#1 trulpen (X) vs Entek (A) WaW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to West Borneo
            1 Fighter moved from West Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry and 1 Tank moved from Merauke to Hollandia
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Lapland to Murmansk
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,67
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            2 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            1 Fighter moved from Bucharest to E.Romania
            1 Artillery moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 1/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1,67
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Thai take British Borneo from British
            1 Infantry moved from 105 Sea Zone to S.French Indochina
                  Thai take S.French Indochina from French
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1,00
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 13 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 Fighter moved from Midway to 88 Sea Zone
            1 Bomber and 1 Fighter moved from Pearl Harbor to 88 Sea Zone
            1 Bomber moved from South Central USA to 88 Sea Zone
            1 Bomber moved from North Central USA to 88 Sea Zone
            1 Fighter moved from Palmyra to 88 Sea Zone
            2 Fighters moved from 118 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico
            1 Tank moved from Northwest USA to W.Mexico
            1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
            1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry and 2 Tanks moved from San Francisco to W.Mexico
            2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
            2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Central America
            3 Infantrys moved from Colombia to Peru
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Destroyer moved from 99 Sea Zone to 100 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Bomber, 2 Destroyers, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Central America
                Americans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Central America, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in E.Mexico
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 13 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 13 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 88 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer, 5 Fighters and 1 Submarine
                Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 7/9 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 88 Sea Zone
                    Americans roll dice for 3 Bombers and 4 Fighters in 88 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 88 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 Fighters owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 3 Bombers and 2 Fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 Destroyer, 3 Fighters and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
            Battle in W.Mexico
                Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Mexico, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in Peru
                Americans attack with 3 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Infantrys in Peru, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                    Americans roll dice for 2 Infantrys in Peru, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                1 Infantry owned by the Americans retreated to Colombia
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Americans
            2 Carriers moved from 118 Sea Zone to 91 Sea Zone
            2 Transports moved from 99 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Bomber moved from 88 Sea Zone to Kauai
            2 Bombers moved from 88 Sea Zone to Midway
            2 Fighters moved from 88 Sea Zone to Midway
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from South Atlantic USA to South Central USA
            1 Infantry moved from North Central USA to South Central USA
            1 Infantry moved from Northeast USA to South Central USA
            3 Infantrys moved from Washington to Northeast USA
            1 Fighter moved from 13 Sea Zone to French Guiana
    
        Place Units - Americans
            1 Bomber placed in South Atlantic USA
            1 Destroyer and 1 Fighter placed in 91 Sea Zone
            2 ArmoredCars and 1 Tank placed in South Central USA
            1 Destroyer placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Americans regular : 1.50
    Neutral regular : -0.17
    

    Savegame


  • Ouch, how silly of me to put my fleet into the line of fire!

    I missed to attack z13. Will do it here.


  • Nah, I do it in the client in a separate session.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 64 PUs; 
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 13 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Artillery and 3 Infantrys moved from Lapland to Finnmark
            1 Bomber and 3 Fighters moved from Lapland to Finnmark
            2 Artillerys moved from Danzig to Warsaw
            1 Tank moved from Hamburg to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Artillery moved from Rhine to Belgium
            1 Stuka moved from Rhine to Belgium
            2 Infantrys moved from Languedoc to Burgundy
            1 Artillery moved from Lorraine to Burgundy
            1 Artillery moved from Lorraine to Picardy
            5 Tanks moved from Lorraine to Picardy
            4 Tanks moved from Lorraine to Burgundy
            2 Infantrys moved from Lorraine to Burgundy
            1 Infantry moved from Lorraine to Burgundy
            5 Infantrys moved from Lorraine to Picardy
            1 Tank moved from Rhine to Picardy
            2 Tanks moved from Rhine to Burgundy
            1 Tank moved from Rhine to Picardy
            1 Tank moved from Rhine to Burgundy
            2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
            1 Tank moved from Hungary to Vinnytsia
            1 Infantry moved from Krakow to Vinnytsia
            1 Tank moved from Krakow to Vinnytsia
            2 Tanks moved from Danzig to Warsaw
            2 Tanks moved from Bavaria to Picardy
            1 Tank moved from Bavaria to Burgundy
            1 Infantry moved from Krakow to Warsaw
            1 Infantry moved from Krakow to Vinnytsia
            1 Stuka moved from Rhine to Belgium
            3 Tanks moved from Danzig to Vinnytsia
            2 Infantrys moved from Kufra to New Valley
            2 Tanks moved from Kufra to New Valley
            1 Infantry moved from Danzig to Warsaw
    
        Purchase Units - Germans
            Germans buy 2 Factorys, 11 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Artillery, 5 Infantrys and 9 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 5 Infantrys and 9 Tanks in Picardy, round 2 : 8/15 hits, 5,83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 4 Infantrys and 9 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Burgundy
                Germans attack with 1 Artillery, 5 Infantrys and 8 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 5 Infantrys and 8 Tanks in Burgundy, round 2 : 3/14 hits, 5,33 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 1 Artillery, 5 Infantrys and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in New Valley
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in New Valley, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in New Valley
                Germans win, taking New Valley from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Warsaw
                Germans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral lost in Warsaw
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 3 : 5/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Belgium
                Germans attack with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank in Belgium, round 2 : 5/8 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Finnmark
                Germans attack with 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys
                British defend with 2 Fighters; Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/5 hits, 2,17 expected hits
                    2 Infantrys owned by the Russians lost in Finnmark
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 3 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters and 1 Tank in Finnmark, round 3 : 3/3 hits, 1,50 expected hits
                    2 Fighters owned by the British, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Finnmark
                Germans win, taking Finnmark from Russians with 1 Artillery, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 19
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Germans: 3 Infantrys
                Casualties for British: 2 Fighters
            Battle in Vinnytsia
                Germans attack with 2 Artillerys, 6 Infantrys and 5 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/13 hits, 4,50 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 Artillerys, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            1 AAGun moved from Krakow to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Hungary to Krakow
            6 Infantrys moved from Bavaria to Bohemia
            2 Artillerys and 4 Infantrys moved from Brandenburg to Bohemia
            4 Infantrys moved from Danzig to 24 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Oulu
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Bomber and 3 Fighters moved from Finnmark to Lapland
            2 Stukas moved from Belgium to Rhine
            1 Tank moved from Languedoc to Burgundy
            1 Tank moved from Languedoc to Picardy
            2 Transports moved from 43 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
            2 Submarines moved from 31 Sea Zone to 30 Sea Zone
            1 Submarine moved from 34 Sea Zone to 30 Sea Zone
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
            1 AAGun moved from Brandenburg to Berlin
            2 Stukas moved from Rhine to Bohemia
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Factory placed in Hungary
            2 Mech.Infs placed in Bavaria
            6 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,17
    Russians regular : -1,00
    Germans regular : 7,00
    Neutral regular : -2,33
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    @trulpen I just built that DD in sz 13

    1 Destroyer placed in 13 Sea Zone

  • '20 '19 '18 '17 '16

    @trulpenplay I’m going to edit your SS back where it was and add my DD back in.

  • '20 '19 '18 '17 '16

    @trulpenplay Oh wait, was that this round that you wanted to attack it. Sorry I got confused.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
            1 Tank moved from Donetsk to Kiev
            1 Infantry and 3 Tanks moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Odessa
            1 Infantry moved from Rostov to Donetsk
            4 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from S.Karelia to 6 Sea Zone
            3 Infantrys moved from 6 Sea Zone to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Bomber moved from Smolensk to Lapland
            3 Artillerys and 2 Infantrys moved from Uzbekistan to E.Iran
            3 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Artillery, 2 Fighters and 1 Tank moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Irkutsk to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Zhigansk to Olyokminsk
            1 Infantry moved from Koryakia to Kolyma
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Tank moved from Krasnoyarsk to Olyokminsk
            1 Artillery and 2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Novosibirsk to Yeniseysk
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 1 Fighter, 24 Infantrys, 3 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in E.Iran
                Russians attack with 3 Artillerys and 2 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 3 Artillerys and 2 Infantrys in E.Iran, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Neutral lost in E.Iran
                    Russians roll dice for 3 Artillerys in E.Iran, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 3 Artillerys in E.Iran, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
                1 Artillery owned by the Russians retreated to Uzbekistan
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Lapland
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Bomber, 3 Fighters and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Lapland, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.17 expected hits
                    Finns roll dice for 3 Fighters and 1 Infantry in Lapland, round 3 : 4/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Lapland
                Finns win with 3 Fighters remaining. Battle score for attacker is -10
                Casualties for Russians: 1 Bomber, 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 Bomber and 2 Infantrys
            Battle in Bulgaria
                Russians attack with 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Infantry moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Infantry moved from Novgorod to Leningrad
            1 Infantry moved from Smolensk to Novgorod
            1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Kirov to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            1 Tank moved from Kirov to Yaroslavl
            1 Infantry moved from Saratov to Rostov
            1 Infantry moved from Perm to Kirov
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Fighter and 3 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Sibirsky
            9 Infantrys and 1 Tank placed in Moscow
            Russians undo move 6.
            2 Infantrys placed in Tashkent
            1 ArmoredCar, 7 Infantrys and 2 Tanks placed in Moscow
            1 ArmoredCar, 3 Mot.Infs and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Finns regular : 1.83
    Russians regular : 0.17
    Neutral regular : 0.17
    

    Savegame


  • @Entek said in #1 trulpen (X) vs Entek (A) WaW:

    @trulpenplay Oh wait, was that this round that you wanted to attack it. Sorry I got confused.

    Yeah, because the sub had no future anyway.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 unit repaired.
            1 Tank moved from S.Tunisia to N.Tunisia
                  Italians take N.Tunisia from French
            1 Tank moved from N.Tunisia to Tunis
            2 Infantrys moved from S.Tunisia to Tunis
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys moved from Sicily to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Artillery and 1 Infantry moved from 47 Sea Zone to Tunis
            1 Battleship moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 51 Sea Zone
            2 Fighters moved from 50 Sea Zone to 51 Sea Zone
            2 Fighters moved from Campania to Mersa Matruh
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Artillery moved from Croatia to 50 Sea Zone
            1 Artillery moved from Rome to 50 Sea Zone
            2 Infantrys moved from Rome to 50 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Greece
            2 Tanks moved from Serbia to Greece
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            2 Infantrys and 1 Tank moved from Kordofan to Equatoria
            1 Tank moved from Darfur to Equatoria
            1 Infantry moved from Kordofan to Equatoria
            1 Infantry moved from Darfur to Equatoria
            1 Submarine moved from 40 Sea Zone to 36 Sea Zone
            1 Fighter moved from Kufra to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 Artillerys, 6 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Greece
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Greece, round 2 : 2/10 hits, 3,00 expected hits
                    Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 0/6 hits, 2,33 expected hits
                    2 Infantrys owned by the Neutral lost in Greece
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Greece, round 3 : 4/10 hits, 3,00 expected hits
                    Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1,67 expected hits
                    1 Fighter owned by the Neutral, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Casualties for Italians: 2 Infantrys
            Battle in Tunis
                Italians attack with 1 Artillery, 3 Infantrys and 1 Tank
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    Italians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Tunis, round 2 : 3/5 hits, 1,50 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Tunis, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the French and 1 Infantry owned by the French lost in Tunis
                Italians win, taking Tunis from French with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                French defend with 1 Submarine
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
            Battle in Mersa Matruh
                Italians attack with 3 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Mersa Matruh, round 2 : 2/4 hits, 1,17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Equatoria
                Italians attack with 4 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 4 Infantrys and 2 Tanks in Equatoria, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 2 : 1/2 hits, 0,67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Italians
            1 Infantry moved from Darfur to New Valley
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            3 Fighters moved from Mersa Matruh to New Valley
            1 Infantry moved from Tripoli to S.Tunisia
            1 Destroyer and 1 Submarine moved from 47 Sea Zone to 48 Sea Zone
            1 Carrier and 1 Destroyer moved from 50 Sea Zone to 48 Sea Zone
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Tanks moved from Provence to Tuscany
            1 Artillery moved from Provence to Lombardy
            1 AAGun moved from Provence to Burgundy
            1 AAGun moved from Lombardy to Provence
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
    
        Place Units - Italians
            1 Battleship and 1 Carrier placed in 46 Sea Zone
            2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
            EDIT: Adding units owned by Italians to Provence: 1 Artillery
            EDIT: Turning off Edit Mode
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Italians regular : 4,00
    British regular : 1,00
    Neutral regular : -2,00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            2 Infantrys moved from Orleanais to Paris
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from French Equatorial Africa to Darfur
                  British take Darfur from Italians
            1 Artillery and 2 Infantrys moved from N.Thailand to S.Thailand
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            1 Artillery and 1 Infantry moved from 29 Sea Zone to Azores
            1 Fighter moved from E.Morocco to 47 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in S.Thailand
                French attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Artillery
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 4 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 5 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Artillery owned by the Thai lost in S.Thailand
                French win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Artillery
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 47 Sea Zone
                French attack with 1 Fighter
                Italians defend with 1 Transport
                    French roll dice for 1 Fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Fighter in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 47 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 47 Sea Zone
                French win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
    
        Non Combat Move - French
            1 Fighter moved from 47 Sea Zone to Malta
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from S.Algeria to E.Morocco
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Infantry placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Adv.Fighter, 2 Fighters and 5 Infantrys placed in Paris
    
        Turn Complete - French
            French collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : -0.67
    Thai regular : -0.33
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Infantrys moved from Chubu to 84 Sea Zone
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Tank moved from Manila to Panay
                  Yamamoto take Mindoro from Americans
                  Yamamoto take Panay from Americans
            1 Tank moved from Davao to Mindanao
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from Peleliu to 107 Sea Zone
            1 Elite and 3 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 106 Sea Zone
            1 Elite and 3 Infantrys moved from 106 Sea Zone to West Borneo
            1 Transport moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 106 Sea Zone
            2 Infantrys moved from 106 Sea Zone to West Borneo
            1 Transport moved from 92 Sea Zone to 93 Sea Zone
            1 Fighter moved from Peleliu to Guam
            1 Infantry moved from 93 Sea Zone to Samar
                  Yamamoto take Samar from Americans
            1 Infantry moved from Ulithi to Woleai
                  Yamamoto take Woleai from Americans
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 108 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
            1 Battleship moved from 107 Sea Zone to 101 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Infantrys moved from 106 Sea Zone to West Borneo
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            2 Infantrys and 2 Tanks moved from 93 Sea Zone to Mindanao
            1 Bomber moved from Peleliu to Guam
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 2 Infantrys and 3 Tanks
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 3 Tanks in Mindanao, round 2 : 0/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 3 Tanks in Mindanao, round 3 : 2/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in West Borneo
                Yamamoto attack with 2 Artillerys, 1 Elite and 7 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 7 Infantrys in West Borneo, round 2 : 3/10 hits, 2,50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 2 Artillerys, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Guam
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Guam to Davao
            1 Fighter moved from Guam to 101 Sea Zone
            2 Fighters moved from 107 Sea Zone to Kwangsi
            EDIT: 2 Transports moved from 93 Sea Zone to 107 Sea Zone
            1 Carrier moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport and 1 Battleship placed in 85 Sea Zone
            1 Adv.Fighter placed in Tokyo
            1 Elite, 2 Infantrys and 1 Marine placed in Davao
            3 Infantrys placed in Kwangsi
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0,83
    Americans regular : -0,67
    Dutch regular : -0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            3 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Lanchow to Anhwei
            2 Infantrys moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                1 Infantry owned by the Chinese retreated to Shensi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Anhwei, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Hupeh
            1 Artillery moved from Hunan to Hupeh
            1 Fighter moved from Anhwei to Hupeh
            1 Tank moved from Lanchow to Hupeh
            1 Infantry moved from Lanchow to Shensi
            1 AAGun, 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Gobi Altai to Shensi
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from E.Sinkiang to W.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            5 Infantrys and 1 Mech.Inf placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery, 2 Infantrys and 1 Tank moved from Vladivostok to Khabarovsk
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Shansi to Anhwei
            1 Fighter moved from Shantung to Anhwei
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Artillery moved from Shanghai to Anhwei
            3 Tanks moved from Hong Kong to Kwangtung
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Hisaichi take Flores from Dutch
            1 Battleship moved from 106 Sea Zone to 111 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Kwangtung
            1 Bomber moved from Peking to S.Buryat Mongolia
            1 Artillery, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Artillerys and 3 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Tank moved from Ayan to Khabarovsk
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Elite and 3 Infantrys moved from 75 Sea Zone to Okhotsk
            2 Tanks moved from Hulunbuir to N.Buryat Mongolia
            1 Tank moved from Ayan to N.Buryat Mongolia
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Fighter moved from Peking to Anhwei
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Hisaichi take Java from Dutch
            1 Fighter moved from 106 Sea Zone to Soembawa
            1 Fighter moved from 106 Sea Zone to Hunan
            1 Tank moved from Ayan to Okhotsk
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Okhotsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Factory and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Soembawa
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 2 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 3 Tanks in Kwangtung, round 2 : 3/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 3 Artillerys, 4 Infantrys and 7 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys, 4 Infantrys and 7 Tanks in N.Buryat Mongolia, round 2 : 6/14 hits, 5,67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Okhotsk
                Hisaichi attack with 1 Elite, 5 Infantrys and 1 Tank
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 Elite, 5 Infantrys and 1 Tank in Okhotsk, round 2 : 0/7 hits, 1,67 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Tank in Okhotsk, round 3 : 3/6 hits, 1,50 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 3 : 0/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from S.Buryat Mongolia to Liaoning
            1 Infantry moved from Chita to N.Buryat Mongolia
            3 Infantrys moved from Heilungchiang to Ayan
            1 AAGun moved from Kirin to Heilungchiang
            1 Submarine moved from 106 Sea Zone to 111 Sea Zone
            1 Carrier moved from 106 Sea Zone to 110 Sea Zone
            1 Fighter moved from Soembawa to 110 Sea Zone
            1 Fighter moved from Hunan to Kwangsi
            1 Fighter moved from Anhwei to Peking
            1 Fighter moved from Anhwei to Hulunbuir
            1 Submarine moved from 92 Sea Zone to 75 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 AAGun moved from Hong Kong to Kwangtung
            1 Artillery moved from Chahar to Peking
    
        Place Units - Hisaichi
            1 Factory placed in Chita
            1 Adv.Fighter placed in Changchun
            Hisaichi undo move 2.
            1 Adv.Fighter and 3 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Russians regular : -1,17
    Hisaichi regular : 1,33
    

    Savegame


  • Calculated the purchase wrongly. Thought I only could produce 16, but it’s 8 in the capital, so is actually 18. I’ll adjust, but I’ll just write it here so you can move your turn along without having to wait for me. It’s just about exchanging that adv fig to land units.

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