That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
1 fighter moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern Canada to Western Canada
3 infantry moved from Persia to India
2 fighters moved from United Kingdom to Morocco
3 fighters moved from Gibraltar to Caucasus
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in India
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.17
@Canuck12
i reloaded to redo non-combat.
:panda_face:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
1 fighter moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern Canada to Western Canada
3 infantry moved from Persia to India
2 fighters moved from United Kingdom to Morocco
3 fighters moved from Gibraltar to Caucasus
1 infantry moved from Rhodesia to Belgian Congo
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
EDIT: 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Place Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in India
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.17
I added 1 more non-combat move and then a game edit to move my south-african infantry one more move.
(I forgot to move them on UK1, moved them twice this turn…)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
5 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to Yunnan
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Burma to Yunnan
1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 61 Sea Zone to 50 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from 61 Sea Zone to Wake Island
2 fighters moved from Kwangtung to 61 Sea Zone
Place Units - Japanese
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
@Canuck12
-removes hands from eyes, warily looks at game board-
I still have India? US fleet still floating? I thought for sure at least one disaster was going to befall the allies in J2.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Russia
2 infantry moved from Central America to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 11 Sea Zone
1 destroyer and 1 fighter placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Evenki National Okrug to Sinkiang
1 artillery and 2 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to Sinkiang
1 fighter moved from Caucasus to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Evenki National Okrug to Archangel
Place Units - Russians
1 fighter and 3 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery and 2 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from 15 Sea Zone to Egypt
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
3 fighters moved from Ukraine S.S.R. to West Russia
1 bomber moved from Germany to West Russia
1 fighter moved from France to 13 Sea Zone
Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 4/6 hits, 2.33 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 2 : 1/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in West Russia
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 3 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 fighters moved from West Russia to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Egypt to 15 Sea Zone
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 infantry moved from France to Italy
1 armour moved from Germany to Ukraine S.S.R.
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from West Russia to Germany
1 fighter moved from 13 Sea Zone to France
Place Units - Germans
1 artillery placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
3 armour and 1 fighter placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -3.67
British regular : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
British take Burma from Japanese
3 fighters moved from Caucasus to 15 Sea Zone
2 fighters moved from Morocco to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 5 fighters
Germans defend with 1 carrier, 1 destroyer and 2 fighters
British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - British
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 destroyer moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from 15 Sea Zone to 13 Sea Zone
2 fighters moved from 15 Sea Zone to Caucasus
1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian Congo
Place Units - British
3 fighters placed in India
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
British take Burma from Japanese
3 fighters moved from Caucasus to 15 Sea Zone
2 fighters moved from Morocco to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 5 fighters
Germans defend with 1 carrier, 1 destroyer and 2 fighters
British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - British
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 destroyer moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from 15 Sea Zone to 13 Sea Zone
2 fighters moved from 15 Sea Zone to Caucasus
1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from India to Persia
1 infantry moved from India to Persia
Place Units - British
3 fighters placed in India
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -0.50
Please ignore the first save; I redid non-combat because I knew I had time :P
This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.
Africa hangs on a strand.
India and US brace for J3.
Yeah, its interesting.
Your Gibraltar gambit is working out pretty well.
I need to push the envelope elsewhere…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
5 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from 61 Sea Zone to Burma
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Burma, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Yunnan
1 carrier moved from 61 Sea Zone to 36 Sea Zone
2 fighters moved from Wake Island to 36 Sea Zone
2 fighters moved from 50 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 battleship and 1 destroyer moved from 61 Sea Zone to 48 Sea Zone
1 bomber moved from Buryatia S.S.R. to Yunnan
1 destroyer moved from 48 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to Yunnan
Place Units - Japanese
2 artilleries, 1 bomber and 4 infantry placed in Japan
1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to 17 Sea Zone
1 artillery moved from Algeria to Libya
Americans take Libya from Germans
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 17 Sea Zone to Italian East Africa
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian Congo
1 fighter moved from Morocco to Caucasus
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
2 transports placed in 11 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to West Russia
3 fighters moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 artilleries moved from Caucasus to Kazakh S.S.R.
2 armour moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 5 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
2 fighters moved from West Russia to India
1 infantry moved from Caucasus to Persia
Place Units - Russians
1 infantry placed in Caucasus
Russians undo move 1.
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : -0.50
The allied defense gets a bit thinner each turn… germany up, hopefully you have a few distractions to keep you busy :p
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to West Russia
3 fighters moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 artilleries moved from Caucasus to Kazakh S.S.R.
2 armour moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 artilleries and 3 infantry
Japanese defend with 5 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Persia
1 fighter moved from West Russia to Russia
2 fighters moved from West Russia to Caucasus
Place Units - Russians
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : -0.50
Russian commitment to the defense of India has wavered.