Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Tula to Kursk
1 tactical_bomber moved from Russia to Kursk
1 tactical_bomber moved from Russia to Southern Belarus
1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Leningrad
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Kursk
1 infantry moved from Archangel to Leningrad
1 infantry moved from Vologda to Leningrad
1 infantry moved from Novgorod to Leningrad
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Leningrad
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Tula to Kursk
1 tactical_bomber moved from Russia to Kursk
1 tactical_bomber moved from Russia to Southern Belarus
1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Leningrad
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Kursk
1 infantry moved from Archangel to Leningrad
1 infantry moved from Vologda to Leningrad
1 infantry moved from Novgorod to Leningrad
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Leningrad
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Leningrad, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
1 fighter and 1 tactical_bomber moved from Kursk to Russia
2 fighters moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Leningrad to Gorky
2 armour and 1 mech_infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Yaroslavl to Russia
2 infantry moved from Yaroslavl to Smolensk
2 armour, 3 infantry and 2 mech_infantrys moved from Komi to Timguska
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Gorky
Place Units - Russians
3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 marine moved from Wake Island to 24 Sea Zone
1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 22 Sea Zone
1 infantry and 1 marine moved from Wake Island to 24 Sea Zone
1 infantry, 1 marine and 1 transport moved from 24 Sea Zone to 22 Sea Zone
2 infantry and 2 marines moved from 22 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Guam
1 fighter moved from 24 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Korea
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Hopei to Burma
2 bombers moved from Hunan to Burma
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to 38 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 destroyer moved from 38 Sea Zone to 59 Sea Zone
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Java
1 destroyer moved from 24 Sea Zone to 36 Sea Zone
2 fighters moved from 24 Sea Zone to 36 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 59 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 artillery moved from Tsinghai to Szechwan
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Honan
1 fighter and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 carrier moved from 24 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from Amur to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 22 Sea Zone to 7 Sea Zone
1 submarine moved from 24 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Hunan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 38 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 43 Sea Zone
2 fighters moved from 36 Sea Zone to Manilla
2 fighters moved from 24 Sea Zone to 43 Sea Zone
3 carriers, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Kweichow
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Shantung
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery and 5 infantry placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,83
Japanese regular : 2,17
UK_Pacific regular : 0,33
ANZAC regular : -0,50
Russians regular : -0,33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries moved from Morocco to 93 Sea Zone
3 infantry moved from Morocco to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries moved from Morocco to 93 Sea Zone
3 infantry moved from Morocco to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
Battle in Midway
Battle in Norway
Battle in Wake Island
Battle in 99 Sea Zone
British loiter and taunt; Americans attack with 4 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
2 submarines owned by the Americans Submerged
Italians win, taking Midway from Japanese, taking Norway from Germans, taking Wake Island from Japanese with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 115 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 28 Sea Zone to 25 Sea Zone
5 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 28 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 bomber placed in Western United States
1 submarine and 2 transports placed in 104 Sea Zone
2 artilleries and 1 infantry placed in Central United States
1 battleship and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Southern Manchuria
Place Units - Chinese
2 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -1.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Combat Move - British
1 tactical_bomber moved from Egypt to Southern Caucasus
1 fighter moved from Northwest Persia to Southern Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus
1 bomber moved from Northwest Persia to Northern Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Southern Caucasus
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
2 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Eastern India to Burma
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries moved from Morocco to 93 Sea Zone
3 infantry moved from Morocco to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 115 Sea Zone to Norway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
Battle in Midway
Battle in Norway
Battle in Wake Island
Battle in 99 Sea Zone
British loiter and taunt; Americans attack with 4 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
2 submarines owned by the Americans Submerged
Italians win, taking Midway from Japanese, taking Norway from Germans, taking Wake Island from Japanese with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 115 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 28 Sea Zone to 25 Sea Zone
5 carriers, 2 destroyers, 5 fighters and 7 submarines moved from 28 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 bomber placed in Western United States
1 submarine and 2 transports placed in 104 Sea Zone
2 artilleries and 1 infantry placed in Central United States
1 battleship and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Southern Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Southern Manchuria
Place Units - Chinese
2 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Egypt to Southern Caucasus
1 fighter moved from Northwest Persia to Southern Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to Northern Caucasus
1 bomber moved from Northwest Persia to Northern Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Southern Caucasus
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
2 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Eastern India to Burma
Combat - British
Battle in Greece
Battle in Southern Caucasus
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Southern Caucasus, round 2 : 2/3 hits, 1.33 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Southern Caucasus
British win, taking Greece from Germans, taking Southern Caucasus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Northern Caucasus
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Northern Caucasus, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Northern Caucasus
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Eastern India
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Northwest Persia
1 bomber, 3 fighters and 1 tactical_bomber moved from Northern Caucasus to Northwest Persia
2 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Southern Persia to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
3 artilleries moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
2 marines moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Norway
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 3 infantry, 4 marines and 3 transports moved from 113 Sea Zone to 115 Sea Zone
4 marines moved from 115 Sea Zone to Norway
3 artilleries moved from 115 Sea Zone to Norway
3 infantry moved from 115 Sea Zone to Norway
Place Units - British
1 tactical_bomber placed in United Kingdom
1 submarine placed in 113 Sea Zone
1 submarine placed in 100 Sea Zone
1 fighter placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Southern Persia
British undo move 4.
1 fighter placed in Southern Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.33
Japanese regular : -1.67
Italians regular : -0.67
Germans regular : 0.67
British regular : 1.33
@Pejon_88 assumed no scramble in 115
Finally killed off the pesky italian can openers in cauc…germany will have to do it the hard way now!
Do you like this map? Allies seem to have more of an advantage I feel…Russia has held up the german advance all on its own so far and even provided help to china. Uk has a good force in place to hold the ME and india is relatively secure with the US fleet parked there.
My US play has been sub par I feel…to still only be on 83 ipcs at this stage isnt enough to win the war…you have me tied up fighting over the pacific airfields very nicely… I cant push on to grab more of the NO islands at the moment.
The dynamic is certainly different from OOB and BM3 though, lends itself to a long game if no silly mistakes are made
@wizmark Haha no that was correct :D
Yes axis is way harder now, I think. I have done some bad things, but that’s mainly because I haven’t played the map before. I forget about the carrier scramble EVERY TIME and have to re-do turns… Also, the map is not very beautiful to look at, I wished things were smaller, but other than that it is an exciting map. Much more maneuverability and such.
Yeah I guess my Pacific play has been good, but I have not succeeded very well in Europe. A lot to learn.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 101 Sea Zone
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 101 Sea Zone to Southern Italy
2 infantry moved from Holland Belgium to Western Germany
4 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Western Germany
2 artilleries and 4 infantry moved from Southern France to France
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5,3,5,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 59 Sea Zone
1 fighter moved from 40 Sea Zone to 59 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Northwest Persia to Greece
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Northwest Persia to Greece
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Greece
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 My turn to forget about carrier scramble! :face_with_rolling_eyes:
@wizmark haha 😊
Must apologise in advance since I am out travelling with work and have a lot on my plate. Also I have the league and tournament games which take priority. Sorry for that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 armour, 2 artilleries, 13 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
13 armour and 12 mech_infantrys moved from Northern Belarus to Leningrad
1 infantry moved from Ukraine to Kursk
1 infantry moved from Tambov to Kursk
1 infantry moved from Stalingrad to Saratov
1 bomber and 1 tactical_bomber moved from Stalingrad to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Stalingrad to Kazakhstan
2 infantry moved from Stalingrad to Kazakhstan
1 fighter and 1 tactical_bomber moved from Stalingrad to Saratov
1 infantry moved from Stalingrad to Saratov
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
1 bomber moved from Germany to Kursk
1 bomber moved from Western Germany to Kursk
Combat - Germans
Battle in Southern Caucasus
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/4 hits, 2,00 expected hits
Russians roll dice for 2 artilleries in Southern Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Saratov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Kursk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 13 armour and 12 mech_infantrys
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 13 armour and 12 mech_infantrys in Leningrad, round 2 : 8/25 hits, 10,50 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 bomber and 1 tactical_bomber moved from Southern Caucasus to Stalingrad
1 fighter moved from Kazakhstan to Stalingrad
1 fighter moved from Saratov to Stalingrad
1 tactical_bomber moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Saratov to Stalingrad
2 bombers moved from Kursk to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 artillery and 2 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 7 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Northern Belarus to Romania
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 aaGun moved from Stalingrad to Northern Caucasus
1 fighter moved from Southern Italy to France
Place Units - Germans
1 tactical_bomber placed in Western Germany
3 infantry placed in Stalingrad
1 artillery and 2 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Western Germany
1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,1,6,2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,3
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : -1,33
@Pejon_88 Forgot to do NCMs in France and WG.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
3 infantry moved from Samara to Kazakhstan
5 fighters and 2 tactical_bombers moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Gorky to Kazakhstan
2 armour, 3 infantry and 2 mech_infantrys moved from Timguska to Northern Sinkiang