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Mainah V Stough OOB IV.2
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Germans 1 aaGun moved from Novgorod to 127 Sea Zone 1 aaGun and 4 transports moved from 127 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 7 infantry moved from Sweden to Norway 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 carriers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Northern Italy to 112 Sea Zone 2 tactical_bombers moved from Northern Italy to 112 Sea Zone 9 armour moved from Germany to Western Germany 2 fighters moved from Syria to Western Germany 1 tactical_bomber moved from Syria to Western Germany 1 bomber moved from 91 Sea Zone to Holland Belgium 5 mech_infantrys moved from Syria to Turkey 18 armour and 7 mech_infantrys moved from Rostov to Turkey 1 aaGun moved from Rostov to Caucasus 3 artilleries moved from Bryansk to Rostov 2 tactical_bombers moved from Syria to Northern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 2 armour, 4 artilleries and 4 infantry placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone Combat - Japanese Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Syria to Northwest Persia 1 tactical_bomber moved from Syria to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Szechwan to Turkey 1 bomber moved from Malaya to West India 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 infantry moved from Eastern Persia to West India 1 artillery moved from West India to Eastern Persia Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 armour placed in Volgograd 1 mech_infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : 1.00 British AA : -0.17 ANZAC regular : -0.50
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Syria to Egypt 1 fighter moved from Syria to 39 Sea Zone 6 armour, 2 infantry and 12 mech_infantrys moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Shantung 2 mech_infantrys moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Hunan to Shantung 1 armour moved from Hunan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to Shantung 1 fighter moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Syria to 39 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 1 Sea Zone to 3 Sea Zone Combat - Japanese Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 2 fighters, 12 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Syria to Northwest Persia 1 tactical_bomber moved from Syria to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Szechwan to Turkey 1 bomber moved from Malaya to West India 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 infantry moved from Eastern Persia to West India 1 artillery moved from West India to Eastern Persia Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 armour placed in Volgograd 1 mech_infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kweichow: 1 fighter EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : 1.00 British AA : -0.17 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Southern France 2 fighters moved from 110 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 22 Sea Zone Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters and 6 submarines Japanese defend with 1 submarine Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Normandy Bordeaux to France 3 mech_infantrys moved from Spain to France 3 carriers and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 7 fighters and 5 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Americans 1 fighter and 2 mech_infantrys placed in Western United States 2 armour and 1 fighter placed in Spain 1 submarine placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4,6,5,4,6,5,3,2,5,1,4,3,6,1,1,1,2,5,5,2,2,2,6,4,5,4,1,5,2,5,3,4,2,3,5,4,5,4,4,3,5,4,2,1,4,4,3,1,4,1,5,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria French take Syria from Italians Combat - British Non Combat Move - British 1 aaGun, 2 armour, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Gibraltar to Spain Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 infantry EDIT: Adding units owned by British to Morocco: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 3 infantry placed in Egypt 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50
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I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :
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need an OOL in France
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@Stough said in Mainah V Stough OOB IV.2:
I’ll need an OOL in France in a little bit.
That’s pretty cool that those IC’s got annihilated when invaded in Shantung and Kiangsu. I mean it sucks for me, but I never knew that they would be destroyed. Pretty cool.
That should not have happened. At least, not to my reading of the rules. We might need a clarification as to if that was supposed to happen, and if so, why? The only effect on capturing an IC that I know of is that Major’s are down graded to minors. Minor’s are just captured, and can be used the following turn. I post on questions forum.
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@Stough said in Mainah V Stough OOB IV.2:
need an OOL in France
French Inf. 10 American Inf. 1 american AA 9 american Inf, 1 american AA, American Mech, American Art, 1 american AA, american tanks, American Tacs, British Figs, American Figs.
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I’ll send another Cm just to test if I’m connected.
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 5 armour moved from Northern Italy to France 10 artilleries, 2 fighters and 21 infantry moved from Northern Italy to France Combat - Italians Battle in France Italians attack with 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys British defend with 4 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 3 aaGuns, 8 armour, 5 artilleries, 4 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers Americans roll AA dice in France : 0/2 hits, 0.33 expected hits Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 21 infantry and 3 mech_infantrys in France, round 2 : 9/42 hits, 13.00 expected hits French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 23 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 16/51 hits, 21.50 expected hits 5 infantry owned by the Americans, 4 infantry owned by the French and 16 infantry owned by the Italians lost in France Italians roll dice for 6 armour, 10 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in France, round 3 : 14/26 hits, 10.00 expected hits French roll dice for 3 aaGuns, 8 armour, 5 artilleries, 8 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 15/42 hits, 18.50 expected hits 1 aaGun owned by the Americans, 13 infantry owned by the Americans, 10 artilleries owned by the Italians and 5 infantry owned by the Italians lost in France 3 mech_infantrys owned by the Italians and 6 armour owned by the Italians retreated to Northern Italy French win with 2 aaGuns, 8 armour, 5 artilleries, 8 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -32 Casualties for Italians: 10 artilleries and 21 infantry Casualties for Americans: 1 aaGun and 18 infantry Casualties for French: 4 infantry Non Combat Move - Italians 3 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Kazakhstan to Turkey 2 fighters moved from France to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Ukraine 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -9.00 Italians regular : 0.00 Americans AA : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Philippines to Caroline Islands 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Philippines to Caroline Islands 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Purchase Units - French French repair damage of 5x factory_minor; Remaining resources: 9 PUs; French buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Place Units - French 1 armour and 1 infantry placed in France Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France 2 tactical_bombers moved from Northern Italy to France 3 armour moved from Germany to France 1 mech_infantry moved from Turkey to Syria 1 mech_infantry moved from Turkey to Syria 1 armour moved from Turkey to Syria 17 armour and 10 mech_infantrys moved from Turkey to Iraq Germans take Iraq from British
Combat Hit Differential Summary :
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Marti cut out (or my internet did) after the Normandy and SZ110, and the 1st round of misses in Syria.
I’ll restart- edit the original outcomes and proceed. -
TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 11 armour, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Western Germany to France 2 tactical_bombers moved from Northern Italy to France 3 armour moved from Germany to France 1 mech_infantry moved from Turkey to Syria 1 mech_infantry moved from Turkey to Syria 1 armour moved from Turkey to Syria 17 armour and 10 mech_infantrys moved from Turkey to Iraq Germans take Iraq from British
Combat Hit Differential Summary :