waxenhen4 vs RangerLugi Global
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 9 infantry; Remaining resources: 4 PUs; Combat Move - Germans 2 armour moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novgorod to Smolensk 1 armour moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 5 armour moved from Belarus to Smolensk 1 armour moved from Baltic States to Western Ukraine 1 armour moved from Baltic States to Smolensk 2 bombers moved from Baltic States to Russia 1 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Baltic States to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 2 fighters and 3 tactical_bombers moved from Baltic States to Smolensk 8 armour moved from Germany to Eastern Poland Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Ukraine Germans attack with 2 armour and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 5/14 hits, 7.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Belarus 3 tactical_bombers moved from Smolensk to Belarus 2 fighters moved from Smolensk to Belarus 2 fighters moved from Western Ukraine to Belarus 2 tactical_bombers moved from Western Ukraine to Belarus Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 infantry placed in Western Germany 3 armour placed in Novgorod 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.17 Attackers Fire, : -0.33 Russians regular : -1.33 Germans regular : -1.83 Russians AA : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; Russians buy 1 aaGun and 6 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 14 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 2 artilleries moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 1 aaGun and 5 infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 3 : 4/14 hits, 2.33 expected hits Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Battle in Ukraine Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 armour and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.33 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 Germans regular : -0.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Jehol to 6 Sea Zone 1 bomber moved from Kwangsi to 6 Sea Zone 5 tactical_bombers moved from Kwangsi to 43 Sea Zone 5 fighters moved from Kwangsi to 43 Sea Zone 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Chahar 1 artillery moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 1 fighter moved from Caroline Islands to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers and 1 fighter Americans defend with 1 carrier and 1 fighter Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 carrier and 1 fighter Casualties for Japanese: 1 bomber Battle in 43 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Japanese roll dice for 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 43 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 43 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Non Combat Move - Japanese 3 tactical_bombers moved from 43 Sea Zone to Kwangsi 4 fighters moved from 43 Sea Zone to Kwangsi 1 bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Korea Place Units - Japanese 3 armour placed in Kiangsu 1 fighter placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.50 British regular : 0.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Caroline Islands Americans attack with 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 tactical_bomber moved from 106 Sea Zone to Iceland Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber Germans defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Caroline Islands Americans attack with 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 tactical_bomber moved from 106 Sea Zone to Iceland Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery and 10 infantry moved from Yunnan to Kwangsi 1 fighter moved from Shan State to Kwangsi 4 infantry moved from Shan State to Siam 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 4 infantry moved from Burma to Yunnan 2 artilleries and 3 infantry moved from India to Burma 3 infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk 1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Scotland to United Kingdom Combat - British Battle in Tobruk British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Siam British attack with 4 infantry Japanese defend with 1 infantry British roll dice for 4 infantry in Siam, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 infantry in Siam, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers British roll dice for 1 artillery, 1 fighter and 10 infantry in Kwangsi, round 2 : 5/12 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangsi, round 4 : 2/7 hits, 1.83 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 60 Casualties for British: 8 infantry Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers Non Combat Move - British 1 fighter moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Tobruk to Tunisia 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Yunnan to Kwangsi Place Units - British 2 artilleries and 1 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 cruiser and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -2.00 Germans regular : -0.33 British regular : 2.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 3 artilleries moved from Southern Italy to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone 3 artilleries moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Tunisia Italians attack with 3 artilleries and 3 infantry British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 armour Italians roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 31 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour Casualties for British: 2 fighters and 1 tactical_bomber Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour, 1 infantry and 1 mech_infantry; French defend with 1 fighter Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 armour moved from Albania to Greece Place Units - Italians 2 artilleries placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 3.00 British AA : -0.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 62 Sea Zone to 33 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Dutch New Guinea to Kwangsi Combat - ANZAC Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Philippines, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 62 Sea Zone to 33 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Dutch New Guinea to Kwangsi Combat - ANZAC Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Philippines, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk 3 infantry moved from Novgorod to Archangel 3 armour moved from Novgorod to Archangel 2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Russia 1 armour moved from Smolensk to Novosibirsk Germans take Vologda from Russians Germans take Novosibirsk from Russians 7 armour and 1 mech_infantry moved from Smolensk to Russia 5 armour moved from Eastern Poland to Bryansk 3 armour moved from Eastern Poland to Germany 2 armour moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Denmark 3 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Rostov Germans attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Bryansk Germans attack with 6 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour and 3 mech_infantrys in Bryansk, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 3 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 12 infantry Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/19 hits, 10.33 expected hits Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Russia, round 2 : 4/13 hits, 4.67 expected hits 9 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 5 armour, 2 bombers, 3 fighters and 5 tactical_bombers in Russia, round 3 : 6/15 hits, 8.67 expected hits Russians roll dice for 1 fighter and 3 infantry in Russia, round 3 : 1/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 3 armour, 1 fighter and 1 mech_infantry Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry Non Combat Move - Germans 3 fighters moved from Russia to Belarus 5 tactical_bombers moved from Russia to Belarus 2 bombers moved from Russia to Belarus 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 2 fighters placed in Western Germany 3 armour placed in Normandy Bordeaux 3 armour placed in Western Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 62 PUs (2 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.50 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 5 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 2 infantry moved from Manchuria to Jehol Combat - Russians Battle in Jehol Russians attack with 8 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 7 infantry in Jehol, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 30 Sea Zone 2 armour moved from Kiangsu to Jehol 1 fighter moved from Korea to Jehol 1 infantry moved from Chahar to Jehol 1 artillery moved from Chahar to Jehol 2 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 1 armour moved from Kiangsu to Jehol Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 30 Sea Zone Japanese attack with 1 bomber Americans defend with 1 artillery, 3 infantry and 2 transports 3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 30 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 artillery, 3 infantry and 2 transports Battle in Jehol Japanese attack with 3 armour, 2 artilleries, 1 fighter and 3 infantry Russians defend with 6 infantry Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/9 hits, 3.50 expected hits Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Jehol Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 3 : 3/9 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Jehol, round 4 : 3/8 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 6 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 30 Sea Zone to Marshall Islands 1 fighter moved from Jehol to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -2.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 battleship moved from 104 Sea Zone to 110 Sea Zone 1 cruiser moved from 104 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Algeria to Morocco 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone 2 transports moved from 33 Sea Zone to 31 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 bomber and 4 infantry Italians defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits 4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win with 5 armour remaining. Battle score for attacker is -14 Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Italians regular : 0.33 Germans regular : 2.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 battleship moved from 104 Sea Zone to 110 Sea Zone 1 cruiser moved from 104 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Algeria to Morocco 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone 2 transports moved from 33 Sea Zone to 31 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 bomber and 4 infantry Italians defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits 4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win with 5 armour remaining. Battle score for attacker is -14 Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 3 infantry moved from Yunnan to Kwangsi 4 infantry moved from Siam to French Indo China 3 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 cruiser and 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Alexandria 1 infantry moved from Italian Somaliland to Ethiopia Combat - British Battle in Normandy Bordeaux British attack with 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 5 armour, 1 factory_minor and 1 harbour British roll dice for 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/13 hits, 5.17 expected hits Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits 5 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 infantry Casualties for Germans: 5 armour Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from Kwangsi to Kiangsi 1 aaGun moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Anhwe Place Units - British 1 armour, 3 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Americans regular : -3.33 Italians regular : 0.33 Germans regular : 0.67 British regular : 2.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 3 artilleries moved from Tunisia to Algeria 1 battleship, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 cruisers moved from 94 Sea Zone to 95 Sea Zone 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to Southern Italy Combat - Italians Non Combat Move - Italians 2 fighters moved from Southern Italy to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 fighter moved from Kwangsi to 33 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 fighter moved from Kwangsi to 33 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 18 armour; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 6 armour and 3 mech_infantrys moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour moved from Russia to Kazakhstan Germans take Samara from Russians Germans take Kazakhstan from Russians 1 armour moved from Russia to Tambov Germans take Tambov from Russians 2 armour moved from Russia to Novosibirsk 2 armour moved from Archangel to Novosibirsk 2 infantry moved from Archangel to Belarus 3 armour moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 armour moved from Holland Belgium to Normandy Bordeaux 4 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Kansu Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 armour, 2 fighters and 5 infantry British defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 5 armour, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.33 expected hits British roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2.67 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.50 expected hits British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 5 infantry Casualties for British: 4 artilleries and 4 infantry Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Belarus to Western Germany 3 armour moved from Germany to Holland Belgium 3 fighters moved from Belarus to Western Germany 5 tactical_bombers moved from Belarus to Western Germany Place Units - Germans 10 armour placed in Western Germany 3 armour placed in France 3 armour placed in Southern France 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 72 PUs (2 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Germans regular : 1.17 British regular : 2.67