2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Turn Complete - GermansCombat Hit Differential Summary :
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someone will let me know when I’ve had enough ;)
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crazy game y’all. I was getting ready to draft the surrender after that lucky/briliant/bold counter attack from the germans. Took some lucky UK rolls to swing it back…
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indeed, well played gents! great game!
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better make sure napalm accepts both our surrenders…
It would be really interesting to play this out in a parallel universe if japan had taken russia the same round berlin fell
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Very good game! I couldn’t say which way it was leaning for quite some time.
Sorry, if I’m slow, but want to confirm. Is that a surrender? It looks like it’s simply Germany’s turn that was posted.
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It was a ‘surrender’ for me since the France fiasco coupled with the failure of the Chinghai crap shoot. You guys have had me since then imo but the dice made it entertaining for sure.
You def have the IPC and def have the TUV totally cornered with no real hope in regaining it. Axis will def concede here.
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Very good! Well played, @The_Good_Captain. I found it especially entertaining to hear you and @Colonel_Sanders take turns telling me you each thought you were losing. ;-) You are both high quality players, good sportsman, and humorous gentleman. Thank you for the game(s).





