@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Spain to Western Germany
1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Southeast Mexico to Central America
1 mech_infantry moved from Southeast Mexico to Central America
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5
Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Turkey to Bryansk
1 tactical_bomber moved from Turkey to Bryansk
1 artillery moved from Caucasus to 100 Sea Zone
1 infantry moved from Ukraine to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Bulgaria
1 infantry moved from 100 Sea Zone to Bulgaria
1 mech_infantry moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 tactical_bomber moved from Turkey to Bulgaria
1 fighter moved from Turkey to Bulgaria
1 fighter moved from Turkey to Bryansk
1 tactical_bomber moved from Turkey to Bryansk
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
1 mech_infantry moved from Caucasus to Greece
1 mech_infantry moved from Caucasus to Greece
1 fighter moved from Turkey to Greece
Combat - British
Battle in Romania
Battle in Greece
British attack with 1 armour, 1 fighter and 5 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 5/7 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece
British win, taking Romania from Germans, taking Greece from Italians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bryansk
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 3 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Bryansk
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Bulgaria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 cruisers in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 aaGun moved from Turkey to Greece
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bulgaria to Ukraine
1 fighter moved from Greece to Turkey
1 tactical_bomber moved from Bulgaria to Turkey
1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys moved from India to West India
Place Units - British
1 armour and 2 infantry placed in Persia
2 armour and 1 fighter placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
Germans AA : -0.50
Germans regular : 1.00
British regular : 4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Albania to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Japanese submerged
ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
1 bomber moved from Java to Western Australia
1 fighter moved from New South Wales to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Japanese submerged
ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
1 bomber moved from Java to Western Australia
1 fighter moved from New South Wales to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 61 PUs;
Germans buy 2 aaGuns, 6 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
6 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Germany to Romania
1 armour moved from Albania to Romania
2 armour moved from Germany to Romania
3 armour moved from Germany to France
1 armour moved from Germany to France
2 mech_infantrys moved from Germany to France
3 armour moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
4 infantry moved from Finland to Karelia
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Archangel to Samara
1 mech_infantry moved from Archangel to Novosibirsk
2 tactical_bombers moved from Archangel to Novosibirsk
2 tactical_bombers moved from Archangel to Samara
2 armour moved from Germany to Romania
3 mech_infantrys moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 5 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 5 armour and 7 mech_infantrys in Romania, round 2 : 4/12 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Samara to Archangel
2 tactical_bombers moved from Novosibirsk to Archangel
1 mech_infantry moved from Germany to Romania
2 bombers moved from Northern Italy to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in France
1 aaGun placed in Western Germany
1 aaGun placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,5,6,1,1
Germans collect 57 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
4 armour, 1 artillery and 2 mech_infantrys moved from Burma to India
3 armour moved from Yunnan to India
2 armour moved from Burma to India
2 armour moved from Kwangtung to Yunnan
1 artillery moved from Yunnan to Burma
2 bombers, 2 fighters and 4 tactical_bombers moved from Malaya to India
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 10 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer
Battle in India
Japanese attack with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/20 hits, 10.33 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 10 Sea Zone and were removed
2 bombers moved from India to Burma
2 fighters and 4 tactical_bombers moved from India to Burma
2 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 artilleries and 5 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 3.
2 destroyers and 1 submarine placed in 20 Sea Zone
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 0.83
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 battleship moved from 105 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from 104 Sea Zone to Spain
5 infantry moved from 104 Sea Zone to Spain
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
8 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3
Americans collect 46 PUs (5 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 battleship moved from 105 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from 104 Sea Zone to Spain
5 infantry moved from 104 Sea Zone to Spain
1 cruiser moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
8 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3
Americans collect 46 PUs (5 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 cruiser, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Bulgaria to Greece
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Ukraine to 100 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Turkmenistan to West India
1 armour moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
2 armour and 1 fighter moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Turkey to Eastern Persia
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia
1 armour and 2 mech_infantrys moved from Greece to Iraq
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 5 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in India
British attack with 1 armour, 7 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 armour, 7 infantry and 2 mech_infantrys in India, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 9 armour, 1 artillery and 2 mech_infantrys in India, round 2 : 7/12 hits, 5.50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India
British roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 9 armour in India, round 3 : 4/9 hits, 4.50 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the British lost in India
Japanese win with 7 armour remaining. Battle score for attacker is -11
Casualties for British: 1 armour, 7 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - British
1 armour moved from 100 Sea Zone to Turkey
1 aaGun moved from Greece to Turkey
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Iraq
1 cruiser placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
British collect 48 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans AA : 0.50
Germans regular : 0.67
British regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Albania
1 armour moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in Albania
Italians attack with 1 armour and 3 fighters
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 fighters in Albania, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
2 fighters moved from Albania to Southern Italy
1 fighter moved from Albania to Northern Italy
Place Units - Italians
1 armour and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.33