I’m both busy and not emotionally ready too do the next turn.
dougito vs samuel
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 4 mech_infantrys moved from Western United States to Southeast Mexico 1 armour moved from Western United States to Southeast Mexico 1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Siam Battle in 117 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 battleship moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to India 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Combat - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Greece to Romania 2 fighters moved from Alexandria to Trans-Jordan 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 2 fighters French defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Bessarabia Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Alexandria to Southern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 Russians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Java to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 53 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 11 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 16 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Poland to Western Ukraine 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 16 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 16 armour and 9 mech_infantrys in Ukraine, round 2 : 7/25 hits, 9.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 16 armour and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 4/24 hits, 6.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 3 aaGuns moved from Germany to Poland 5 armour and 5 mech_infantrys moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 armour and 4 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.83 Germans regular : -4.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Karelia 3 fighters moved from Belarus to Karelia 3 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Karelia 2 armour moved from Belarus to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 11 infantry Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Germans: 10 infantry Non Combat Move - Russians 4 fighters moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 infantry moved from Northwest Persia to Caucasus Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 3.00 Russians regular : 2.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Central America to 64 Sea Zone 4 infantry moved from Central America to 64 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Eastern United States 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 fighters moved from Yunnan to Malaya 1 fighter moved from Yunnan to 37 Sea Zone 2 bombers moved from Kiangsi to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 1 carrier, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Burma 4 fighters moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India rolls: 4,3 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 2,3 and causes: 5 damage to unit: harbour Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 7, airfield = 6, harbour = 5 Battle in Eastern United States Japanese attack with 1 artillery and 4 infantry Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour 2 aaGuns owned by the Americans lost in Eastern United States Japanese captures 61PUs while taking Americans capital Japanese converts factory_major into different units Japanese win, taking Eastern United States from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in Burma Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 fighters and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 10 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 10 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 4 : 1/6 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 fighter and 2 tactical_bombers in 10 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone 6 submarines owned by the Americans submerged Japanese roll dice for 1 tactical_bomber in 10 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 10 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese lost in 10 Sea Zone Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -57 Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 3 carriers, 2 destroyers and 1 tactical_bomber 3 fighters owned by the Americans forced to land in Western United States Non Combat Move - Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Line Islands to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Korea to Manchuria 1 bomber moved from India to Yunnan 4 tactical_bombers moved from India to Yunnan 4 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 3 fighters moved from Malaya to Yunnan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 transports placed in 6 Sea Zone 3 infantry placed in Japan 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 131 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 136 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -0.17 UK_Pacific AA : 0.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - Americans 1 fighter moved from Western United States to 101 Sea Zone 4 mech_infantrys moved from Southeast Mexico to Eastern United States 1 armour moved from Southeast Mexico to Eastern United States 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports Japanese defend with 3 transports 3 transports owned by the Japanese lost in 101 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Eastern United States Americans attack with 1 armour, 2 fighters and 4 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern United States Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.17 Japanese regular : 3.00 British regular : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov 1 bomber moved from Northern Italy to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Romania to Ukraine 1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 fighter placed in Southern Italy 1 fighter and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer moved from 53 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Ukraine to Tambov 3 mech_infantrys moved from Ukraine to Tambov 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 8 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Poland to Baltic States 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to Scotland 1 tactical_bomber moved from Western Germany to Baltic States 2 tactical_bombers moved from Western Germany to Baltic States Combat - Germans Battle in Bryansk Germans attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 11/34 hits, 10.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 2 artilleries and 2 infantry British defend with 4 aaGuns and 1 factory_major; French defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 4 aaGuns and 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in United Kingdom Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 5 : 1/3 hits, 1.00 expected hits British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 5 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 2 artilleries in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 2 aaGuns and 2 infantry in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery in United Kingdom, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 aaGun and 2 infantry in United Kingdom, round 7 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in United Kingdom Germans roll dice for 1 artillery in United Kingdom, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in United Kingdom, round 8 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in United Kingdom British win with 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 4 aaGuns Casualties for Germans: 2 artilleries and 2 infantry Battle in Scotland Germans attack with 2 bombers British defend with 1 aaGun, 1 airfield and 2 infantry British roll AA dice in Scotland : 0/2 hits, 0.33 expected hits Germans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 bomber owned by the Germans lost in Scotland Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 1 infantry remaining. Battle score for attacker is -16 Casualties for Germans: 2 bombers Casualties for British: 1 aaGun and 1 infantry Battle in Tambov Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 armour, 1 mech_infantry and 3 tactical_bombers in Baltic States, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 5 armour and 10 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 5 armour and 10 mech_infantrys in Eastern Poland, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 3 aaGuns moved from Germany to Poland 3 tactical_bombers moved from Baltic States to Poland 6 fighters moved from Egypt to Ukraine 1 infantry moved from Karelia to Finland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 3 tactical_bombers moved from Poland to Germany Place Units - Germans 3 artilleries placed in Ukraine 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 53 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : 0.67 Germans regular : -1.67 British regular : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 4 fighters moved from Novgorod to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel 1 artillery and 36 infantry moved from Belarus to Smolensk Combat - Russians Battle in Tambov Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 6/8 hits, 3.50 expected hits Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 5 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 3 infantry placed in Novgorod 1 bomber, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 factory_minor, 7 fighters, 1 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Malaya to Siam 1 mech_infantry moved from Kwangsi to Siam 1 mech_infantry moved from Kwangsi to Szechwan 6 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Sikang 1 artillery moved from Kansu to Shensi 1 bomber moved from Yunnan to 44 Sea Zone 2 artilleries moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 8 fighters and 2 tactical_bombers moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Central America to Southeast Mexico 1 infantry moved from Central America to Southeast Mexico Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Southeast Mexico Japanese attack with 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southeast Mexico Japanese win, taking Southeast Mexico from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Siam Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siam Japanese win, taking Siam from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Japanese attack with 8 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 4/8 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang Japanese roll dice for 6 fighters and 1 infantry in Sikang, round 3 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is -31 Casualties for Japanese: 4 fighters and 2 tactical_bombers Casualties for Chinese: 1 fighter and 7 infantry Battle in Shensi Japanese attack with 1 artillery and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 3 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery and 2 tactical_bombers in Shensi, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 tactical_bombers Battle in Szechwan Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 0/9 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 3 : 2/8 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters moved from Sikang to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 44 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in Kwangtung 3 fighters placed in Kiangsu 1 armour, 4 fighters and 1 infantry placed in Japan 2 carriers and 1 transport placed in 6 Sea Zone Japanese undo move 3. 4 fighters placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : -2.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 cruiser moved from 117 Sea Zone to 101 Sea Zone 1 destroyer moved from 117 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico 3 fighters moved from Western United States to Southeast Mexico 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico Combat - Americans Battle in Southeast Mexico Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 3 fighters moved from Southeast Mexico to Western United States Place Units - Americans 1 carrier and 5 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 cruiser moved from 117 Sea Zone to 101 Sea Zone 1 destroyer moved from 117 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico 3 fighters moved from Western United States to Southeast Mexico 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico Combat - Americans Battle in Southeast Mexico Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 3 fighters moved from Southeast Mexico to Western United States Place Units - Americans 1 carrier and 5 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 battleships and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kenya to Ethiopia 1 tactical_bomber moved from Tanganyika Territory to Ethiopia 2 fighters moved from Tanganyika Territory to Ethiopia 6 armour moved from Union of South Africa to Belgian Congo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Removing units owned by British from India: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 110 Sea Zone to Gibraltar Place Units - British 1 mech_infantry placed in Union of South Africa 2 battleships placed in 71 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 destroyers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Iraq to Syria Italians take Syria from French 1 artillery and 2 infantry moved from Iraq to Persia 1 fighter moved from Egypt to Persia 1 armour moved from Rostov to Samara Italians take Samara from Russians 1 armour moved from Ukraine to Volgograd Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 3 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery and 1 fighter in Persia, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 fighter in Persia, round 5 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Persia to Iraq 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 3 transports moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Ukraine to Southern Italy 2 cruisers moved from 97 Sea Zone to 95 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 destroyers placed in 95 Sea Zone 1 infantry placed in Southern Italy 2 infantry placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 77 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :