waxenhen4 vs RangerLugi Global


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Archangel to Belarus
            6 infantry moved from Smolensk to Belarus
            2 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            1 mech_infantry moved from Ukraine to Belarus
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            1 artillery and 5 infantry moved from Ukraine to Bryansk
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 114 Sea Zone
                    Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Belarus
            2 aaGuns moved from Bryansk to Belarus
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Russians
            2 armour placed in Russia
            1 aaGun placed in Ukraine
            2 artilleries placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Kiangsu to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 armour, 2 artilleries, 7 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery moved from Kwangtung to Kwangsi
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Kweichow, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 7 fighters, 5 infantry and 5 tactical_bombers
                British defend with 3 aaGuns; Chinese defend with 1 fighter and 11 infantry
                    British roll AA dice in Yunnan : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/19 hits, 8.67 expected hits
                    Chinese roll dice for 3 aaGuns, 1 fighter and 11 infantry in Yunnan, round 2 : 4/12 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 4/15 hits, 7.67 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 2 artilleries, 5 fighters and 5 tactical_bombers in Yunnan, round 4 : 9/13 hits, 7.00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 artilleries, 2 fighters and 5 infantry
                Casualties for British: 3 aaGuns
                Casualties for Chinese: 1 fighter and 11 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Kweichow to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 cruiser placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.17
    British AA : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
            1 battleship placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
            1 battleship placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
            2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Trans-Jordan to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Eastern Persia
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
            3 infantry moved from Burma to Shan State
            6 infantry moved from India to Burma
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,3,3
            British collect 25 PUs (5 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
            UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
            Some Units in India change ownership: 1 aaGun and 4 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Japanese regular : 0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 battleship moved from 92 Sea Zone to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from French with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Trans-Jordan
            Battle in Tobruk
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.67
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            Turning on Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            Turning on Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            4 infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Germany to Belarus
            2 bombers moved from Poland to Belarus
            1 fighter moved from Poland to Belarus
            2 tactical_bombers moved from Poland to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Germany to Baltic States
            1 mech_infantry moved from Poland to Baltic States
            1 armour moved from Poland to Baltic States
            2 tactical_bombers moved from France to Baltic States
            2 fighters moved from France to Baltic States
            7 artilleries moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            2 armour moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            10 infantry moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 5 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Belarus : 0/7 hits, 1.17 expected hits
                    Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/33 hits, 13.00 expected hits
                    Russians roll dice for 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 10/18 hits, 7.50 expected hits
                    1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 6 armour, 7 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 9/23 hits, 10.67 expected hits
                    Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 5/7 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
                Casualties for Russians: 3 aaGuns, 4 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters moved from Belarus to Baltic States
            3 aaGuns moved from Baltic States to Belarus
            2 bombers moved from Belarus to Baltic States
            3 tactical_bombers moved from Belarus to Baltic States
    
        Place Units - Germans
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Germans collect 50 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.33
    Germans regular : -0.50
    Russians AA : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            2 armour moved from Russia to Belarus
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Ukraine
            8 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 artillery and 8 infantry
                Germans defend with 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 artillery and 8 infantry in Belarus, round 2 : 5/11 hits, 2.83 expected hits
                    Germans roll dice for 3 aaGuns, 6 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 4/11 hits, 4.67 expected hits
                    4 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 6 armour and 3 artilleries in Belarus, round 3 : 4/9 hits, 4.00 expected hits
                    4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour and 1 artillery in Belarus, round 4 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 6 armour in Belarus, round 4 : 3/6 hits, 3.00 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Germans win with 5 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 2 armour, 1 artillery and 8 infantry
                Casualties for Germans: 3 aaGuns, 1 armour, 3 artilleries and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Russians
            1 fighter and 7 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_upgrade, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Manchuria to Jehol
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Kweichow to Szechwan
            1 bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Suiyuyan
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 armour moved from Kweichow to Yunnan
            5 fighters moved from Kwangsi to Yunnan
            5 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 3 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 7.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 bomber moved from Suiyuyan to Jehol
            1 bomber moved from Szechwan to Kwangsi
            5 tactical_bombers moved from Yunnan to Kwangsi
            5 fighters moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,5
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Americans undo move 5.
            1 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.50
    Japanese regular : 3.00
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 2 artilleries, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,5
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Americans undo move 5.
            1 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Shan State to Yunnan
            6 infantry moved from Burma to Yunnan
            8 infantry moved from Shan State to Yunnan
            5 infantry moved from Malaya to Shan State
            1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from Shan State to Yunnan
            4 infantry moved from India to Burma
            3 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in Gibraltar
            Battle in 43 Sea Zone
                British attack with 1 carrier, 1 cruiser and 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 1 carrier, 1 cruiser and 2 destroyers in 43 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                British win, taking Gibraltar from Italians, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 14 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 35 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
                1 fighter owned by the British retreated
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -35
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 2 destroyers
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - British
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from Yunnan to Shan State
            1 aaGun moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
            British collect 26 PUs (5 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 4.50
    Japanese regular : 6.33
    Italians regular : -1.33
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    2 transports owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    2 transports owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 9 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            2 armour moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Archangel to Smolensk
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            5 armour moved from Belarus to Smolensk
            1 armour moved from Baltic States to Western Ukraine
            1 armour moved from Baltic States to Smolensk
            2 bombers moved from Baltic States to Russia
            1 infantry moved from Bulgaria to Greece
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Baltic States to Western Ukraine
            1 tactical_bomber moved from Baltic States to Western Ukraine
            1 fighter moved from Baltic States to Western Ukraine
            1 fighter moved from Baltic States to Western Ukraine
            2 fighters and 3 tactical_bombers moved from Baltic States to Smolensk
            8 armour moved from Germany to Eastern Poland
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Ukraine
                Germans attack with 2 armour and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 5/14 hits, 7.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 8 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Belarus
            3 tactical_bombers moved from Smolensk to Belarus
            2 fighters moved from Smolensk to Belarus
            2 fighters moved from Western Ukraine to Belarus
            2 tactical_bombers moved from Western Ukraine to Belarus
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            3 infantry placed in Western Germany
            3 armour placed in Novgorod
            2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 53 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : -0.17
    Attackers Fire,  : -0.33
    Russians regular : -1.33
    Germans regular : -1.83
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 aaGun and 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            14 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            2 artilleries moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 15 infantry
                Japanese defend with 1 aaGun and 5 infantry
                    Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 14 infantry in Manchuria, round 3 : 4/14 hits, 2.33 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 2 armour, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.33 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                Germans win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            1 aaGun and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Germans regular : -0.00
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Jehol to 6 Sea Zone
            1 bomber moved from Kwangsi to 6 Sea Zone
            5 tactical_bombers moved from Kwangsi to 43 Sea Zone
            5 fighters moved from Kwangsi to 43 Sea Zone
            1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Suiyuyan to Chahar
            1 artillery moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsu to Shantung
            1 artillery moved from Kiangsu to Shantung
            1 fighter moved from Caroline Islands to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers and 1 fighter
                Americans defend with 1 carrier and 1 fighter
                    Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 carrier owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 carrier and 1 fighter
                Casualties for Japanese: 1 bomber
            Battle in 43 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 43 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 43 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter and 2 tactical_bombers
                Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 43 Sea Zone to Kwangsi
            4 fighters moved from 43 Sea Zone to Kwangsi
            1 bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 fighter placed in Japan
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 2.50
    British regular : 0.83
    

    Savegame

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