@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Morocco 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone 1 battleship owned by the Americans retreated to 54 Sea Zone Japanese win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 submarine Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 1 fighter and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 fighter and 1 infantry in Morocco, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 bomber moved from Morocco to Gibraltar 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 infantry moved from Central United States to Eastern United States 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Central America EDIT: 1 battleship moved from 54 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 transport placed in 11 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.67 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 2 artilleries moved from West Russia to Karelia S.S.R. 2 fighters moved from Caucasus to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 factory and 5 infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 5 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Karelia S.S.R., round 4 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Caucasus 1 armour moved from West Russia to Caucasus 1 infantry moved from Russia to West Russia 3 infantry moved from Russia to Caucasus 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from Russia to Caucasus Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -1.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from France to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 34 Sea Zone 1 artillery moved from Trans-Jordan to Egypt Germans take Egypt from British 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Belorussia to West Russia 2 fighters moved from Ukraine S.S.R. to West Russia 1 bomber moved from Germany to 13 Sea Zone 1 fighter moved from West Russia to Karelia S.S.R. Combat - Germans Battle in 34 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West Russia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 2 artilleries, 1 factory and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in 13 Sea Zone Germans attack with 1 bomber, 1 cruiser and 2 fighters British defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber, 1 cruiser and 2 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 destroyers and 3 transports in 13 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 13 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 13 Sea Zone Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 2 fighters Casualties for British: 1 destroyer and 1 transport Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 13 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to France: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 34 Sea Zone to 15 Sea Zone 1 bomber moved from 13 Sea Zone to Germany 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 3 armour moved from Poland to Ukraine S.S.R. 1 fighter moved from West Russia to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 destroyer and 1 fighter placed in 15 Sea Zone 1 armour, 2 artilleries and 1 infantry placed in Germany 1 infantry placed in Italy 1 artillery placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Italy: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.33 Germans regular : -0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Persia to India 2 fighters moved from United Kingdom to Morocco 3 fighters moved from Gibraltar to Caucasus 1 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17 -
@Canuck12
i reloaded to redo non-combat.:panda_face:
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Persia to India 2 fighters moved from United Kingdom to Morocco 3 fighters moved from Gibraltar to Caucasus 1 infantry moved from Rhodesia to Belgian Congo 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Brazil EDIT: 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - British 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17 -
I added 1 more non-combat move and then a game edit to move my south-african infantry one more move.
(I forgot to move them on UK1, moved them twice this turn…)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 5 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 3 infantry moved from 61 Sea Zone to Yunnan 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Burma to Yunnan 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 61 Sea Zone to 50 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 61 Sea Zone to Wake Island 2 fighters moved from Kwangtung to 61 Sea Zone Place Units - Japanese 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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@Canuck12
-removes hands from eyes, warily looks at game board-I still have India? US fleet still floating? I thought for sure at least one disaster was going to befall the allies in J2.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Germans 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 bomber moved from Gibraltar to Russia 2 infantry moved from Central America to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 2 transports placed in 11 Sea Zone 1 destroyer and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Evenki National Okrug to Sinkiang 1 artillery and 2 infantry moved from Russia to West Russia 1 infantry moved from Caucasus to West Russia 1 fighter moved from Caucasus to Sinkiang 1 fighter moved from Caucasus to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in West Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Sinkiang to Caucasus 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Evenki National Okrug to Archangel Place Units - Russians 1 fighter and 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : -1.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Italy to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Egypt 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 3 fighters moved from Ukraine S.S.R. to West Russia 1 bomber moved from Germany to West Russia 1 fighter moved from France to 13 Sea Zone Combat - Germans Battle in 13 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 13 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 4/6 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in West Russia Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 2 : 1/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in West Russia Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 3 fighters moved from West Russia to Ukraine S.S.R. 2 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Egypt to 15 Sea Zone 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from France to Italy 1 armour moved from Germany to Ukraine S.S.R. 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 bomber moved from West Russia to Germany 1 fighter moved from 13 Sea Zone to France Place Units - Germans 1 artillery placed in Italy 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour and 1 fighter placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.67 British regular : 0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 3 fighters moved from Caucasus to 15 Sea Zone 2 fighters moved from Morocco to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 5 fighters Germans defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - British 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 fighters moved from 15 Sea Zone to Caucasus 1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from Brazil to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Belgian Congo Place Units - British 3 fighters placed in India Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 3 fighters moved from Caucasus to 15 Sea Zone 2 fighters moved from Morocco to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 5 fighters Germans defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - British 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 fighters moved from 15 Sea Zone to Caucasus 1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from Brazil to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco 1 infantry moved from India to Persia 1 infantry moved from India to Persia Place Units - British 3 fighters placed in India Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50 -
Please ignore the first save; I redid non-combat because I knew I had time :P
This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.
Africa hangs on a strand.
India and US brace for J3.
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Yeah, its interesting.
Your Gibraltar gambit is working out pretty well.
I need to push the envelope elsewhere…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 5 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to Burma Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Burma, round 2 : 4/12 hits, 4.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Yunnan 1 carrier moved from 61 Sea Zone to 36 Sea Zone 2 fighters moved from Wake Island to 36 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 battleship and 1 destroyer moved from 61 Sea Zone to 48 Sea Zone 1 bomber moved from Buryatia S.S.R. to Yunnan 1 destroyer moved from 48 Sea Zone to 36 Sea Zone 2 fighters moved from Burma to Yunnan Place Units - Japanese 2 artilleries, 1 bomber and 4 infantry placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 17 Sea Zone 1 artillery moved from Algeria to Libya Americans take Libya from Germans Combat - Americans Battle in 17 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 17 Sea Zone to Italian East Africa 2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Belgian Congo 1 fighter moved from Morocco to Caucasus 1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 2 transports placed in 11 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to West Russia 3 fighters moved from Caucasus to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 artilleries moved from Caucasus to Kazakh S.S.R. 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R. 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Japanese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia 2 fighters moved from West Russia to India 1 infantry moved from Caucasus to Persia Place Units - Russians 1 infantry placed in Caucasus Russians undo move 1. 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : -0.50





