I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
L20/21 Colt vs chaptim(+30) G402E
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Belarus Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Romania 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 4 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67
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a couple NCM changes at the end. One of the most unique matches I’ve ever had
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Belarus Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Romania 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 4 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67
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2nd file please. I guess I should have asked at the beginning of game if you’re cool with NCM edits. I’m pretty lax with them if they are during same Power’s turn.
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@Colt45554 said in L20/21 Colt vs chaptim(+30) G402E:
Yes, Sir. Leave Italy alone for a round. It’s had enough of a beating
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last post was misclick.
any edit before die rolled or opponent’s decision is fine without asking
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to 127 Sea Zone Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 95 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 4 aaGuns, 2 armour, 4 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Timguska to Kansu 5 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from 127 Sea Zone to Urals Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
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you will certainly scramble. want to go round-by-round for OOL?
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oops my transports do not come with
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that was from when i tested in local. transports stay in dutch new guinea during combat move
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
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Have you been using triple a version 2.5 for whole match? We will have submarine issues if we haven’t been using same engine. I should have checked earlier
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2.5.22294
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Ok good.
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full scramble, y
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Burma Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 transport Battle in 23 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 2 fighters Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 0.17 ANZAC regular : 0.50 UK_Pacific regular : -0.33
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9 hits to assign
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sub and 3ac killed, last ac and battleship damaged
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Ok I show killing 1 sub, killing all carriers, damaging bb, and then 1 more left to assign. Want destroyer or something else?