L20 Ghostglider vs. trulpen (allied +18) BM4.0.0


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from Korea to Manchuria
            2 fighters moved from 19 Sea Zone to Manchuria
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            3 fighters moved from 20 Sea Zone to Kwangsi
            EDIT: 1 submarine moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Manchuria
                ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                ANZAC win, taking Manchuria from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                ANZAC win, taking Kwangsi from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Kwangsi to 20 Sea Zone
            1 tactical_bomber moved from Queensland to 20 Sea Zone
            2 fighters moved from Manchuria to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Romania to Yugoslavia
            1 artillery moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 artilleries moved from Slovakia Hungary to Greater Southern Germany
            1 fighter moved from Western Germany to Yugoslavia
            1 infantry moved from Western Germany to Northern Italy
                  Germans take Northern Italy from Russians
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from France to Southern France
            2 fighters moved from Western Germany to Yugoslavia
            2 fighters moved from Western Germany to Greater Southern Germany
            1 fighter moved from France to Southern France
            1 fighter moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 fighter moved from France to Southern France
            3 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Greater Southern Germany
                Germans attack with 2 artilleries, 2 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Rostov
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Southern France to France
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            3 fighters moved from Yugoslavia to Western Germany
            2 fighters moved from Greater Southern Germany to Western Germany
            1 armour moved from Slovakia Hungary to Northern Italy
            10 infantry and 11 mech_infantrys moved from Western Germany to Northern Italy
            10 mech_infantrys moved from Germany to Northern Italy
            3 artilleries and 22 infantry moved from France to Northern Italy
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            2 fighters moved from Western Germany to France
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 3 mech_infantrys moved from Samara to Volgograd
            3 infantry moved from Russia to Bryansk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            4 armour and 6 mech_infantrys placed in Western Germany
            5 infantry and 2 mech_infantrys placed in Germany
            Germans undo move 3.
            4 infantry and 2 mech_infantrys placed in Germany
            3 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            3 infantry placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 67 PUs (11 lost to blockades); end with 67 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : 0.67
    Germans regular : 3.83
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Russians retreated to Caucasus
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Greece to Caucasus
            2 infantry moved from Greece to Turkey
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • Please hold. I’d like to consider a bit deeper if a retreat to Turkey is called for at this point. It surely affects Japan.


  • Will likely repost, so please consider the present post invalid. Unfortunately I’m in a tough spot atm and can’t make the decision within the next couple of hours, but hopefully later tonight.


  • Take your time - no rush… we play fast already :-)


  • @Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Take your time - no rush… we play fast already :-)

    Thanks for being patient. It wasn’t an easy decision, but I’ve decided to make a stand in Caucasus, so the posted map is good to go.


  • Arghhh, must still think more! Hold, please.


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Russians retreated to Caucasus
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Greece to Turkey
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Syria
            1 armour and 4 mech_infantrys moved from Caucasus to Syria
            2 aaGuns, 10 artilleries and 27 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • Change of plans. Evacuate Caucasus, despite it hurting like hell.


  • Might move some stuff to Turkey as well.


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Russians retreated to Caucasus
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Greece to Turkey
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Syria
            1 armour and 4 mech_infantrys moved from Caucasus to Syria
            10 artilleries moved from Caucasus to Northwest Persia
            2 aaGuns moved from Caucasus to Turkey
            2 infantry moved from Caucasus to Turkey
            25 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame


  • 2 inf, 2 aa to Turkey from Caucasus.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 10 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Ukraine
            1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 artilleries and 4 infantry moved from West India to 79 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
            3 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
            5 infantry moved from Eastern Persia to Persia
                  Japanese take Persia from British
            2 submarines moved from 39 Sea Zone to 38 Sea Zone
                  Japanese take 39 Sea Zone from ANZAC
            1 fighter moved from 39 Sea Zone to 38 Sea Zone
            2 submarines moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Anhwe to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Japanese
            Battle in Ethiopia
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 38 Sea Zone
                Japanese win, taking Ethiopia from British with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Ukraine
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Japanese win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Malaya to Shan State
            6 infantry moved from Yunnan to Burma
            1 infantry moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Sikang to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 mech_infantry moved from Tsinghai to Volgograd
            1 mech_infantry moved from Kweichow to Burma
            2 mech_infantrys moved from Szechwan to Burma
            1 armour moved from Shensi to Novosibirsk
            1 mech_infantry moved from Kansu to Kazakhstan
            1 mech_infantry moved from Suiyuyan to Novosibirsk
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Hopei to Shensi
            2 fighters moved from Anhwe to India
            1 armour and 3 mech_infantrys moved from Ulaanbaatar to Suiyuyan
            1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 38 Sea Zone to 80 Sea Zone
            1 fighter moved from 41 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            3 submarines moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            2 carriers moved from 39 Sea Zone to 76 Sea Zone
            4 fighters moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 fighters moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 39 Sea Zone
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,6,4,5,3,2,5,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,3,6,4,3,3,1,6,6,1,4,2,3,4,4,1,1,6,6,2,1,6,1,3,4,1,4,3,2,4,1,3,4,6,6,4,3,5,4,6,6,6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4,1,1,3,3,1,2,5,3,2,3,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,5,5,5,6,4,6,1,2,4
            Japanese collect 36 PUs (21 lost to blockades); end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.33
    ANZAC regular : -1.00
    Russians regular : -0.33
    

    Savegame


  • Sorry, I posted a different move with Russia about 35 min ago, not stacking Caucasus. Clearly affects the japanese move. How would you like it to be handled?


  • I think it probably makes an impact on what you enter with in Persia, but not much more than that.


  • And you are aware of the chinese guerilla?


  • @trulpen said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    And you are aware of the chinese guerilla?

    They will pop up in 9 territories now.


  • Please go ahead and edit my map to place your Russia troops as you like.
    No change in Persia as I dont want it to go to US control.

    I am aware that China will change color, but I am planning on winning in Europe and dont need China for now :-)


  • Cool. Proceeding then.

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