@Ragnell804 gg, I concede
#2 WindowWasher (X) vs trulpen (A) WaW
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its not game deciding, ive been there done that too
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Thanks! Ok, I fix that now.
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone 1 Fighter owned by the Dutch retreated Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Dutch: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin EDIT: 1 Battleship moved from 5 Sea Zone to 11 Sea Zone Place Units - Dutch Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0,33 Hisaichi regular : 0,33
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It’s so weird here that subs are better than des, but cheaper.
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Too messy to fix though. Like changing subs into t-boats for every battle were they defend and adjusting the cost to 6.
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Or keep it as it is, but atleast adjusting the cost to 8. Makes super-subs a no-brainer though, so maybe they should be more expensive? It’s a mess trying to adjust costs.
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@trulpen I think we need to double everything and adjust from there
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like instead of having 3.5 a-cars, let them be 7 and we can make heavy tanks 15 or 13 or whatever instead of 6.5 and 7,5
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I agree. Then territories could also be adjusted. Big work.
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@trulpen it wouldnt be too bad to change the code, redrawing map would be a pain if we care about that though
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Inf and tanks are too cheap.
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@trulpen i beg to differ on the inf, they’re great becasue of the limited production, like russia cant buy all inf, not enough factories
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Like, compare with G40 where inf cost 3 and tanks 6, but the figs are the same cost as here. Bombers are more expensive, but it’s rational because of their great range.
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@trulpen tanks though, could be raised to 11 from 10 (after doubling)
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen i beg to differ on the inf, they’re great becasue of the limited production, like russia cant buy all inf, not enough factories
Well, it still invites an inf-spam from hell.
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Already with the cost of 3 inf is great for their value, especially defending.
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A lot of cheap, expendable hp as well.
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@trulpen maybe if doubled, 5 would be good, but i wouldnt buy them from 6 (3) because you can get better things for a similar price
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Yeah, like art is cheaper here than in G40. I agree, but things should likely be more expensive anyway.
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Would need some depth-analysis on that one.