#2 WindowWasher (X) vs trulpen (A) WaW


  • @WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:

    @trulpen did i do that anywhere?

    No, but I think you said before that air can hit subs in the first round and then they may submerge. Anyway, it seemed when I did Hisaichi’s first move in the other game that the sub blocked my ships, which it shouldn’t. So might just be some 3a-flaws here and there.


  • @WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:

    @trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
    THE DUTCH ARE THE BEST, how about this, lets trade powers. Ill give you germany, and you give me the dutch

    I beg to differ. They totally sucked in the recent battle with Hisaichi. Sure, that’s a fair trade… :grin:


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Submarine moved from 114 Sea Zone to 113 Sea Zone
            EDIT: 1 Artillery and 1 Infantry moved from British Borneo to West Borneo
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua
            1 AAGun, 3 Infantrys and 1 Tank moved from Port Moresby to West Papua
            1 Infantry moved from Milne Bay to West Papua
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from Queensland to Townsville
            1 Fighter moved from Townsville to West Papua
            1 Fighter moved from 122 Sea Zone to West Papua
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from Guadalcanal to New Georgia
            1 Infantry moved from Bougainville to New Georgia
            1 Artillery moved from Wellington to South New Zealand
            1 Submarine moved from 123 Sea Zone to 115 Sea Zone
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry moved from Soembawa to Lombok
            1 Infantry and 1 Tank moved from Merauke to West Papua
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0,33
    Hisaichi regular : 0,33
    

    Savegame


  • Time for the midgets.


  • Actually I didn’t intend to do the last battle-round in z5, but had thought to retreat leaving the des (or actually maybe you had wanted to keep the sub?), but was a bit trigger happy.


  • Then when the dice was rolled I was like, crap, ok.

  • '21 '20

    sure, keep sub


  • You mean it’s ok to skip the last battle-round? Although dice were rolled?

  • '21 '20

    @trulpen sure

  • '21 '20

    its not game deciding, ive been there done that too


  • Thanks! Ok, I fix that now.


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry moved from Soembawa to Lombok
            1 Infantry and 1 Tank moved from Merauke to West Papua
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            EDIT: 1 Battleship moved from 5 Sea Zone to 11 Sea Zone
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0,33
    Hisaichi regular : 0,33
    

    Savegame


  • It’s so weird here that subs are better than des, but cheaper.


  • Too messy to fix though. Like changing subs into t-boats for every battle were they defend and adjusting the cost to 6.


  • Or keep it as it is, but atleast adjusting the cost to 8. Makes super-subs a no-brainer though, so maybe they should be more expensive? It’s a mess trying to adjust costs.

  • '21 '20

    @trulpen I think we need to double everything and adjust from there


  • like instead of having 3.5 a-cars, let them be 7 and we can make heavy tanks 15 or 13 or whatever instead of 6.5 and 7,5


  • I agree. Then territories could also be adjusted. Big work.

  • '21 '20

    @trulpen it wouldnt be too bad to change the code, redrawing map would be a pain if we care about that though

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