@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Giallo (Allies+14) vs Simon33 (Axis) BM3
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so both 7 hits, I believe this is it. I edit the other outcomes already
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry EDIT: Changing ownership of Morocco from Neutral_Axis to Americans EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Removing units owned by Americans from French Guiana: 2 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Algeria: 2 infantry EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 46 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 0,83
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6 more hits
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Oh darn.
I’m going to sink all the ships.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry EDIT: Changing ownership of Morocco from Neutral_Axis to Americans EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Removing units owned by Americans from French Guiana: 2 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Algeria: 2 infantry EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 46 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 4,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/7 hits, 4,00 expected hits Japanese roll dice for 6 fighters and 1 transport in 46 Sea Zone, round 3 : 5/6 hits, 4,00 expected hits 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone 2 battleships owned by the Americans retreated to 54 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 25 Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 4 fighters 2 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from Italians to British EDIT: Changing ownership of Kenya from Italians to British EDIT: Turning off Edit Mode 2 bombers moved from Eastern United States to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 3 submarines moved from 88 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour moved from French Equatorial Africa to Kenya 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 carrier and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Kansu to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 fighter moved from Union of South Africa to Tanganyika Territory 1 armour and 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory 1 fighter moved from French Equatorial Africa to Tanganyika Territory 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 2 fighters moved from Egypt to Iraq 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 cruiser moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Purchase Units - British British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat - British Battle in French Madagascar Battle in Iraq British attack with 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Tanganyika Territory British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Tanganyika Territory, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Iraq to Persia 1 fighter moved from Iraq to Persia 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Gibraltar to Egypt 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 30 PUs (3 lost to blockades); end with 38 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 0,83 Italians regular : -0,67 Japanese regular : -0,50 Neutral_Axis regular : -0,33 British regular : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Syria to Iraq 1 bomber moved from Southern Italy to Iraq 2 fighters moved from Southern Italy to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 1 armour moved from Romania to Belarus Italians take Belarus from Russians 2 armour moved from Bessarabia to Belarus Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 artilleries and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Trans-Jordan 2 fighters owned by the Italians retreated 1 infantry owned by the Italians retreated to Syria Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Battle in Iraq Italians attack with 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 bomber and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Syria 1 bomber moved from Iraq to Syria 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to France Place Units - Italians 2 fighters and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -1.67
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That SZ46 battle was amazing. Really not my day there.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - ANZAC 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1,67 Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 6 armour and 3 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine to Western Ukraine 2 bombers moved from Baltic States to Western Ukraine 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter and 3 tactical_bombers moved from Baltic States to Western Ukraine Purchase Units - Germans Germans buy 7 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 artilleries and 9 infantry moved from Ukraine to Bessarabia 1 artillery moved from Romania to Eastern Poland 2 mech_infantrys moved from Poland to Belarus 3 aaGuns, 3 armour, 18 artilleries, 18 infantry and 7 mech_infantrys moved from Baltic States to Belarus 2 bombers moved from Western Ukraine to Western Germany 1 infantry moved from Poland to Eastern Poland 1 fighter and 3 tactical_bombers moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to Belarus 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Novgorod 3 artilleries placed in France 1 bomber and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33
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Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Tambov to Volgograd 1 fighter moved from Russia to Western Ukraine 2 armour and 8 mech_infantrys moved from Tambov to Volgograd 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Rostov 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour and 10 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour and 10 mech_infantrys in Volgograd, round 2 : 2/12 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Rostov to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 artilleries moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Russia 18 artilleries and 20 infantry moved from Bryansk to Russia 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,33 Russians regular : 0,17
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.
I believe it’s the only way to combine uk pac us and anzac and where possible attack japan even with heavy losses. As the attacker you can always pick a weak spot, also if you attack you can always blow of the attack. And in this case I could buy new units for anzac in the same sz. For TJ, is it a gamble…
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Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.
True, but I stil would have tried
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Malaya to Burma 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 2 infantry and 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in Burma Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in Burma, round 2 : 6/24 hits, 8.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 aaGun moved from Yunnan to Burma 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 tactical_bombers moved from French Indo China to Malaya 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from New Guinea to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 submarines moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from French Indo China to Malaya Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 1 armour and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 units repaired. 1 armour moved from Kenya to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 submarines moved from 92 Sea Zone to 97 Sea Zone 5 bombers moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in Celebes Battle in Algeria Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport
Combat Hit Differential Summary :
Americans regular : -0,50
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scramble 97?
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Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not at my computer, but is that right? You have already rolled the battles. Did usa attack 97?
not yet, it’s the next battle. I didn’t think you wanted to scramble attacking with 3 subs and 5 bombers
But then I thought just lets ask to be sure