TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Holland Belgium
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Italians
1 armour moved from Amur to Sakha
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.33
Italians regular : 3.00
British regular : 4.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan
3 fighters moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Northern Italy to Holland Belgium
4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters
French defend with 1 factory_minor, 1 fighter and 1 harbour
Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Holland Belgium
Italians attack with 1 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits
British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits
British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits
6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys
Casualties for British: 2 aaGuns and 7 infantry
Non Combat Move - Italians
1 armour moved from Amur to Sakha
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Normandy Bordeaux to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from French to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 31 to 34
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.33
Italians regular : 3.00
British regular : 4.00
There you go; I fixed it.
@Stough said in Mainah V Stough OOB IV.2:
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
No kidding - I didn’t realize it’s 3 for a major. Or that subs couldn’t prevent transports from loading. Not knowing that gave a really cheap sea lion to my opponent in another game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Shantung
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Shantung
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Germans
1 aaGun moved from Novgorod to 127 Sea Zone
1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
7 infantry moved from Sweden to Norway
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 carriers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Northern Italy to 112 Sea Zone
2 tactical_bombers moved from Northern Italy to 112 Sea Zone
9 armour moved from Germany to Western Germany
2 fighters moved from Syria to Western Germany
1 tactical_bomber moved from Syria to Western Germany
1 bomber moved from 91 Sea Zone to Holland Belgium
5 mech_infantrys moved from Syria to Turkey
18 armour and 7 mech_infantrys moved from Rostov to Turkey
1 aaGun moved from Rostov to Caucasus
3 artilleries moved from Bryansk to Rostov
2 tactical_bombers moved from Syria to Northern Italy
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 armour, 4 artilleries and 4 infantry placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 39 Sea Zone
6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour and 4 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Shantung
2 mech_infantrys moved from Hunan to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 armour moved from Hunan to Shantung
1 armour moved from Hunan to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Japan to Shantung
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Syria to 39 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 1 Sea Zone to 3 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 39 Sea Zone
6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour and 4 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Shantung
2 mech_infantrys moved from Hunan to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 armour moved from Hunan to Shantung
1 armour moved from Hunan to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Japan to Shantung
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Syria to 39 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 1 Sea Zone to 3 Sea Zone
Combat - Japanese
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Wake Island
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 aaGun moved from Eastern Persia to Persia
1 mech_infantry moved from Syria to Northwest Persia
1 tactical_bomber moved from Syria to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 bomber moved from Szechwan to Turkey
1 bomber moved from Malaya to West India
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 infantry moved from Eastern Persia to West India
1 artillery moved from West India to Eastern Persia
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
3 armour placed in Volgograd
1 mech_infantry placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.00
Japanese regular : 1.00
British AA : -0.17
ANZAC regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 39 Sea Zone
6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour and 4 mech_infantrys moved from West India to Persia
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Shantung
2 mech_infantrys moved from Hunan to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 armour moved from Hunan to Shantung
1 armour moved from Hunan to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Japan to Shantung
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Syria to 39 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 1 Sea Zone to 3 Sea Zone
Combat - Japanese
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Wake Island
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 aaGun moved from Eastern Persia to Persia
1 mech_infantry moved from Syria to Northwest Persia
1 tactical_bomber moved from Syria to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 bomber moved from Szechwan to Turkey
1 bomber moved from Malaya to West India
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 infantry moved from Eastern Persia to West India
1 artillery moved from West India to Eastern Persia
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
3 armour placed in Volgograd
1 mech_infantry placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.00
Japanese regular : 1.00
British AA : -0.17
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines
Japanese defend with 1 submarine
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to France
1 tactical_bomber moved from Southern France to France
2 fighters moved from Southern France to France
2 tactical_bombers moved from Normandy Bordeaux to France
3 mech_infantrys moved from Spain to France
3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Western United States
2 armour and 1 fighter placed in Spain
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 22 Sea Zone
Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines
Japanese defend with 1 submarine
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to France
1 tactical_bomber moved from Southern France to France
2 fighters moved from Southern France to France
2 tactical_bombers moved from Normandy Bordeaux to France
3 mech_infantrys moved from Spain to France
3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Western United States
2 armour and 1 fighter placed in Spain
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
French take Syria from Italians
Combat - British
Non Combat Move - British
1 aaGun, 2 armour, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Gibraltar to Spain
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Adding units owned by British to Morocco: 1 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.50
I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
5 armour moved from Northern Italy to France
10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :
need an OOL in France
@Stough said in Mainah V Stough OOB IV.2:
I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
That should not have happened. At least, not to my reading of the rules. We might need a clarification as to if that was supposed to happen, and if so, why? The only effect on capturing an IC that I know of is that Major’s are down graded to minors. Minor’s are just captured, and can be used the following turn. I post on questions forum.
@Stough said in Mainah V Stough OOB IV.2:
need an OOL in France
French Inf. 10 American Inf. 1 american AA 9 american Inf, 1 american AA, American Mech, American Art, 1 american AA, american tanks, American Tacs, British Figs, American Figs.
I’ll send another Cm just to test if I’m connected.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
5 armour moved from Northern Italy to France
10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :