@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
dawgoneit (x) vs tanios (allies + 17)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow 6 infantry moved from Sikang to Shensi 6 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 12 infantry Japanese defend with 2 infantry Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Norway to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 carriers, 2 destroyers, 3 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 2 destroyers and 3 submarines placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow 6 infantry moved from Sikang to Shensi 6 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 12 infantry Japanese defend with 2 infantry Chinese roll dice for 12 infantry in Shensi, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_minor; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 bomber moved from Norway to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Norway to Normandy Bordeaux 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from India to West India 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Egypt to Eastern Persia 1 armour moved from Syria to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Gibraltar to 98 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.33 Germans AA : -0.33 British regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Romania to Ukraine 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits, 2.33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 5 infantry moved from Northern Italy to France 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 armour and 2 infantry moved from Libya to 96 Sea Zone 2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 41 PUs; Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 5 tactical_bombers moved from Western Germany to Norway 2 bombers moved from Eastern Poland to Norway 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 3 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 4 infantry moved from Novgorod to Archangel 18 armour, 15 artilleries, 41 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 infantry Russians defend with 2 infantry Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Finland Germans attack with 2 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 7 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Finland, round 8 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers British defend with 2 fighters; Americans defend with 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in Norway, round 2 : 5/10 hits, 5.83 expected hits Americans roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Norway, round 2 : 3/7 hits, 3.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 2 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the Americans lost in Norway Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Norway, round 3 : 5/7 hits, 4.17 expected hits Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Norway Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for Americans: 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys Casualties for British: 2 fighters Battle in Bryansk Germans attack with 20 armour, 15 artilleries, 41 infantry and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 20 armour, 15 artilleries, 41 infantry and 20 mech_infantrys in Bryansk, round 2 : 21/96 hits, 27.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 15 artilleries, 41 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 infantry Americans defend with 1 marine Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Non Combat Move - Germans 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Western Ukraine to Bryansk 2 bombers moved from Norway to Karelia 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 1 artillery and 9 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Russians regular : -2.67 Germans regular : -8.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Tambov to Ukraine 2 fighters moved from Russia to Ukraine 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter Germans defend with 2 bombers Russians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Karelia Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter Casualties for Germans: 1 bomber Battle in Ukraine Russians attack with 3 fighters and 2 infantry Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 3 : 1/7 hits, 2.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 3 fighters moved from Ukraine to Russia 2 aaGuns and 8 infantry moved from Vologda to Russia 1 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Volgograd 2 infantry moved from Tambov to Volgograd 2 aaGuns, 2 armour, 5 artilleries, 26 infantry and 2 mech_infantrys moved from Tambov to Russia Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Germans regular : 0.00 Russians regular : -0.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries and 1 infantry moved from 39 Sea Zone to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 1 mech_infantry moved from Yunnan to Burma 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 2 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from Hopei to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in India Japanese attack with 3 artilleries, 6 fighters, 2 infantry and 3 tactical_bombers British defend with 2 aaGuns, 1 artillery and 4 infantry; UK_Pacific defend with 1 factory_minor British roll AA dice in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 8/13 hits, 6.17 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery and 4 infantry in India, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 artilleries, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 aaGuns, 1 artillery and 4 infantry Battle in Burma Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from India to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 5 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer and 3 submarines placed in 6 Sea Zone Japanese undo move 1. 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese regular : 1.17 British AA : 0.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in France Americans attack with 1 artillery, 4 fighters and 2 infantry Germans defend with 1 airfield and 1 factory_minor; Italians defend with 5 infantry Americans roll dice for 1 artillery, 4 fighters and 2 infantry in France, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Italians lost in France 4 fighters owned by the Americans retreated 2 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux Germans win with 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer, 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from France to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Norway Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : 0.67 Germans regular : -1.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 12 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - British British repair damage of 2x harbour; Remaining resources: 43 PUs; British buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia 2 artilleries moved from West India to India 1 fighter and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 tactical_bomber moved from Egypt to 95 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@dawgoneit Do you want to scramble in sz 95?

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@tanios no
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 4 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in France Americans attack with 1 artillery, 4 fighters and 2 infantry Germans defend with 1 airfield and 1 factory_minor; Italians defend with 5 infantry Americans roll dice for 1 artillery, 4 fighters and 2 infantry in France, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Italians lost in France 4 fighters owned by the Americans retreated 2 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Normandy Bordeaux Germans win with 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer, 2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from France to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Norway Place Units - Americans 1 airfield, 2 armour and 1 fighter placed in Norway 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 12 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 2x harbour; Remaining resources: 43 PUs; British buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia 2 artilleries moved from West India to India 1 fighter and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 tactical_bomber moved from Egypt to 95 Sea Zone Combat - British Battle in Karelia British attack with 1 bomber Germans defend with 1 bomber British roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans and 1 bomber owned by the British lost in Karelia Germans win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 bomber Casualties for Germans: 1 bomber Battle in 95 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 95 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 50 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Battle in Sicily Battle in Sardinia Battle in India British attack with 2 artilleries, 1 fighter and 2 mech_infantrys Japanese defend with 3 artilleries, 1 factory_minor and 1 infantry British roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in India British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in India, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in India, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in India British roll dice for 1 artillery and 1 fighter in India, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 3 artilleries in India, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in India British roll dice for 1 artillery and 1 fighter in India, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in India, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India British roll dice for 1 artillery in India, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in India, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in India, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 artillery remaining. Battle score for attacker is -15 Casualties for British: 2 artilleries, 1 fighter and 2 mech_infantrys Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 95 Sea Zone to Malta 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Norway 3 fighters moved from Normandy Bordeaux to Norway 1 fighter moved from Normandy Bordeaux to Norway 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 fighter placed in Egypt British undo move 2. 1 bomber and 1 fighter placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.83 Italians regular : 0.33 Japanese regular : 0.67 Germans regular : -0.50 British regular : -2.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Southern Italy to Ukraine 2 armour, 3 infantry and 1 mech_infantry moved from Northern Italy to France Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Eastern Poland Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -2.00 Russians regular : -1.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@tanios your game. G.G.
another? -
@dawgoneit gg, yes I’m down for another.
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@tanios do we bid again?





