@Ragnell804 gg, I concede
#2 WindowWasher (X) vs trulpen (A) WaW
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen did i do that anywhere?
No, but I think you said before that air can hit subs in the first round and then they may submerge. Anyway, it seemed when I did Hisaichi’s first move in the other game that the sub blocked my ships, which it shouldn’t. So might just be some 3a-flaws here and there.
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
THE DUTCH ARE THE BEST, how about this, lets trade powers. Ill give you germany, and you give me the dutchI beg to differ. They totally sucked in the recent battle with Hisaichi. Sure, that’s a fair trade… :grin:
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Submarine moved from 114 Sea Zone to 113 Sea Zone EDIT: 1 Artillery and 1 Infantry moved from British Borneo to West Borneo Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua 1 AAGun, 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua 1 Infantry moved from Northern Territory to Western Australia 1 Infantry moved from Queensland to Townsville 1 Fighter moved from Townsville to West Papua 1 Fighter moved from 122 Sea Zone to West Papua 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from Guadalcanal to New Georgia 1 Infantry moved from Bougainville to New Georgia 1 Artillery moved from Wellington to South New Zealand 1 Submarine moved from 123 Sea Zone to 115 Sea Zone 1 Submarine moved from 113 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone 1 Fighter owned by the Dutch retreated Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Dutch: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0,33 Hisaichi regular : 0,33
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Time for the midgets.
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Actually I didn’t intend to do the last battle-round in z5, but had thought to retreat leaving the des (or actually maybe you had wanted to keep the sub?), but was a bit trigger happy.
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Then when the dice was rolled I was like, crap, ok.
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sure, keep sub
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You mean it’s ok to skip the last battle-round? Although dice were rolled?
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@trulpen sure
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its not game deciding, ive been there done that too
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Thanks! Ok, I fix that now.
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone 1 Fighter owned by the Dutch retreated Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Dutch: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin EDIT: 1 Battleship moved from 5 Sea Zone to 11 Sea Zone Place Units - Dutch Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0,33 Hisaichi regular : 0,33
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It’s so weird here that subs are better than des, but cheaper.
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Too messy to fix though. Like changing subs into t-boats for every battle were they defend and adjusting the cost to 6.
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Or keep it as it is, but atleast adjusting the cost to 8. Makes super-subs a no-brainer though, so maybe they should be more expensive? It’s a mess trying to adjust costs.
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@trulpen I think we need to double everything and adjust from there
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like instead of having 3.5 a-cars, let them be 7 and we can make heavy tanks 15 or 13 or whatever instead of 6.5 and 7,5
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I agree. Then territories could also be adjusted. Big work.
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@trulpen it wouldnt be too bad to change the code, redrawing map would be a pain if we care about that though