@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasewaxenhen4 vs RangerLugi Global
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.00 French regular : -1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 6 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 5 artilleries and 9 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 2 artilleries and 6 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Germany to Baltic States 1 bomber moved from Southern France to Baltic States 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Romania to Eastern Poland 2 fighters and 2 tactical_bombers moved from Gibraltar to France Combat - Germans Battle in Baltic States Germans attack with 7 armour, 7 artilleries, 2 bombers, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry Russians roll AA dice in Baltic States : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 16/36 hits, 13.00 expected hits Russians roll dice for 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry in Baltic States, round 2 : 3/18 hits, 6.17 expected hits 12 infantry owned by the Russians, 3 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Baltic States Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 8/33 hits, 12.50 expected hits Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Baltic States, round 3 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Baltic States 2 bombers moved from Baltic States to Poland 2 tactical_bombers moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 armour moved from Southern France to Normandy Bordeaux Place Units - Germans 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 43 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -4.33 Germans regular : -1.50 Russians AA : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 aaGun, 2 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 armour moved from Archangel to Belarus 6 infantry moved from Smolensk to Belarus 2 armour moved from Russia to Belarus 1 armour moved from Ukraine to Belarus 1 mech_infantry moved from Ukraine to Belarus 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 artillery and 5 infantry moved from Ukraine to Bryansk Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Belarus 2 aaGuns moved from Bryansk to Belarus 1 aaGun moved from Novgorod to Belarus Place Units - Russians 2 armour placed in Russia 1 aaGun placed in Ukraine 2 artilleries placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : 2.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Kiangsu to Kweichow 2 infantry moved from Hopei to Kweichow 1 artillery moved from Hopei to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 armour, 2 artilleries, 7 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Kweichow, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 7 fighters, 5 infantry and 5 tactical_bombers British defend with 3 aaGuns; Chinese defend with 1 fighter and 11 infantry British roll AA dice in Yunnan : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/19 hits, 8.67 expected hits Chinese roll dice for 3 aaGuns, 1 fighter and 11 infantry in Yunnan, round 2 : 4/12 hits, 4.33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 4/15 hits, 7.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 5 fighters and 5 tactical_bombers in Yunnan, round 4 : 9/13 hits, 7.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 artilleries, 2 fighters and 5 infantry Casualties for British: 3 aaGuns Casualties for Chinese: 1 fighter and 11 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Kweichow to Kwangsi Place Units - Japanese 1 fighter placed in Japan 1 cruiser placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.17 British AA : 0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 3 infantry moved from Burma to Shan State 6 infantry moved from India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,3,3 British collect 25 PUs (5 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from French with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Trans-Jordan Battle in Tobruk Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.67 British regular : 1.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turning on Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turning on Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Germany to Belarus 2 bombers moved from Poland to Belarus 1 fighter moved from Poland to Belarus 2 tactical_bombers moved from Poland to Belarus 4 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 2 tactical_bombers moved from France to Baltic States 2 fighters moved from France to Baltic States 7 artilleries moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 2 armour moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 10 infantry moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus Combat - Germans Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Karelia, round 5 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Belarus : 0/7 hits, 1.17 expected hits Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/33 hits, 13.00 expected hits Russians roll dice for 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 10/18 hits, 7.50 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 9/23 hits, 10.67 expected hits Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 5/7 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry Casualties for Russians: 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 2 fighters moved from Belarus to Baltic States 3 aaGuns moved from Baltic States to Belarus 2 bombers moved from Belarus to Baltic States 3 tactical_bombers moved from Belarus to Baltic States Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 4.33 Germans regular : -0.50 Russians AA : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 armour moved from Russia to Belarus 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 artillery moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Ukraine 8 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 armour, 1 artillery and 8 infantry Germans defend with 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys Russians roll dice for 2 armour, 1 artillery and 8 infantry in Belarus, round 2 : 5/11 hits, 2.83 expected hits Germans roll dice for 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 4/11 hits, 4.67 expected hits 4 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 6 armour and 3 artilleries in Belarus, round 3 : 4/9 hits, 4.00 expected hits 4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belarus Russians roll dice for 2 armour and 1 artillery in Belarus, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 6 armour in Belarus, round 4 : 3/6 hits, 3.00 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus Germans win with 5 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 armour, 1 artillery and 8 infantry Casualties for Germans: 3 aaGuns, 1 armour, 3 artilleries and 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Ukraine to Rostov Place Units - Russians 1 fighter and 7 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_upgrade, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 battleship moved from 19 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Szechwan 1 bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Suiyuyan 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 1 armour moved from Kweichow to Yunnan 5 fighters moved from Kwangsi to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 7.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Suiyuyan to Jehol 1 bomber moved from Szechwan to Kwangsi 5 tactical_bombers moved from Yunnan to Kwangsi 5 fighters moved from Yunnan to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 42 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Turning off Edit Mode Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6 Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 5. 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 4.50 Japanese regular : 3.00 Italians regular : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Turning off Edit Mode Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6 Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 5. 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Shan State to Yunnan 6 infantry moved from Burma to Yunnan 8 infantry moved from Shan State to Yunnan 5 infantry moved from Malaya to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from Shan State to Yunnan 4 infantry moved from India to Burma 3 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Gibraltar Battle in 43 Sea Zone British attack with 1 carrier, 1 cruiser and 2 destroyers Japanese defend with 1 submarine British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 43 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone British win, taking Gibraltar from Italians, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 1 artillery, 1 fighter and 14 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 35 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone 1 fighter owned by the British retreated Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -35 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for Japanese: 2 destroyers 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - British 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 aaGun moved from Burma to Yunnan 1 fighter moved from Yunnan to Shan State 1 aaGun moved from India to Burma 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 26 PUs (5 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 4.50 Japanese regular : 6.33 Italians regular : -1.33 British regular : 2.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the ANZAC 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 battleship placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : 0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 carrier owned by the ANZAC 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 battleship placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to Gibraltar Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : 0.17