@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
bretters +12 Allies -vs- dawgoneit Axis. PTV
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 2 battleships and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Honan to Anhwe 8 infantry moved from Hunan to Kwangsi 1 fighter moved from Honan to Kwangsi 1 artillery moved from Honan to Anhwe 1 artillery moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Battle in Kwangsi Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Hunan Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 2 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsi to Hopei 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Honan to Tsinghai Place Units - Chinese 4 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : -6.33 Japanese regular : 5.00 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Libya to Alexandria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber moved from Malta to Belgian Congo 1 fighter moved from Malta to Iraq 1 fighter moved from Malta to Iraq 3 infantry moved from Southern Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 2 battleships and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Honan to Anhwe 8 infantry moved from Hunan to Kwangsi 1 fighter moved from Honan to Kwangsi 1 artillery moved from Honan to Anhwe 1 artillery moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe 1 infantry moved from Honan to Anhwe Combat - Chinese Chinese creates battle in territory Shansi Battle in Kwangsi Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Hunan Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 4 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 2 artilleries remaining. Battle score for attacker is -14 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsi to Hopei 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Honan to Tsinghai Place Units - Chinese 4 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Libya to Alexandria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo 1 bomber moved from Malta to Belgian Congo 1 fighter moved from Malta to Iraq 1 fighter moved from Malta to Iraq 3 infantry moved from Southern Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Yunnan to Kwangsi Combat - British Battle in Belgian Congo British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kwangsi British attack with 7 infantry Japanese defend with 3 artilleries British roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 6 infantry in Kwangsi, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 5 infantry in Kwangsi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kwangsi British roll dice for 5 infantry in Kwangsi, round 5 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 artilleries Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 3 carriers, 4 destroyers, 2 submarines and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 1.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 battleship owned by the British lost in 37 Sea Zone British roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/7 hits, 1.83 expected hits 1 tactical_bomber owned by the British and 3 carriers owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Japanese submerged British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Japanese roll dice for 4 destroyers and 1 transport in 37 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone 1 fighter owned by the British retreated Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -5 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers Casualties for Japanese: 3 carriers, 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 37 Sea Zone to Yunnan 3 aaGuns moved from Yunnan to Kwangsi 1 infantry moved from Siam to French Indo China 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 3 armour and 1 mech_infantry moved from Eastern India to Yunnan 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Belgian Congo to Egypt 1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - British 1 factory_minor placed in Southern Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in Eastern India 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,4,5 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 fighter and 1 mech_infantry Some Units in 40 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -6.33 Italians regular : 0.00 Japanese regular : 5.83 Neutral_Axis regular : 0.00 British regular : -1.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 1 airfield, 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 64 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 37 Sea Zone ANZAC attack with 2 fighters Japanese defend with 3 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 3 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 2 fighters Non Combat Move - ANZAC 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Caroline Islands to 35 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 cruiser and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Malta to French West Africa 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 Japanese AA : -0.17 ANZAC regular : -1.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 6 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour, 16 infantry and 7 mech_infantrys moved from Poland to Eastern Poland 1 cruiser, 3 destroyers and 2 submarines moved from 116 Sea Zone to 117 Sea Zone 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans lost in 98 Sea Zone Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 2 bombers in 98 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 100 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for French: 1 cruiser and 1 destroyer Battle in 117 Sea Zone Germans attack with 1 cruiser, 3 destroyers and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 destroyers in 117 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 fighter moved from 100 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Greece 3 armour moved from Greece to Romania 2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 1 artillery and 1 infantry moved from Germany to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 3 aaGuns and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 5 armour, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : 1.17 Russians regular : -0.50 Germans regular : -3.33 British regular : -1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 1 fighter moved from Leningrad to Baltic States 1 tactical_bomber moved from Leningrad to Baltic States 1 mech_infantry moved from Novgorod to Southern Belarus 1 infantry moved from Novgorod to Northern Belarus 1 fighter moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Leningrad 1 armour moved from Ukraine to Tula 2 armour and 1 mech_infantry moved from Novgorod to Russia 1 mech_infantry moved from Leningrad to Yaroslavl 1 armour moved from Leningrad to Yaroslavl 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Turkmenistan to Northeast Persia Russians take Northeast Persia from Neutral_Allies 3 artilleries moved from Timguska to Yenisey 5 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Urals to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Leningrad Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Kwangtung to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Shansi 1 marine moved from Kiangsu to 20 Sea Zone 2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24 Casualties for Japanese: 3 infantry Casualties for British: 3 aaGuns and 5 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shansi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer and 2 submarines placed in 7 Sea Zone 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 119 Sea Zone to 124 Sea Zone 1 artillery and 3 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Iraq to Southern Persia 1 fighter moved from Trans-Jordan to Malta 1 bomber moved from Egypt to Malta 1 fighter moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Eastern India to Yunnan 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Eastern India to Kwangsi Combat - British Battle in 124 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kwangsi British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 marine British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/8 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Kwangsi, round 3 : 4/7 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Kwangsi 2 fighters owned by the British retreated Japanese win with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is -18 Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Brazil to 88 Sea Zone 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,6,4,4,3,5 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.67 British regular : -2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Southern Belarus 1 infantry moved from Greece to Bulgaria 2 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Southern Belarus Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 fighters placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 -
@bretters i should have taken a few dry runs with this game. i am for sure out classed in this one.
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@dawgoneit yes you should have/ yes you are. Do you concede?
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@bretters no not yet thank you
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 21 Sea Zone from Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone Combat - ANZAC -
@dawgoneit im sending a single anzac destroyer to destroy your lone Japanese transport outside of okinawa. You have 6 suicide attacks you can use… how many do you want to use?
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@bretters 2
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 21 Sea Zone from Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,3 Battle in 20 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from French West Africa to French Central Africa Combat - French Battle in French Central Africa French attack with 1 fighter and 1 infantry Italians defend with 1 artillery and 2 infantry French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in French Central Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in French Central Africa 1 fighter owned by the French retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from French Central Africa to French West Africa Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.00 French regular : 0.33





