c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
TT MajikAndrew (X) vs Pejones (A+56) OOB
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Burma to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser and 5 submarines moved from 44 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Burma to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser and 5 submarines moved from 44 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 2 infantry moved from Greece to Turkey 1 infantry moved from Turkmenistan to Eastern Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Southern France to Normandy Bordeaux 3 fighters and 7 tactical_bombers moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 10 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Southern France to Spain 3 armour and 3 mech_infantrys moved from France to Spain 2 infantry moved from Volgograd to Rostov 1 armour moved from Caucasus to Rostov Combat - Germans Battle in Spain Germans attack with 13 armour, 5 artilleries, 14 infantry and 7 mech_infantrys French defend with 1 infantry Germans roll dice for 13 armour, 5 artilleries, 14 infantry and 7 mech_infantrys in Spain, round 2 : 13/39 hits, 12.50 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Spain Germans win, taking Spain from Americans with 13 armour, 5 artilleries, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 bombers, 3 fighters, 1 infantry and 8 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 bombers, 3 fighters, 1 infantry and 8 tactical_bombers in Normandy Bordeaux, round 2 : 10/17 hits, 9.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 3 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Samara 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Western Germany to France 5 bombers moved from Normandy Bordeaux to France 3 fighters moved from Normandy Bordeaux to Southern France 5 tactical_bombers moved from Normandy Bordeaux to Southern France 3 tactical_bombers moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 1 armour, 1 fighter and 1 mech_infantry placed in Southern France 3 fighters placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Germans regular : 1.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Eastern Persia to Persia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Szechwan to Yunnan 2 fighters moved from Shensi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber, 5 fighters and 6 tactical_bombers moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Yunnan 1 destroyer and 1 fighter moved from 35 Sea Zone to 43 Sea Zone 8 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Ceylon to Yunnan 2 battleships, 9 carriers, 2 cruisers and 5 destroyers moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery and 2 infantry moved from Shensi to Tsinghai Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 17 fighters, 3 infantry, 4 mech_infantrys and 9 tactical_bombers Chinese defend with 4 artilleries and 14 infantry Japanese roll dice for 1 artillery, 1 bomber, 17 fighters, 3 infantry, 4 mech_infantrys and 9 tactical_bombers in Yunnan, round 2 : 16/35 hits, 16.83 expected hits Chinese roll dice for 4 artilleries and 14 infantry in Yunnan, round 2 : 8/18 hits, 6.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 14 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan 9 tactical_bombers owned by the Japanese, 17 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 2 artilleries remaining. Battle score for attacker is 21 Casualties for Japanese: 1 artillery, 3 infantry and 4 mech_infantrys Casualties for Chinese: 2 artilleries and 14 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone 1 bomber owned by the Japanese retreated Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in Tsinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 5 destroyers and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 5 destroyers and 2 fighters in 36 Sea Zone, round 2 : 3/11 hits, 5.00 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 battleships, 10 carriers, 2 cruisers, 5 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters and 6 tactical_bombers moved from Yunnan to 36 Sea Zone 1 bomber, 10 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 aaGun moved from Shensi to Kweichow 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Urals to Novosibirsk 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 1.33 Japanese regular : -6.00 ANZAC regular : 0.67 -
@Pejon_88 @trulpenplay I hope you guys thank MARTI every single day for your more than generous defense dice against Japan for like oh 4 turns in a row now.
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Yes, we sacrifice chickens and dance in MARTI’s honour every day.
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@trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
Yes, we sacrifice chickens and dance in MARTI’s honour every day.
LOL! Poor chickens, but at least they don’t have to watch you dance.
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Actually, the dance is the sacrificial method.
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Atleast they die laughing.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Bulgaria to Romania 1 infantry moved from Turkey to 100 Sea Zone 1 artillery moved from Greece to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Romania 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Kwangtung Battle in Romania Americans attack with 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 6 artilleries and 13 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 6 artilleries, 3 carriers, 13 infantry and 10 transports moved from 101 Sea Zone to 103 Sea Zone 2 infantry moved from Turkey to Greece 2 infantry moved from Greece to Bulgaria 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Sweden to Finland 3 fighters moved from Norway to United Kingdom 3 infantry moved from Norway to Finland 1 fighter moved from Western United States to 103 Sea Zone 2 bombers moved from Portugal to Brazil 1 fighter and 1 tactical_bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 8 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to India Place Units - Americans 1 factory_minor placed in Sweden 3 infantry placed in Norway 1 artillery and 2 infantry placed in Greece 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Yunnan to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Bulgaria to Romania 1 infantry moved from Turkey to 100 Sea Zone 1 artillery moved from Greece to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Romania 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Kwangtung Battle in Romania Americans attack with 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 6 artilleries and 13 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 6 artilleries, 3 carriers, 13 infantry and 10 transports moved from 101 Sea Zone to 103 Sea Zone 2 infantry moved from Turkey to Greece 2 infantry moved from Greece to Bulgaria 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Sweden to Finland 3 fighters moved from Norway to United Kingdom 3 infantry moved from Norway to Finland 1 fighter moved from Western United States to 103 Sea Zone 2 bombers moved from Portugal to Brazil 1 fighter and 1 tactical_bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 8 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to India Place Units - Americans 1 factory_minor placed in Sweden 3 infantry placed in Norway 1 artillery and 2 infantry placed in Greece 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Yunnan to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Turkey to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Rostov 2 fighters and 1 tactical_bomber moved from Turkey to Rostov 1 bomber moved from Turkey to Volgograd 1 infantry moved from Finland to Karelia British take Karelia from Germans Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Rostov British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Turkey 1 bomber moved from Volgograd to Turkey 1 artillery and 3 infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 mech_infantry moved from Malaya to Burma 2 fighters moved from Burma to India 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Portugal to United Kingdom 2 fighters moved from Norway to United Kingdom 1 aaGun moved from Norway to Finland 1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 106 Sea Zone to 103 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 destroyer placed in 98 Sea Zone 1 artillery and 2 infantry placed in Persia 2 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India 2 infantry placed in West India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in West India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0,67 Germans AA : -0,17 Germans regular : 1,00 British regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Bulgaria to Romania 1 infantry moved from Turkey to 100 Sea Zone 1 artillery moved from Greece to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Romania 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Kwangtung Battle in Romania Americans attack with 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 6 artilleries and 13 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 6 artilleries, 3 carriers, 13 infantry and 10 transports moved from 101 Sea Zone to 103 Sea Zone 2 infantry moved from Turkey to Greece 2 infantry moved from Greece to Bulgaria 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Sweden to Finland 3 fighters moved from Norway to United Kingdom 3 infantry moved from Norway to Finland 1 fighter moved from Western United States to 103 Sea Zone 2 bombers moved from Portugal to Brazil 1 fighter and 1 tactical_bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 bomber moved from Portugal to United Kingdom 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 8 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to India Place Units - Americans 1 factory_minor placed in Sweden 3 infantry placed in Norway 1 artillery and 2 infantry placed in Greece 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Yunnan to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Turkey to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Rostov 2 fighters and 1 tactical_bomber moved from Turkey to Rostov 1 bomber moved from Turkey to Volgograd 1 infantry moved from Finland to Karelia British take Karelia from Germans Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Rostov British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Turkey 1 bomber moved from Volgograd to Turkey 1 artillery and 3 infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 mech_infantry moved from Malaya to Burma 2 fighters moved from Burma to India 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Portugal to United Kingdom 2 fighters moved from Norway to United Kingdom 1 aaGun moved from Norway to Finland 1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 106 Sea Zone to 103 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 destroyer placed in 98 Sea Zone 1 artillery and 2 infantry placed in Persia 2 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India 2 infantry placed in West India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in West India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 100 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,67 Germans AA : -0,17 Germans regular : 1,00 British regular : -0,67 -
Was shaken by the fail in Rostov and forgot to move the des into the Black Sea as planned (obviously since building 1 des in z98 instead of 2 mech in SA).
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,3,2,3,5,6 Italians collect 3 PUs (9 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - ANZAC Battle in Ceylon Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 cruiser and 5 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to 39 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 fighter moved from India to 39 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - ANZAC Battle in Ceylon Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 cruiser and 5 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to 39 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 fighter moved from India to 39 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Germans buy 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Spain to Gibraltar Germans take Gibraltar from British 13 armour, 5 artilleries, 12 infantry and 7 mech_infantrys moved from Spain to Portugal 1 mech_infantry moved from Southern France to Portugal 1 armour moved from Southern France to Portugal Combat - Germans Battle in Portugal Germans attack with 14 armour, 5 artilleries, 12 infantry and 8 mech_infantrys British defend with 4 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry Germans roll dice for 14 armour, 5 artilleries, 12 infantry and 8 mech_infantrys in Portugal, round 2 : 12/39 hits, 12.83 expected hits British roll dice for 5 aaGuns, 3 artilleries, 14 infantry and 2 mech_infantrys in Portugal, round 2 : 7/19 hits, 6.33 expected hits 4 aaGuns owned by the British, 1 aaGun owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans and 4 infantry owned by the British lost in Portugal Germans roll dice for 14 armour, 5 artilleries, 5 infantry and 8 mech_infantrys in Portugal, round 3 : 9/32 hits, 11.67 expected hits British roll dice for 3 artilleries, 7 infantry and 2 mech_infantrys in Portugal, round 3 : 3/12 hits, 4.00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Portugal Germans roll dice for 14 armour, 5 artilleries, 2 infantry and 8 mech_infantrys in Portugal, round 4 : 11/29 hits, 11.17 expected hits British roll dice for 3 artilleries in Portugal, round 4 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Americans and 1 artillery owned by the British lost in Portugal Germans win, taking Portugal from British with 14 armour, 5 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 57 Casualties for Germans: 10 infantry Casualties for Americans: 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry Casualties for British: 4 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry Non Combat Move - Germans 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to France 4 fighters and 5 tactical_bombers moved from Southern France to France 3 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 2 fighters and 1 tactical_bomber placed in France 1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 52 PUs (6 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans regular : -3.67 British regular : -1.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kazakhstan to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Persia to Northwest Persia 2 aaGuns moved from Persia to Iraq 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :





