@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
2 armour moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Smolensk
1 armour moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
5 armour moved from Belarus to Smolensk
1 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Smolensk
2 bombers moved from Baltic States to Russia
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
2 fighters and 3 tactical_bombers moved from Baltic States to Smolensk
8 armour moved from Germany to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Ukraine
Germans attack with 2 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 5/14 hits, 7.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Belarus
3 tactical_bombers moved from Smolensk to Belarus
2 fighters moved from Smolensk to Belarus
2 fighters moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Western Germany
3 armour placed in Novgorod
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.17
Attackers Fire, : -0.33
Russians regular : -1.33
Germans regular : -1.83
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 24 PUs;
Russians buy 1 aaGun and 6 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
14 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
2 artilleries moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 armour and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.33 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
Germans regular : -0.00
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Jehol to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
5 tactical_bombers moved from Kwangsi to 43 Sea Zone
5 fighters moved from Kwangsi to 43 Sea Zone
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Chahar
1 artillery moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Caroline Islands to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 bomber
Battle in 43 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Japanese roll dice for 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 43 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 43 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Non Combat Move - Japanese
3 tactical_bombers moved from 43 Sea Zone to Kwangsi
4 fighters moved from 43 Sea Zone to Kwangsi
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Korea
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in Japan
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 2.50
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from 106 Sea Zone to Iceland
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 mech_infantry in Caroline Islands, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from 106 Sea Zone to Iceland
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 10 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
4 infantry moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Scotland to United Kingdom
Combat - British
Battle in Tobruk
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Siam
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Siam, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Siam, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
British roll dice for 1 artillery, 1 fighter and 10 infantry in Kwangsi, round 2 : 5/12 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangsi, round 4 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 5 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 60
Casualties for British: 8 infantry
Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Tobruk to Tunisia
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
Place Units - British
2 artilleries and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 cruiser and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.00
Italians regular : -0.33
Japanese regular : -2.00
Germans regular : -0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
3 artilleries moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Tunisia
Italians attack with 3 artilleries and 3 infantry
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 armour
Italians roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 : 4/6 hits, 2.00 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the British, 1 armour owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 31
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour, 1 infantry and 1 mech_infantry; French defend with 1 fighter
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour moved from Albania to Greece
Place Units - Italians
2 artilleries placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 3.00
British AA : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to Kwangsi
Combat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to Kwangsi
Combat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Russia
1 armour moved from Smolensk to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
7 armour and 1 mech_infantry moved from Smolensk to Russia
5 armour moved from Eastern Poland to Bryansk
3 armour moved from Eastern Poland to Germany
2 armour moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
3 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Rostov
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 3 mech_infantrys in Bryansk, round 2 : 3/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 12 infantry
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/19 hits, 10.33 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Russia, round 2 : 4/13 hits, 4.67 expected hits
9 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers, 3 fighters and 5 tactical_bombers in Russia, round 3 : 6/15 hits, 8.67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Russia, round 3 : 1/4 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry
Non Combat Move - Germans
3 fighters moved from Russia to Belarus
5 tactical_bombers moved from Russia to Belarus
2 bombers moved from Russia to Belarus
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 fighters placed in Western Germany
3 armour placed in Normandy Bordeaux
3 armour placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 62 PUs (2 lost to blockades); end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.50
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - Russians
5 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 7 infantry in Jehol, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 30 Sea Zone
2 armour moved from Kiangsu to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 3 infantry and 2 transports
3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 30 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery, 3 infantry and 2 transports
Battle in Jehol
Japanese attack with 3 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/9 hits, 3.50 expected hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Jehol, round 4 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 30 Sea Zone to Marshall Islands
1 fighter moved from Jehol to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
2 transports moved from 33 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 4 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 5 armour remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Italians regular : 0.33
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
2 transports moved from 33 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 4 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 5 armour remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
4 infantry moved from Siam to French Indo China
3 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 cruiser and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in Normandy Bordeaux
British attack with 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 factory_minor and 1 harbour
British roll dice for 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/13 hits, 5.17 expected hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
5 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Germans: 5 armour
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Anhwe
Place Units - British
1 armour, 3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Americans regular : -3.33
Italians regular : 0.33
Germans regular : 0.67
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
3 artilleries moved from Tunisia to Algeria
1 battleship, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 94 Sea Zone to 95 Sea Zone
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Southern Italy
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 armour; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
6 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
2 armour moved from Russia to Novosibirsk
2 armour moved from Archangel to Novosibirsk
2 infantry moved from Archangel to Belarus
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 armour moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 2 fighters and 5 infantry
British defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 5 armour, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.33 expected hits
British roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2.67 expected hits
5 infantry owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.50 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 4 artilleries and 4 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Belarus to Western Germany
3 armour moved from Germany to Holland Belgium
3 fighters moved from Belarus to Western Germany
5 tactical_bombers moved from Belarus to Western Germany
Place Units - Germans
10 armour placed in Western Germany
3 armour placed in France
3 armour placed in Southern France
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 72 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Germans regular : 1.17
British regular : 2.67