No problem
Mainah V Stough OOB IV.2
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone Combat - Japanese Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Syria to Northwest Persia 1 tactical_bomber moved from Syria to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Szechwan to Turkey 1 bomber moved from Malaya to West India 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 infantry moved from Eastern Persia to West India 1 artillery moved from West India to Eastern Persia Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 armour placed in Volgograd 1 mech_infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kweichow: 1 fighter EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : 1.00 British AA : -0.17 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria French take Syria from Italians Combat - British Non Combat Move - British 1 aaGun, 2 armour, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Gibraltar to Spain Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 infantry EDIT: Adding units owned by British to Morocco: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 3 infantry placed in Egypt 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50
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I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :
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need an OOL in France
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@Stough said in Mainah V Stough OOB IV.2:
I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
That should not have happened. At least, not to my reading of the rules. We might need a clarification as to if that was supposed to happen, and if so, why? The only effect on capturing an IC that I know of is that Major’s are down graded to minors. Minor’s are just captured, and can be used the following turn. I post on questions forum.
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@Stough said in Mainah V Stough OOB IV.2:
need an OOL in France
French Inf. 10 American Inf. 1 american AA 9 american Inf, 1 american AA, American Mech, American Art, 1 american AA, american tanks, American Tacs, British Figs, American Figs.
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I’ll send another Cm just to test if I’m connected.
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France Combat - Italians Battle in France Italians attack with 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys British defend with 4 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 3 aaGuns, 8 armour, 5 artilleries, 4 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers Americans roll AA dice in France : 0/2 hits, 0.33 expected hits Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys in France, round 2 : 9/42 hits, 13.00 expected hits French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 23 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 16/51 hits, 21.50 expected hits 5 infantry owned by the Americans, 4 infantry owned by the French and 16 infantry owned by the Italians lost in France Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in France, round 3 : 14/26 hits, 10.00 expected hits French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 15/42 hits, 18.50 expected hits 1 aaGun owned by the Americans, 13 infantry owned by the Americans, 10 artilleries owned by the Italians and 5 infantry owned by the Italians lost in France 3 mech_infantrys owned by the Italians and 6 armour owned by the Italians retreated to Northern Italy French win with 2 aaGuns, 8 armour, 5 artilleries, 8 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -32 Casualties for Italians: 10 artilleries and 21 infantry Casualties for Americans: 1 aaGun and 18 infantry Casualties for French: 4 infantry Non Combat Move - Italians 3 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Kazakhstan to Turkey 2 fighters moved from France to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Ukraine 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -9.00 Italians regular : 0.00 Americans AA : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Philippines to Caroline Islands 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Philippines to Caroline Islands 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Purchase Units - French French repair damage of 5x factory_minor; Remaining resources: 9 PUs; French buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Place Units - French 1 armour and 1 infantry placed in France Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France 2 tactical_bombers moved from Northern Italy to France 3 armour moved from Germany to France 1 mech_infantry moved from Turkey to Syria 1 mech_infantry moved from Turkey to Syria 1 armour moved from Turkey to Syria 17 armour and 10 mech_infantrys moved from Turkey to Iraq Germans take Iraq from British
Combat Hit Differential Summary :
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Marti cut out (or my internet did) after the Normandy and SZ110, and the 1st round of misses in Syria.
I’ll restart- edit the original outcomes and proceed. -
TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France 2 tactical_bombers moved from Northern Italy to France 3 armour moved from Germany to France 1 mech_infantry moved from Turkey to Syria 1 mech_infantry moved from Turkey to Syria 1 armour moved from Turkey to Syria 17 armour and 10 mech_infantrys moved from Turkey to Iraq Germans take Iraq from British
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France 2 tactical_bombers moved from Northern Italy to France 3 armour moved from Germany to France 1 mech_infantry moved from Turkey to Syria 1 mech_infantry moved from Turkey to Syria 1 armour moved from Turkey to Syria 17 armour and 10 mech_infantrys moved from Turkey to Iraq Germans take Iraq from British Combat - Germans Battle in 110 Sea Zone Germans attack with 1 carrier, 1 destroyer, 1 fighter and 4 transports Americans defend with 1 destroyer Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 carrier, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 fighter and 7 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 1.67 expected hits French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 fighter and 7 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Syria Germans attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Syria, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Syria Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 91 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers British defend with 2 transports; Americans defend with 3 carriers, 2 destroyers and 3 transports Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 destroyers and 5 transports in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Americans roll dice for 3 carriers, 1 destroyer and 5 transports in 91 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans and 3 carriers owned by the Americans lost in 91 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Germans: 1 bomber and 1 fighter Casualties for Americans: 3 carriers, 2 destroyers and 3 transports Casualties for British: 2 transports Battle in France Germans attack with 14 armour, 7 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers British defend with 4 fighters; French defend with 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Americans defend with 2 aaGuns, 8 armour, 5 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Americans roll AA dice in France : 0/5 hits, 0.83 expected hits Germans roll dice for 14 armour, 7 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers in France, round 2 : 9/44 hits, 16.50 expected hits French roll dice for 2 aaGuns, 9 armour, 5 artilleries, 8 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 14/31 hits, 15.00 expected hits 2 aaGuns owned by the Americans, 14 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the French and 4 mech_infantrys owned by the Americans lost in France Germans roll dice for 14 armour, 7 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in France, round 3 : 11/30 hits, 13.67 expected hits French roll dice for 9 armour, 4 artilleries, 8 fighters and 3 tactical_bombers in France, round 3 : 15/24 hits, 12.67 expected hits 7 artilleries owned by the Germans, 4 infantry owned by the Germans, 4 armour owned by the Germans, 7 armour owned by the Americans and 4 artilleries owned by the Americans lost in France Germans roll dice for 10 armour, 2 fighters and 3 tactical_bombers in France, round 4 : 12/15 hits, 8.00 expected hits French roll dice for 2 armour, 8 fighters and 3 tactical_bombers in France, round 4 : 8/13 hits, 7.83 expected hits 3 tactical_bombers owned by the Americans, 1 fighter owned by the Germans, 6 armour owned by the Germans, 1 armour owned by the French, 1 armour owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in France Germans roll dice for 4 armour, 1 fighter and 2 tactical_bombers in France, round 5 : 4/7 hits, 3.83 expected hits French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in France Germans captures 18PUs while taking French capital Germans win, taking France from French with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 11 armour, 7 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 8 armour, 5 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Casualties for French: 1 armour and 1 infantry Casualties for British: 4 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from 91 Sea Zone to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from France to Northern Italy 1 fighter moved from France to Northern Italy 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Caucasus to Turkey 3 artilleries moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1 EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode 4 armour and 4 mech_infantrys placed in Western Germany 3 submarines placed in 112 Sea Zone 1 factory_minor placed in Yugoslavia Turning on Edit Mode EDIT: Adding units owned by Germans to Holland Belgium: 2 fighters EDIT: Removing units owned by Germans from 110 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 57 PUs (2 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 French regular : 1.17 Americans AA : -0.83 Germans regular : -5.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Russians 1 submarine moved from 105 Sea Zone to 104 Sea Zone Combat - Russians Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers, 1 fighter and 2 tactical_bombers Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine 1 tactical_bomber owned by the Germans could not land and were killed Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
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@Stough
You’re good for Japan. Those IC’s being destroyed is correct. I found the rule, 1940 Pacific rulebook, page 10.
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
And as neither of us knew that, we might also not know that “China is not subject to Convoy Disruptions.” The very next line in the rulebook. -
That is very interesting rule indeed. Nice dynamic to it.