Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Combat Move - Americans
6 submarines moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
2 bombers moved from India to 62 Sea Zone
2 bombers and 1 fighter moved from Western United States to 62 Sea Zone
1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to East Indies
Combat - Americans
Battle in East Indies
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 14 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 14 Sea Zone
Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
Italians win with no units remaining. Battle score for attacker is 11
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 62 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 4 bombers and 1 fighter
Casualties for Japanese: 1 carrier and 4 destroyers
Battle in 3 Sea Zone
Americans attack with 6 submarines
Germans defend with 4 destroyers and 4 submarines
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.00
Japanese regular : 1.33
@Entek subs stay and fight?
@dawgoneit Stay and fight
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
6 submarines moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
2 bombers moved from India to 62 Sea Zone
2 bombers and 1 fighter moved from Western United States to 62 Sea Zone
1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to East Indies
Combat - Americans
Battle in East Indies
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 14 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 14 Sea Zone
Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
Italians win with no units remaining. Battle score for attacker is 11
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 62 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 4 bombers and 1 fighter
Casualties for Japanese: 1 carrier and 4 destroyers
Battle in 3 Sea Zone
Americans attack with 6 submarines
Germans defend with 4 destroyers and 4 submarines
Germans roll dice for 4 submarines in 3 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 6 submarines in 3 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 4 destroyers in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
2 submarines owned by the Americans lost in 3 Sea Zone
Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 3 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 4 destroyers in 3 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 3 Sea Zone
Americans roll dice for 4 submarines in 3 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 3 destroyers in 3 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Germans lost in 3 Sea Zone
Americans roll dice for 4 submarines in 3 Sea Zone, round 5 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 3 Sea Zone, round 6 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 3 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 34
Casualties for Americans: 2 submarines
Casualties for Germans: 4 destroyers and 2 submarines
2 fighters owned by the Japanese forced to land in Buryatia S.S.R.
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 3 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Manchuria: 2 bombers
EDIT: Turning off Edit Mode
2 infantry moved from Fukien to Kwangtung
2 infantry moved from Fukien to Kiangsu
1 infantry moved from Kiangsu to Manchuria
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 56 Sea Zone
1 bomber and 1 fighter placed in Western United States
Place Units - Chinese
4 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.00
Japanese regular : 1.33
Germans regular : -3.33
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens;
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from East Poland to Ukraine
1 bomber moved from Germany to Ukraine
2 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 armour and 2 infantry moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
1 artillery, 2 fighters and 3 infantry moved from Karelia S.S.R. to Archangel
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 2 armour
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Battle in 3 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 4 submarines
Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 4 submarines
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
2 fighters owned by the Germans retreated
1 artillery owned by the Germans retreated to Karelia S.S.R.
Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Karelia S.S.R.
2 fighters moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Eastern Ukraine to Germany
1 bomber moved from Ukraine to Germany
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour and 2 infantry placed in Germany
Germans undo move 1.
1 fighter placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Russians regular : 1.83
Germans regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Russians take Stanovoj Chrebet from Japanese
1 artillery moved from Archangel to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 armour moved from Archangel to Russia
Place Units - Russians
2 infantry placed in Caucasus
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
Russians regular : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters and 2 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 bomber moved from Japan to Manchuria
2 infantry moved from 62 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 2 fighters and 4 infantry
British defend with 1 armour; Americans defend with 2 bombers; Chinese defend with 1 factory and 5 infantry
Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 3/8 hits, 2.50 expected hits
Chinese roll dice for 1 armour, 2 bombers and 5 infantry in Manchuria, round 2 : 1/8 hits, 2.50 expected hits
1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 4 infantry in Manchuria, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Manchuria, round 4 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Chinese and 1 armour owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 38
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 bombers
Casualties for Chinese: 5 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from Manchuria to 62 Sea Zone
2 fighters moved from Manchuria to Japan
1 bomber moved from 62 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17
Japanese regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 5 armour and 2 fighters; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to 10 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
2 armour moved from Persia to Ukraine
1 armour moved from Caucasus to Ukraine
2 armour moved from Caucasus to Eastern Ukraine
1 fighter moved from Russia to Eastern Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Eastern Ukraine
2 armour moved from Egypt to Persia
3 armour moved from India to Yunnan
2 armour moved from Libya to Trans-Jordan
Combat - British
Rocket attack in Germany does 5 damage to factory owned by Germans
Rockets in United Kingdom roll: 5
Battle in Eastern Ukraine
British attack with 2 armour and 2 fighters
Germans defend with 2 infantry
British roll dice for 2 armour and 2 fighters in Eastern Ukraine, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Eastern Ukraine
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 armour
Casualties for Germans: 2 infantry
Battle in Morocco Algeria
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
British attack with 3 armour and 1 fighter
Germans defend with 2 infantry
British roll dice for 3 armour and 1 fighter in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Eastern Ukraine to Russia
1 fighter moved from Ukraine to Persia
Place Units - British
3 armour placed in India
2 armour placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 0.33
British regular : 1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 artillery moved from East Indies to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Persia
1 submarine moved from 56 Sea Zone to 46 Sea Zone
2 destroyers moved from 8 Sea Zone to 12 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 carrier and 3 destroyers moved from 38 Sea Zone to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese submerged
Americans roll dice for 1 bomber and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 62 Sea Zone to Kiangsu
1 bomber moved from 62 Sea Zone to Yunnan
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
4 infantry moved from Fukien to Kiangsu
2 infantry moved from Kwangtung to Fukien
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 infantry
Japanese defend with 1 factory and 2 infantry
Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Americans
1 bomber and 1 fighter placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 transport placed in 56 Sea Zone
Place Units - Chinese
4 infantry placed in Fukien
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -0.33
Japanese regular : 0.00
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 44 PUs; 2 techTokens;
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to 12 Sea Zone
2 fighters moved from 5 Sea Zone to 12 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from Karelia S.S.R. to 12 Sea Zone
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Germany to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 fighter in Archangel, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 fighter; Americans defend with 1 carrier and 3 destroyers
Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 12 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
3 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 12 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 3 destroyers
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from 12 Sea Zone to Germany
1 fighter moved from 12 Sea Zone to 5 Sea Zone
1 fighter moved from 12 Sea Zone to 5 Sea Zone
1 fighter moved from 12 Sea Zone to Gibraltar
4 infantry moved from Poland to East Poland
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 armour moved from Germany to East Poland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 destroyer and 1 submarine placed in 5 Sea Zone
2 armour, 1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 1.00
Germans regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Caucasus to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 artillery and 2 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 submarines moved from 62 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 fighters moved from Japan to 62 Sea Zone
Place Units - Japanese
1 carrier placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - British
British spend 5 on tech rolls
British roll 4,4 and gets 0 hits
Purchase Units - British
British buy 5 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
3 armour moved from Ukraine to Bulgaria Romania
2 fighters moved from Russia to Bulgaria Romania
2 armour moved from Persia to Caucasus
2 armour moved from Trans-Jordan to Caucasus
3 armour moved from India to Caucasus
2 armour moved from Egypt to Persia
1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya
1 armour moved from Libya to Egypt
3 armour moved from Yunnan to Chinghai
1 infantry moved from Kiangsu to Manchuria
1 fighter moved from Persia to 14 Sea Zone
2 fighters moved from United Kingdom to Russia
Combat - British
Rocket attack in Germany does 2 damage to factory owned by Germans
Rockets in United Kingdom roll: 2
Battle in 14 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 14 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Bulgaria Romania
British attack with 3 armour and 2 fighters
Italians defend with 1 armour and 1 infantry
British roll dice for 3 armour and 2 fighters in Bulgaria Romania, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Bulgaria Romania
British win, taking Bulgaria Romania from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 armour
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
2 fighters moved from Bulgaria Romania to Ukraine
1 fighter moved from 14 Sea Zone to Libya
Place Units - British
3 armour placed in India
2 armour placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.17
British regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 1 artillery in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 2 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 bomber moved from Western United States to 14 Sea Zone
1 bomber moved from Yunnan to 62 Sea Zone
1 fighter moved from Kiangsu to 62 Sea Zone
1 fighter moved from Western United States to 62 Sea Zone
1 artillery moved from Persia to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to Italy
1 carrier and 4 destroyers moved from 49 Sea Zone to 50 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier and 2 fighters
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -7
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 1 carrier and 4 destroyers
Japanese defend with 2 submarines
Americans roll dice for 1 carrier and 4 destroyers in 50 Sea Zone, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone
Americans roll dice for 4 destroyers in 50 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 50 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 14 Sea Zone
Americans attack with 1 bomber and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 14 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Italy
Americans captures 11PUs while taking Italians capital
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to Egypt
2 fighters moved from 62 Sea Zone to Manchuria
1 bomber moved from 62 Sea Zone to Manchuria
Combat Move - Chinese
4 infantry moved from Kiangsu to Manchuria
3 infantry moved from Fukien to Kwangtung
3 infantry moved from Fukien to Kiangsu
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Place Units - Chinese
4 infantry placed in Fukien
Turn Complete - Americans
Americans collect 46 PUs; end with 59 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : -0.17
Germans regular : 0.50
Looks like this one is over.
@Entek another, or something new.