I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Russia
1 armour moved from Smolensk to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
7 armour and 1 mech_infantry moved from Smolensk to Russia
5 armour moved from Eastern Poland to Bryansk
3 armour moved from Eastern Poland to Germany
2 armour moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
3 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Rostov
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 3 mech_infantrys in Bryansk, round 2 : 3/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 12 infantry
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/19 hits, 10.33 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Russia, round 2 : 4/13 hits, 4.67 expected hits
9 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 3 fighters and 5 tactical_bombers in Russia, round 3 : 6/15 hits, 8.67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Russia, round 3 : 1/4 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry
Non Combat Move - Germans
3 fighters moved from Russia to Belarus
5 tactical_bombers moved from Russia to Belarus
2 bombers moved from Russia to Belarus
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 fighters placed in Western Germany
3 armour placed in Normandy Bordeaux
3 armour placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 62 PUs (2 lost to blockades); end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.50
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 7 infantry in Jehol, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 30 Sea Zone
2 armour moved from Kiangsu to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 3 infantry and 2 transports
3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 30 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery, 3 infantry and 2 transports
Battle in Jehol
Japanese attack with 3 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/9 hits, 3.50 expected hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Jehol, round 4 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 30 Sea Zone to Marshall Islands
1 fighter moved from Jehol to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
2 transports moved from 33 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 4 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 5 armour remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Italians regular : 0.33
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
2 transports moved from 33 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 4 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 5 armour remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
4 infantry moved from Siam to French Indo China
3 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 cruiser and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in Normandy Bordeaux
British attack with 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 factory_minor and 1 harbour
British roll dice for 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/13 hits, 5.17 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
5 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Germans: 5 armour
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Anhwe
Place Units - British
1 armour, 3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Americans regular : -3.33
Italians regular : 0.33
Germans regular : 0.67
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
3 artilleries moved from Tunisia to Algeria
1 battleship, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 94 Sea Zone to 95 Sea Zone
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Southern Italy
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 armour; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
6 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
2 armour moved from Russia to Novosibirsk
2 armour moved from Archangel to Novosibirsk
2 infantry moved from Archangel to Belarus
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 armour moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 2 fighters and 5 infantry
British defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 5 armour, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.33 expected hits
British roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2.67 expected hits
5 infantry owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.50 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 4 artilleries and 4 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Belarus to Western Germany
3 armour moved from Germany to Holland Belgium
3 fighters moved from Belarus to Western Germany
5 tactical_bombers moved from Belarus to Western Germany
Place Units - Germans
10 armour placed in Western Germany
3 armour placed in France
3 armour placed in Southern France
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 72 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Germans regular : 1.17
British regular : 2.67