Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Yunnan to Burma
1 bomber moved from Shan State to India
1 bomber moved from Yunnan to India
1 fighter moved from Shan State to India
2 tactical_bombers moved from Shan State to Burma
1 tactical_bomber moved from Kweichow to Burma
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
@dawgoneit Intercept in Calcutta?
@Snigg no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Yunnan to Burma
1 bomber moved from Shan State to India
1 bomber moved from Yunnan to India
1 fighter moved from Shan State to India
2 tactical_bombers moved from Shan State to Burma
1 tactical_bomber moved from Kweichow to Burma
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 1/9 hits, 3.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 3 : 4/9 hits, 3.83 expected hits
Americans roll dice for 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 3 : 4/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
3 tactical_bombers moved from Burma to Shan State
1 fighter moved from India to Shan State
2 bombers moved from India to Shan State
1 aaGun moved from Yunnan to Shan State
1 armour and 2 artilleries moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 artillery placed in Japan
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.00
UK_Pacific AA : -0.33
UK_Pacific regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 3 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 artillery
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports
34 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
21 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 destroyer and 6 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine and 1 transport
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 artilleries placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
Japanese regular : 0.83
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine and 1 transport
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 artilleries placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from West India to Burma
1 armour, 1 artillery and 3 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India
3 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
3 armour placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
Japanese regular : 0.50
Germans regular : -0.67
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to Malta
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Malta
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 3 : 3/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Adding units owned by Italians to Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 armour
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 1 armour
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -1.67
Territory Summary for Italians :
Malta : 1 flag, 2 artilleries and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 2 aaGuns and 1 armour
Eastern Poland : 1 flag
Ukraine : 1 infantry
96 Sea Zone : 2 transports
95 Sea Zone : 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Rostov
3 submarines moved from 93 Sea Zone to 91 Sea Zone
6 submarines moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
@dawgoneit OOL for sz 91? Sub stay or submerge?
@Snigg max"D" sub stays
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Rostov
3 submarines moved from 93 Sea Zone to 91 Sea Zone
6 submarines moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 9 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 5 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 5 submarines in 91 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 91 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 5 transports in 91 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
1 bomber owned by the Germans retreated
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 bombers and 9 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
3 tactical_bombers moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 1 infantry placed in Western Germany
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Russians regular : 0.33
Germans regular : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 15 artilleries, 1 fighter, 14 infantry, 39 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines
@dawgoneit could of gone worse…I landed your planes in Morocco, but they could have been in Gibraltar if you’d rather.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 aaGuns and 4 infantry moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 battleships moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Paulau Island
1 carrier moved from 21 Sea Zone to 34 Sea Zone
2 cruisers moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Paulau Island, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
6 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 aaGun, 1 armour, 4 artilleries and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to French Indo China
1 destroyer and 6 submarines moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Tsinghai to Shensi
Place Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 1.17
ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 bombers, 1 factory_minor, 1 infantry, 9 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 6 carriers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
34 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines and 1 transport
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 2 transports moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 4 artilleries, 26 infantry and 1 mech_infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 5/32 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 armour, 1 artillery and 3 infantry moved from West India to India
2 fighters and 3 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour moved from India to Shan State
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 armour and 2 fighters placed in Persia
2 armour and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.33
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 aaGuns moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.00
Territory Summary for Italians :
Malta : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag, 2 aaGuns and 1 armour
Eastern Poland : 1 flag
Ukraine : 1 fighter
96 Sea Zone : 2 transports
95 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :