casualties in stalingrad?
2371b8aa-f072-411e-ac62-352d65bfb5bf-image.png
PUs
251
150
Production
170
95
Units
385
271
TUV
2697
1841
VCs
11
8
But it needs to be said UK saved 2 IPC this round, and UK Pacific the entire income (13 IPC), so it would be 236 without that money, but still I think my PB Allied income (without neutral territories definitely).
But farmboy still alive, strong and dangerous.
The great game continues…
I forgot the UK mech in Rostov.
I am on mobile now.
If its not problem i ll move it after Italy s turn.
If it affects Italy much, ok, then let me know.
Anyway i ll try to brainstorm it ASAP and write it down here.
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Greece to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 armour and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Crete
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Crete
Italians attack with 1 fighter and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Italians win, taking Crete from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to Greece
1 bomber moved from Caucasus to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 4 PUs (10 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.83
Russians regular : 0.67
British regular : 0.67
The game didn’t allow me to pick up and move that Marine from Italy for some reason so I moved it to Greece
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
I am at work,
but i ll try to play ANZAC now.
before Italy s move, my first idea was to move the mech to Kazakstan.
So i ll proceed with that.
I cant brainstorm anything better.
ok
one cm only
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
3 fighters moved from Rostov to Persia
[dice 2d6]
[dice 3d6]
vs
[dice 1d6]
2d6: 1, 3
3d6: 1, 2, 3
1d6: 2
4 -1 for me , man, bunch of hits :)
in local mode ur tank dude missed,
so i ll move out one of my inf in edit
this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
3 fighters moved from Rostov to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 1 factory_minor
ANZAC win, taking Persia from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Territory to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 57 Sea Zone to 41 Sea Zone
3 fighters moved from Persia to Iraq
3 fighters moved from 41 Sea Zone to Iraq
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
South Australia : 1 aaGun
Dutch New Guinea : 1 flag
41 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 2 tactical_bombers
54 Sea Zone : 1 transport
Syria : 1 flag
Iraq : 6 fighters
Persia : 1 flag, 1 factory_minor and 1 infantry
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Tobruk to Iraq
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 fighter
Ok,
the map is here.
Germany can go when ready.
u convoy blocked me 1 ipc in sz 99
it was in local mode but i ll count it.
dice is dice.