@simon33 Scramble?
Farmboy (X) vs Amon Sul (A+16)
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
It is hard to say. Definitely against Russia going east it is better to go fast to Moscow.
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But, U didnt bought much air and navy early, and U pressed east.
My figs saved me.
The games (losses) against Adam, Kmsckay, AD, Trulpen, and now JDOW are helping me to put my allied play on a greater level.
As for JDOW game, that loss of Cairo and my naivity considering ignoring the J2DOW were too much.
I would like to see how the game would look like without it.
But i also tend to be more flexible, so next time i see G1 like JDOWs, i might play a different Russia.
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are you sure that is where you want the anzac transport?
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Nevermind I see what you are doing.
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My earlier (initial) R1DOW strategy was combined with USA pressuring Japan over Midway. I would build a harbour in Midway, and threten Tokyo (and Korea) severely with USA and the mighty Amur stack. It was quite sucessfull against tier 1 players, but
But against top players it was contained, Japan was defended.
And i was doing a mistake by not sending air to Moscow, and i got SBRed and smashed.
I know that top players usually dont buy much facilities, but i like it. It gives a lot more options and possibilities. This Johnston Island / Northern T. naval bases are a great combo.
As is the Yunan superfortress as i call it. Gives U so much options, because with Chinese art, and chinese + british and british + russian combo U can attack anything, plus retreating to India at any time.
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@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
I should of built in RD2, to bring more ACs earlier, and to keep the element of surprise longer.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
Nevermind I see what you are doing.
Thanks for trying to help me, anyway.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
Yeah, U ve definitely built a lot in the Adriatic. And it helped a lot.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 110 Sea Zone 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 bomber moved from Yugoslavia to Volgograd 2 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from Yugoslavia to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd Germans take Caucasus from Russians 4 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan 4 armour, 12 artilleries and 21 infantry moved from Northwest Persia to Persia 1 fighter moved from Greece to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 4 armour, 12 artilleries and 21 infantry ANZAC defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 12 artilleries and 21 infantry in Persia, round 2 : 9/37 hits, 11.50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 4 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 4 armour and 4 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Greece 1 fighter moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 artilleries and 2 infantry moved from France to Southern France 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Greece 2 fighters moved from Western Ukraine to Poland 1 fighter moved from Yugoslavia to Southern Italy 1 armour and 9 mech_infantrys moved from Germany to Northern Italy 6 mech_infantrys moved from Poland to Baltic States 4 mech_infantrys moved from Romania to Greece 1 aaGun, 2 artilleries and 5 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Germany to Western Germany 2 mech_infantrys moved from Yugoslavia to Northern Italy 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 aaGun moved from Northwest Persia to Persia 12 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 4 mech_infantrys moved from Northwest Persia to Kazakhstan 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany 3 infantry placed in Yugoslavia 1 artillery and 9 infantry placed in Germany 3 infantry placed in Southern France 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Germans to Persia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.33 Russians regular : 1.33 Germans regular : -0.17 British regular : -0.33
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Man thats a pretty nice (buy) pile of land units and inf.
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I ll need time for the move.
Very busy + coordination with other allies.
I doubt it will be today.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 artilleries and 2 infantry moved from Smolensk to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 artillery moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 5 armour and 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 1 artillery and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Russians attack with 5 armour, 1 fighter and 2 infantry Germans defend with 4 armour and 6 mech_infantrys Russians roll dice for 5 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 4 armour and 6 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 4.00 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour and 1 fighter in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2.67 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans win with 4 armour remaining. Battle score for attacker is -22 Casualties for Russians: 5 armour, 1 fighter and 2 infantry Casualties for Germans: 6 mech_infantrys Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Smolensk to Archangel 1 aaGun moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Vologda 2 aaGuns, 1 artillery and 34 infantry moved from Ukraine to Bessarabia 6 artilleries and 8 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bessarabia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.67
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The dices in Kazakhstan were on pure average. I am glad nobody got diced.
I was thinking to retreat before last round, but decided i should press on. Since i scored 2 hits it is ok, it would be even better U scored only 2 in last round, but ok.
The dices were slightly at ur side, but almost on average.
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I enjoyed so much playing UK this game. Now i found my favourite nation . Russia :)
With China i usually kick ass xd
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And i forgot to say,
Japan may go when ready.
cheers
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery and 6 infantry moved from Kiangsu to Kiangsi 1 marine moved from Kiangsu to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 42 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Japan to 22 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kiangsu to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Shan State 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Shan State Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in 34 Sea Zone Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 3 fighters, 1 submarine and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Anhwe Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 artillery and 6 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 fighter and 2 marines Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter and 2 marines in Philippines, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Philippines Japanese roll dice for 1 fighter and 1 marine in Philippines, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 marine in Philippines, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for Americans: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 2 bombers moved from Shan State to French Indo China 2 aaGuns moved from Yunnan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to 49 Sea Zone 3 fighters and 4 tactical_bombers moved from 34 Sea Zone to 49 Sea Zone 4 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 49 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 2 infantry moved from Amur to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Kiangsu to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : -1.00 Japanese regular : -5.67 UK_Pacific regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery and 6 infantry moved from Kiangsu to Kiangsi 1 marine moved from Kiangsu to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 42 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Japan to 22 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from Kiangsu to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Shan State 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Shan State Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in 34 Sea Zone Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 3 fighters, 1 submarine and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Anhwe Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 artillery and 6 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 fighter and 2 marines Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter and 2 marines in Philippines, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Philippines Japanese roll dice for 1 fighter and 1 marine in Philippines, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 marine in Philippines, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for Americans: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 2 bombers moved from Shan State to French Indo China 2 aaGuns moved from Yunnan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to 49 Sea Zone 3 fighters and 4 tactical_bombers moved from 34 Sea Zone to 49 Sea Zone 4 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 49 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 2 infantry moved from Amur to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Kiangsu to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : -1.00 Japanese regular : -5.67 UK_Pacific regular : 1.33 British regular : -0.33
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Interesting, in all the first half battles Japan was flawless.
Then it seems defence was (almost) flawless.
Russian land units heroes!
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I am on mobile.
Cant play now.
And of course i need to prepare the move, since its a big one.
Cheers