL?

  • '20

    oops my transports do not come with

  • '20

    that was from when i tested in local. transports stay in dutch new guinea during combat move

  • '20

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            2 fighters moved from Japan to 23 Sea Zone
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Burma
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Kwangsi to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
    

    Savegame

  • '20

    Have you been using triple a version 2.5 for whole match? We will have submarine issues if we haven’t been using same engine. I should have checked earlier


  • 2.5.22294

  • '20

    Ok good.


  • full scramble, y

  • '20

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            2 fighters moved from Japan to 23 Sea Zone
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 submarines moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Burma
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Kwangsi to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 tactical_bomber moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in Burma
                Japanese attack with 1 armour and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 34 Sea Zone
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 2 fighters
                    Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 0.17
    ANZAC regular : 0.50
    UK_Pacific regular : -0.33
    

    Savegame

  • '20

    9 hits to assign


  • sub and 3ac killed, last ac and battleship damaged

  • '20

    Ok I show killing 1 sub, killing all carriers, damaging bb, and then 1 more left to assign. Want destroyer or something else?

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