@Ragnell804 gg, I concede
#1 trulpen (X) vs Entek (A) WaW
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Chinese 3 Infantrys moved from Hupeh to Anhwei 1 Fighter moved from Lanchow to Anhwei 2 Infantrys moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Infantry owned by the Chinese retreated to Shensi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Anhwei Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 3 Infantrys in Anhwei, round 2 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Shensi to Suiyuan 1 Infantry moved from Shensi to Hupeh 1 Artillery moved from Hunan to Hupeh 1 Fighter moved from Anhwei to Hupeh 1 Tank moved from Lanchow to Hupeh 1 Infantry moved from Lanchow to Shensi 1 AAGun, 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow 1 Tank moved from Gobi Altai to Shensi 1 Infantry moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from E.Sinkiang to W.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai Place Units - Chinese 5 Infantrys and 1 Mech.Inf placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Hisaichi regular : 0.00
-
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery, 2 Infantrys and 1 Tank moved from Vladivostok to Khabarovsk 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Chita to S.Buryat Mongolia 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Fighter moved from Shantung to Anhwei 1 Artillery and 1 Infantry moved from Kiangsi to Hunan 1 Artillery moved from Shanghai to Anhwei 3 Tanks moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Battleship moved from 106 Sea Zone to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kwangtung 1 Bomber moved from Peking to S.Buryat Mongolia 1 Artillery, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia 2 Artillerys and 3 Infantrys moved from Ayan to N.Buryat Mongolia 1 Tank moved from Ayan to Khabarovsk 2 Transports moved from 75 Sea Zone to 84 Sea Zone 1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Elite and 3 Infantrys moved from 75 Sea Zone to Okhotsk 2 Tanks moved from Hulunbuir to N.Buryat Mongolia 1 Tank moved from Ayan to N.Buryat Mongolia 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 1 Fighter moved from Peking to Anhwei 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Hisaichi take Java from Dutch 1 Fighter moved from 106 Sea Zone to Soembawa 1 Fighter moved from 106 Sea Zone to Hunan 1 Tank moved from Ayan to Okhotsk 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Okhotsk Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Factory and 15 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soembawa Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Hunan Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangtung Hisaichi attack with 2 Infantrys and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 3 Tanks in Kwangtung, round 2 : 3/5 hits, 1,83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 3 Artillerys, 4 Infantrys and 7 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 3 Artillerys, 4 Infantrys and 7 Tanks in N.Buryat Mongolia, round 2 : 6/14 hits, 5,67 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Okhotsk Hisaichi attack with 1 Elite, 5 Infantrys and 1 Tank Russians defend with 3 Infantrys Hisaichi roll dice for 1 Elite, 5 Infantrys and 1 Tank in Okhotsk, round 2 : 0/7 hits, 1,67 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Tank in Okhotsk, round 3 : 3/6 hits, 1,50 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 3 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the Russians lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 3 Infantrys Battle in Anhwei Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in S.Buryat Mongolia Hisaichi attack with 1 Bomber and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from S.Buryat Mongolia to Liaoning 1 Infantry moved from Chita to N.Buryat Mongolia 3 Infantrys moved from Heilungchiang to Ayan 1 AAGun moved from Kirin to Heilungchiang 1 Submarine moved from 106 Sea Zone to 111 Sea Zone 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 1 Fighter moved from Soembawa to 110 Sea Zone 1 Fighter moved from Hunan to Kwangsi 1 Fighter moved from Anhwei to Peking 1 Fighter moved from Anhwei to Hulunbuir 1 Submarine moved from 92 Sea Zone to 75 Sea Zone 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 AAGun moved from Hong Kong to Kwangtung 1 Artillery moved from Chahar to Peking Place Units - Hisaichi 1 Factory placed in Chita 1 Adv.Fighter placed in Changchun Hisaichi undo move 2. 1 Adv.Fighter and 3 Infantrys placed in Liaoning 8 Infantrys placed in Changchun 4 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Russians regular : -1,17 Hisaichi regular : 1,33
-
Calculated the purchase wrongly. Thought I only could produce 16, but it’s 8 in the capital, so is actually 18. I’ll adjust, but I’ll just write it here so you can move your turn along without having to wait for me. It’s just about exchanging that adv fig to land units.
-
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery, 2 Infantrys and 1 Tank moved from Vladivostok to Khabarovsk 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Chita to S.Buryat Mongolia 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Fighter moved from Shantung to Anhwei 1 Artillery and 1 Infantry moved from Kiangsi to Hunan 1 Artillery moved from Shanghai to Anhwei 3 Tanks moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Battleship moved from 106 Sea Zone to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kwangtung 1 Bomber moved from Peking to S.Buryat Mongolia 1 Artillery, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia 2 Artillerys and 3 Infantrys moved from Ayan to N.Buryat Mongolia 1 Tank moved from Ayan to Khabarovsk 2 Transports moved from 75 Sea Zone to 84 Sea Zone 1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Elite and 3 Infantrys moved from 75 Sea Zone to Okhotsk 2 Tanks moved from Hulunbuir to N.Buryat Mongolia 1 Tank moved from Ayan to N.Buryat Mongolia 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 1 Fighter moved from Peking to Anhwei 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Hisaichi take Java from Dutch 1 Fighter moved from 106 Sea Zone to Soembawa 1 Fighter moved from 106 Sea Zone to Hunan 1 Tank moved from Ayan to Okhotsk 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Okhotsk Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Factory and 15 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soembawa Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Hunan Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangtung Hisaichi attack with 2 Infantrys and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 3 Tanks in Kwangtung, round 2 : 3/5 hits, 1,83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 3 Artillerys, 4 Infantrys and 7 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 3 Artillerys, 4 Infantrys and 7 Tanks in N.Buryat Mongolia, round 2 : 6/14 hits, 5,67 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Okhotsk Hisaichi attack with 1 Elite, 5 Infantrys and 1 Tank Russians defend with 3 Infantrys Hisaichi roll dice for 1 Elite, 5 Infantrys and 1 Tank in Okhotsk, round 2 : 0/7 hits, 1,67 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Tank in Okhotsk, round 3 : 3/6 hits, 1,50 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 3 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the Russians lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 3 Infantrys Battle in Anhwei Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in S.Buryat Mongolia Hisaichi attack with 1 Bomber and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from S.Buryat Mongolia to Liaoning 1 Infantry moved from Chita to N.Buryat Mongolia 3 Infantrys moved from Heilungchiang to Ayan 1 AAGun moved from Kirin to Heilungchiang 1 Submarine moved from 106 Sea Zone to 111 Sea Zone 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 1 Fighter moved from Soembawa to 110 Sea Zone 1 Fighter moved from Hunan to Kwangsi 1 Fighter moved from Anhwei to Peking 1 Fighter moved from Anhwei to Hulunbuir 1 Submarine moved from 92 Sea Zone to 75 Sea Zone 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 AAGun moved from Hong Kong to Kwangtung 1 Artillery moved from Chahar to Peking Place Units - Hisaichi 1 Factory placed in Chita 1 Adv.Fighter placed in Changchun Hisaichi undo move 2. 1 Adv.Fighter and 3 Infantrys placed in Liaoning 8 Infantrys placed in Changchun 4 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Liaoning: 1 Adv.Fighter EDIT: Adding units owned by Hisaichi to Hong Kong: 2 Artillerys EDIT: Adding units owned by Hisaichi to Liaoning: 1 Elite EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Russians regular : -1,17 Hisaichi regular : 1,33
-
Post it just in case you haven’t started the turn. Was a quick change removing the adv fig (10) and replacing it with 2 art (7) and 1 e-inf (3).
-
Oh, and now I see that there’s 2 inf, 1 art extra in the north. Well, too late to do anything about it.
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British 1 Infantry and 1 Tank moved from Greenland to 3 Sea Zone 1 Infantry and 1 Tank moved from 3 Sea Zone to Iceland 1 Fighter moved from Montreal to Greenland 1 Artillery and 2 Infantrys moved from Normandy to Paris 1 Fighter moved from E.Morocco to 30 Sea Zone 1 Infantry moved from French Sudan to French Equatorial Africa 3 Fighters moved from Cairo to 51 Sea Zone 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from Crete to 56 Sea Zone 1 Artillery and 3 Infantrys moved from 56 Sea Zone to Cairo 1 Infantry and 2 Tanks moved from W.Iran to E.Iran 1 Fighter moved from Trucial Coast to E.Iran 1 Infantry moved from Trucial Coast to 58 Sea Zone 1 Artillery and 1 Infantry moved from Baluchistan to 58 Sea Zone 1 Infantry moved from Baluchistan to E.Iran 1 Artillery moved from W.Iran to E.Iran 1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Cairo 1 Destroyer and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys and 2 Tanks moved from Assam to 60 Sea Zone 4 Infantrys, 2 Tanks and 3 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank moved from Malaya to Bangkok 2 Infantrys moved from Alaska to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 Infantry moved from Yukon to Alaska 1 Infantry moved from Ontario to Quebec 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia Purchase Units - British British buy 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in Bangkok British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank Thai defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter, 4 Infantrys and 1 Tank Thai roll AA dice in Bangkok : 0/1 hits, 0.17 expected hits British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Bangkok, round 2 : 4/8 hits, 2.50 expected hits Thai roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Bangkok, round 2 : 5/7 hits, 2.67 expected hits 4 Infantrys owned by the Thai, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Bangkok British roll dice for 1 Artillery, 1 Fighter and 1 Tank in Bangkok, round 3 : 0/3 hits, 1.17 expected hits Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in Bangkok, round 3 : 2/3 hits, 1.33 expected hits 1 Fighter owned by the British and 1 Artillery owned by the British lost in Bangkok 1 Tank owned by the British retreated to Malaya Thai win with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is -16 Casualties for British: 2 Artillerys, 1 Fighter and 4 Infantrys Casualties for Thai: 4 Infantrys Battle in 51 Sea Zone British attack with 1 Destroyer and 3 Fighters Italians defend with 1 Destroyer British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 Destroyer Battle in E.Iran British attack with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in E.Iran, round 2 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in 30 Sea Zone British attack with 1 Fighter Germans defend with 3 Submarines British roll dice for 1 Fighter in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 Submarines owned by the Germans submerged Battle in Iceland British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Iceland British loses 0 PUs for violating Icelands neutrality. British winBritish win with 1 Fighter remaining, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Bomber moved from Scotland to London 2 Infantrys moved from Dover to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Brittany 1 Infantry moved from Scotland to Manchester 3 Fighters moved from 51 Sea Zone to Cairo 1 Artillery moved from Nubia to Lower Egypt 1 Fighter moved from E.Iran to Italian East Africa 1 Infantry moved from Bihar to Assam 1 Artillery and 1 Infantry moved from Burma to S.Thailand 1 Submarine moved from 104 Sea Zone to 103 Sea Zone 1 Fighter moved from 30 Sea Zone to Azores Place Units - British 1 Carrier placed in 56 Sea Zone 2 Fighters placed in 56 Sea Zone 1 Battleship, 1 Destroyer and 1 Submarine placed in 20 Sea Zone 2 Artillerys and 2 Infantrys placed in Madras 1 Destroyer placed in 60 Sea Zone 1 Destroyer placed in 56 Sea Zone 2 Infantrys placed in Cairo Turn Complete - British British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Thai regular : 3.00 Neutral regular : 1.17 British regular : 0.83 Thai AA : -0.17
-
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac 1 Tank moved from Kwajalein to Jaluit Anzac take Jaluit from Yamamoto 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Artillery moved from New Ireland to 109 Sea Zone 1 Infantry moved from Bougainville to 109 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 103 Sea Zone 1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap Anzac take Rongelap from Yamamoto 1 Submarine moved from 123 Sea Zone to 115 Sea Zone Purchase Units - Anzac Anzac buy 1 Factory, 1 Fighter, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Tank moved from Northern Territory to Broome 3 Infantrys moved from Northern Territory to Western Australia 4 Infantrys moved from Canberra to New South Wales Place Units - Anzac 1 Factory placed in Western Australia 1 Fighter and 2 Transports placed in 67 Sea Zone 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sumatra to Java Purchase Units - Dutch Dutch buy 1 Elite and 3 Fighters; Remaining resources: 0 PUs; Combat - Dutch Battle in Java Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Java Dutch win, taking Java from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Elite and 3 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : 0.67
-
TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia 1 Fighter moved from Oulu to N.Karelia Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0,50 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia Finns win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from N.Karelia to Oulu 1 Artillery moved from Murmansk to Lapland 3 Infantrys moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere 1 AAGun moved from Helsinki to Tampere Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turning on Edit Mode EDIT: Removing units owned by Finns from Oulu: 1 Fighter and 1 Tank EDIT: Adding units owned by Finns to Lapland: 1 Fighter and 1 Tank EDIT: Turning off Edit Mode Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns regular : 0,50 Russians regular : 0,67
-
TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa 1 Fighter moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 4 Infantrys; Remaining resources: 4 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Romanians lost in Odessa 1 Fighter owned by the Romanians retreated Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Vinnytsia 2 Artillerys, 1 Infantry and 1 Tank moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 AAGun moved from Bucharest to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : -0,50 Russians regular : 0,67
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from S.French Indochina to N.Thailand Thai take N.Thailand from French 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from East And South Borneo to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Fighter moved from Bangkok to Java Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 1 Artillery, 1 Fighter and 1 Infantry Dutch defend with 1 Artillery Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Java, round 2 : 1/3 hits, 1,00 expected hits Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Non Combat Move - Thai 1 Fighter moved from Java to 110 Sea Zone 1 Destroyer moved from 105 Sea Zone to 110 Sea Zone 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 110 Sea Zone Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai regular : 0,00 Dutch regular : -0,33
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from S.French Indochina to N.Thailand Thai take N.Thailand from French 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from East And South Borneo to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Fighter moved from Bangkok to Java Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 1 Artillery, 1 Fighter and 1 Infantry Dutch defend with 1 Artillery Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Java, round 2 : 1/3 hits, 1,00 expected hits Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Non Combat Move - Thai 1 Fighter moved from Java to 110 Sea Zone 1 Destroyer moved from 105 Sea Zone to 110 Sea Zone 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 110 Sea Zone Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Romanians from Vinnytsia: 1 Artillery EDIT: Adding units owned by Romanians to E.Romania: 1 Artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : 0,00 Dutch regular : -0,33
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 1 Bomber moved from South Atlantic USA to 13 Sea Zone 1 Fighter moved from French Guiana to 13 Sea Zone 2 Artillerys and 2 Infantrys moved from Central America to 100 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 100 Sea Zone to 26 Sea Zone 2 Artillerys and 2 Infantrys moved from 26 Sea Zone to Venezuela 1 Infantry moved from Colombia to Venezuela 2 Tanks moved from E.Mexico to Colombia 1 Infantry moved from E.Mexico to Central America 4 Tanks moved from W.Mexico to Central America 1 Artillery and 2 Infantrys moved from W.Mexico to E.Mexico 2 ArmoredCars moved from South Central USA to Central America 1 Tank moved from South Central USA to Central America 3 Infantrys moved from South Central USA to E.Mexico 3 Infantrys moved from Northeast USA to South Central USA 1 Artillery moved from Oahu to 91 Sea Zone 2 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Artillery, 2 Carriers, 2 Destroyers, 1 Fighter, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Artillery, 1 Fighter and 3 Infantrys moved from 88 Sea Zone to Wake 2 Bombers moved from Midway to 85 Sea Zone 2 Fighters moved from Midway to Wake 1 Bomber moved from Kauai to Wake Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 1 Carrier, 5 Destroyers, 3 Elites, 2 Fighters and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Venezuela Americans attack with 2 Artillerys and 3 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 2 Artillerys and 3 Infantrys in Venezuela, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans roll dice for 2 Artillerys and 1 Infantry in Venezuela, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for Americans: 3 Infantrys Casualties for Neutral: 3 Infantrys Battle in 85 Sea Zone Americans attack with 2 Bombers Yamamoto defend with 1 B.Transport and 1 Battleship Americans roll dice for 2 Bombers in 85 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport and 1 Battleship in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Bomber owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 1 Bomber in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Bomber owned by the Americans and 1 Battleship owned by the Yamamoto lost in 85 Sea Zone Yamamoto win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 2 Bombers Casualties for Yamamoto: 1 B.Transport and 1 Battleship Battle in 13 Sea Zone Americans attack with 1 Bomber and 1 Fighter Germans defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Wake Americans attack with 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys Yamamoto defend with 1 Artillery Americans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Wake, round 2 : 2/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 1 Bomber moved from Wake to Midway 3 Fighters moved from Wake to 88 Sea Zone 1 Bomber moved from 13 Sea Zone to Suriname 1 Fighter moved from 13 Sea Zone to Washington Place Units - Americans 1 B.Transport placed in 13 Sea Zone 1 Carrier and 2 Destroyers placed in 13 Sea Zone 1 Fighter placed in 13 Sea Zone 3 Elites placed in South Atlantic USA 1 Artillery placed in Washington 3 Destroyers placed in 91 Sea Zone 1 Transport placed in 83 Sea Zone 1 Artillery and 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Americans regular : 0.83 Neutral regular : 1.33
-
Hmm, I’m pretty sure it’s not allowed to target subs without des present. About the same as subs can’t block movement. Right?
-
@trulpen I don’t want to interrupt your game but in World at War aircraft can hit subs with no dd present… and subs do block in this game.
-
@trulpen captainwalker is Correct, planes get one shot before the subs submerge, and subs can block movement
-
Ok, thought I read somewhere that it was based on 1942 Revised. Then I’ve misunderstood it and actually involuntarily cheated in Hisaichi’s first turn.
-
@trulpen Don’t worry about it.
-
Attacked z6 with 3 figs. Assumed max d.
Missed to commit the attack to Dafur with 1 inf, 2 tank. Will do it here.
Attack
[dice 1d6]
[dice 2d6]