@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.00
French regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
6 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Baltic States
5 artilleries and 9 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 artilleries and 6 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Germany to Baltic States
1 bomber moved from Southern France to Baltic States
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 fighters and 2 tactical_bombers moved from Gibraltar to France
Combat - Germans
Battle in Baltic States
Germans attack with 7 armour, 7 artilleries, 2 bombers, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Russians roll AA dice in Baltic States : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Baltic States
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 16/36 hits, 13.00 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry in Baltic States, round 2 : 3/18 hits, 6.17 expected hits
12 infantry owned by the Russians, 3 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 8/33 hits, 12.50 expected hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Baltic States, round 3 : 1/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
2 bombers moved from Baltic States to Poland
2 tactical_bombers moved from Baltic States to Poland
1 fighter moved from Baltic States to Poland
1 armour moved from Southern France to Normandy Bordeaux
Place Units - Germans
2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -4.33
Germans regular : -1.50
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 armour moved from Archangel to Belarus
6 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Belarus
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
2 armour placed in Russia
1 aaGun placed in Ukraine
2 artilleries placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 armour, 2 artilleries, 7 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Kweichow, round 3 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 7 fighters, 5 infantry and 5 tactical_bombers
British defend with 3 aaGuns; Chinese defend with 1 fighter and 11 infantry
British roll AA dice in Yunnan : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/19 hits, 8.67 expected hits
Chinese roll dice for 3 aaGuns, 1 fighter and 11 infantry in Yunnan, round 2 : 4/12 hits, 4.33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 4/15 hits, 7.67 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 5 fighters and 5 tactical_bombers in Yunnan, round 4 : 9/13 hits, 7.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 1.33 expected hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 3 artilleries, 2 fighters and 5 infantry
Casualties for British: 3 aaGuns
Casualties for Chinese: 1 fighter and 11 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kweichow to Kwangsi
Place Units - Japanese
1 fighter placed in Japan
1 cruiser placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.17
British AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
1 battleship placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
3 infantry moved from Burma to Shan State
6 infantry moved from India to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,3,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Italians regular : -0.67
Japanese regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Germany to Belarus
2 bombers moved from Poland to Belarus
1 fighter moved from Poland to Belarus
2 tactical_bombers moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 tactical_bombers moved from France to Baltic States
2 fighters moved from France to Baltic States
7 artilleries moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
2 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
10 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
Combat - Germans
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Karelia, round 5 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Belarus : 0/7 hits, 1.17 expected hits
Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/33 hits, 13.00 expected hits
Russians roll dice for 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 10/18 hits, 7.50 expected hits
1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 9/23 hits, 10.67 expected hits
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 5/7 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
2 fighters moved from Belarus to Baltic States
3 aaGuns moved from Baltic States to Belarus
2 bombers moved from Belarus to Baltic States
3 tactical_bombers moved from Belarus to Baltic States
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 4.33
Germans regular : -0.50
Russians AA : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys
Russians roll dice for 2 armour, 1 artillery and 8 infantry in Belarus, round 2 : 5/11 hits, 2.83 expected hits
Germans roll dice for 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 4/11 hits, 4.67 expected hits
4 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 6 armour and 3 artilleries in Belarus, round 3 : 4/9 hits, 4.00 expected hits
4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Russians roll dice for 2 armour and 1 artillery in Belarus, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 6 armour in Belarus, round 4 : 3/6 hits, 3.00 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win with 5 armour remaining. Battle score for attacker is 1
Casualties for Russians: 2 armour, 1 artillery and 8 infantry
Casualties for Germans: 3 aaGuns, 1 armour, 3 artilleries and 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Ukraine to Rostov
Place Units - Russians
1 fighter and 7 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_upgrade, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour moved from Kweichow to Yunnan
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 7.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Suiyuyan to Jehol
1 bomber moved from Szechwan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 4.50
Japanese regular : 3.00
Italians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Shan State to Yunnan
6 infantry moved from Burma to Yunnan
8 infantry moved from Shan State to Yunnan
5 infantry moved from Malaya to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to Yunnan
4 infantry moved from India to Burma
3 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Gibraltar
Battle in 43 Sea Zone
British attack with 1 carrier, 1 cruiser and 2 destroyers
Japanese defend with 1 submarine
British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 43 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking Gibraltar from Italians, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 14 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 35 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
1 fighter owned by the British retreated
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -35
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 2 destroyers
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - British
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 aaGun moved from Burma to Yunnan
1 fighter moved from Yunnan to Shan State
1 aaGun moved from India to Burma
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 4.50
Japanese regular : 6.33
Italians regular : -1.33
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : 0.17