@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour moved from Albania to Northern Italy
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 aaGun moved from 45 Sea Zone to Celebes
1 infantry moved from New South Wales to 64 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 56 Sea Zone to Dutch New Guinea
1 infantry moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Java to Celebes
1 fighter moved from Java to Queensland
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter and 2 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 83 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - French
Battle in Tunisia
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
French roll dice for 1 fighter and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
French win with 1 fighter remaining. Battle score for attacker is 1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Tunisia to Malta
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
11 infantry moved from Germany to Poland
6 armour and 5 mech_infantrys moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
Non Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
2 aaGuns moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 116 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Central Mongolia to Inner Mongolia
1 infantry moved from Tsagaan Olom to Inner Mongolia
1 infantry moved from Tsagaan Olom to Inner Mongolia
3 artilleries moved from Urals to Timguska
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Rostov to Ukraine
4 infantry moved from Smolensk to Novgorod
1 infantry moved from Vyborg to Karelia
1 aaGun, 1 artillery and 10 infantry moved from Vyborg to Leningrad
2 armour and 2 mech_infantrys moved from Russia to Novgorod
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Urals
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4,3,5,2
Russians collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
3 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
4 fighters and 3 tactical_bombers moved from Northern Manchuria to Kiangsu
2 artilleries and 3 infantry moved from Shansi to Anhwe
3 fighters and 2 tactical_bombers moved from Amur to Kiangsu
1 armour moved from Siberia to 5 Sea Zone
1 mech_infantry moved from Siberia to 5 Sea Zone
3 artilleries moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 marine moved from Siberia to 5 Sea Zone
5 infantry moved from Siberia to 5 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 cruisers, 5 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 5 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 3.67 expected hits
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 armour, 3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
2 destroyers placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
Place Units - Americans
2 battleships and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 artillery placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Honan to Anhwe
8 infantry moved from Hunan to Kwangsi
1 fighter moved from Honan to Kwangsi
1 artillery moved from Honan to Anhwe
1 artillery moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Kwangsi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Hunan
Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hopei
1 fighter moved from Kwangsi to Yunnan
4 infantry moved from Honan to Tsinghai
Place Units - Chinese
4 artilleries and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Japanese regular : 5.00
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Combat Move - British
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Libya to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Malta to Belgian Congo
1 fighter moved from Malta to Iraq
1 fighter moved from Malta to Iraq
3 infantry moved from Southern Persia to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
Place Units - Americans
2 battleships and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 artillery placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Honan to Anhwe
8 infantry moved from Hunan to Kwangsi
1 fighter moved from Honan to Kwangsi
1 artillery moved from Honan to Anhwe
1 artillery moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
1 infantry moved from Honan to Anhwe
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Kwangsi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Hunan
Japanese win, taking Shansi from Japanese with 3 artilleries remaining. Battle score for attacker is -18
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hopei
1 fighter moved from Kwangsi to Yunnan
4 infantry moved from Honan to Tsinghai
Place Units - Chinese
4 artilleries and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Libya to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Malta to Belgian Congo
1 fighter moved from Malta to Iraq
1 fighter moved from Malta to Iraq
3 infantry moved from Southern Persia to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Belgian Congo
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kwangsi
British attack with 7 infantry
Japanese defend with 3 artilleries
British roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 6 infantry in Kwangsi, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 5 infantry in Kwangsi, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British roll dice for 5 infantry in Kwangsi, round 5 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 3 carriers, 4 destroyers, 2 submarines and 1 transport
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 1.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 battleship owned by the British lost in 37 Sea Zone
British roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 3 carriers, 4 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/7 hits, 1.83 expected hits
1 tactical_bomber owned by the British and 3 carriers owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Japanese submerged
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 4 destroyers and 1 transport in 37 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
1 fighter owned by the British retreated
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -5
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 destroyer and 1 submarine
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
1 transport moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
3 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
Place Units - British
1 factory_minor placed in Southern Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in Eastern India
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,4,5
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 fighter and 1 mech_infantry
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -6.33
Italians regular : 0.00
Japanese regular : 5.83
Neutral_Axis regular : 0.00
British regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 64 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 3 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Caroline Islands to 35 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 cruiser and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Malta to French West Africa
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.17
ANZAC regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 6 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour, 16 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
1 cruiser, 3 destroyers and 2 submarines moved from 116 Sea Zone to 117 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Germans lost in 98 Sea Zone
Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers in 98 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in 100 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Battle in 117 Sea Zone
Germans attack with 1 cruiser, 3 destroyers and 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 3 destroyers in 117 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 100 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
3 armour moved from Greece to Romania
2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 artillery and 1 infantry moved from Germany to 116 Sea Zone
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
3 aaGuns and 8 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Norway to Finland
Place Units - Germans
5 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 1.17
Russians regular : -0.50
Germans regular : -3.33
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
1 fighter moved from Leningrad to Baltic States
1 tactical_bomber moved from Leningrad to Baltic States
1 mech_infantry moved from Novgorod to Southern Belarus
1 infantry moved from Novgorod to Northern Belarus
1 fighter moved from Leningrad to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Novgorod to Leningrad
1 armour moved from Ukraine to Tula
2 armour and 1 mech_infantry moved from Novgorod to Russia
1 mech_infantry moved from Leningrad to Yaroslavl
1 armour moved from Leningrad to Yaroslavl
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
3 artilleries moved from Timguska to Yenisey
5 infantry moved from Inner Mongolia to Chahar
3 infantry moved from Urals to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Leningrad
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi
2 artilleries moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Shansi
1 marine moved from Kiangsu to 20 Sea Zone
2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine
British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits
Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24
Casualties for Japanese: 3 infantry
Casualties for British: 3 aaGuns and 5 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shansi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer and 2 submarines placed in 7 Sea Zone
2 armour and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Eastern United States to 124 Sea Zone
1 destroyer moved from 104 Sea Zone to 124 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 124 Sea Zone to Eastern United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from 23 Sea Zone to Midway
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
Place Units - Americans
1 cruiser placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 marine placed in Eastern United States
1 infantry placed in Western United States
1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.00
Germans regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Honan
4 artilleries and 3 infantry moved from Tsinghai to Hopei
1 infantry moved from Hunan to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Eastern United States to 124 Sea Zone
1 destroyer moved from 104 Sea Zone to 124 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 124 Sea Zone to Eastern United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from 23 Sea Zone to Midway
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
Place Units - Americans
1 cruiser placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 marine placed in Eastern United States
1 infantry placed in Western United States
1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Honan
4 artilleries and 3 infantry moved from Tsinghai to Hopei
1 infantry moved from Hunan to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 119 Sea Zone to 124 Sea Zone
1 artillery and 3 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Iraq to Southern Persia
1 fighter moved from Trans-Jordan to Malta
1 bomber moved from Egypt to Malta
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Eastern India to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Eastern India to Kwangsi
Combat - British
Battle in 124 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 marine
British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/8 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Kwangsi, round 3 : 4/7 hits, 2.50 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Kwangsi
2 fighters owned by the British retreated
Japanese win with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is -18
Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Brazil to 88 Sea Zone
1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
1 mech_infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from United Kingdom to 113 Sea Zone
Place Units - British
1 carrier and 2 transports placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,6,4,4,3,5
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Japanese regular : 0.33
Germans regular : 0.67
British regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Southern Belarus
1 infantry moved from Greece to Bulgaria
2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Southern Belarus
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Southern Belarus
Italians win, taking Southern Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 fighters placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
@bretters i should have taken a few dry runs with this game. i am for sure out classed in this one.
@dawgoneit yes you should have/ yes you are. Do you concede?