look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
@onesteveo
Super strange some sort of error, but I see the hits were 3. tip CV, lose one SS, lose French DD.
Come back for next round pls
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the French, 2 destroyers owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.17
@onesteveo
Soeey, I keep getting the error code: Error: games.strategy.triplea.delegate.battle.steps.fire.general.DefensiveGeneral
Can you try saving as a file on your PC then attaching? Maybe that will work?
But for the battle - lose the Cruiser, CV, and two DDs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the French, 2 destroyers owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 98 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Greece to Yugoslavia
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 1.00
Can you open the game??
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
7 infantry moved from Karelia to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Bessarabia to Ukraine
2 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
2 mech_infantrys moved from Poland to Novgorod
3 armour moved from Baltic States to Novgorod
1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour moved from Baltic States to Novgorod
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 4 armour, 7 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 armour, 7 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/13 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 artillery moved from Baltic States to Novgorod
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 submarines and 1 transport placed in 112 Sea Zone
3 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.00
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 8 infantry moved from Archangel to Smolensk
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
2 mech_infantrys moved from Archangel to Russia
2 infantry moved from Kansu to Novosibirsk
1 aaGun and 6 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Sakha
4 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : -0.33
Russians regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Soviet Far East to Amur
3 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 artilleries and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from Anhwe to Shensi
1 bomber moved from Yunnan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Japanese
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters, 1 submarine and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Amur, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 3 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
2 bombers moved from Shensi to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hopei
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 fighter moved from Amur to Korea
2 mech_infantrys moved from Shantung to Manchuria
Place Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : 2.17
ANZAC regular : 0.67
Russians regular : -0.67
file still working?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 artilleries
Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.00
Japanese regular : 2.00
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 105 Sea Zone
1 marine moved from 105 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 submarine in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 submarine in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 105 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 101 Sea Zone
Americans undo move 4.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 artilleries
Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 40 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 4 to 7
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 artillery moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking Holland Belgium from Germans, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Shan State to India
1 infantry moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : -0.50
Italians regular : -0.33
Japanese regular : 2.67
Japanese AA : -0.17
British regular : 1.17
@Odonis @onesteveo
Sorry for the edits - was rushing during the round…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 0 PUs;
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsu: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Changing PUs for Chinese from 7 to 4
EDIT: Changing ownership of Kiangsu from Chinese to Japanese
EDIT: Turning off Edit Mode
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 artillery moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
Place Units - Italians
1 battleship placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
no problem, just had to cancel the china edit as you can’t move the china troops till following turn, they just attack the territory they are spawned in
@onesteveo
Totally right - sorry about that! bad Odonis, bad Odonis…