I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
Not sure what happend… it would not let me ignore the sub? so it forced combat. I just edited the G sub back in.
@Gargantua happened to me both times I tried to do my go in Local. Have also said how my ganes often crash when I use the Calculator. Then there is that weird Sub blocking thing in non com too . All a little disconcerting and very infuriating.
Japan later today . Have been planning it for a few days now. This game is still in the balance amd very exciting. If I don’t post, just presume the stress has given me a tiny heart attack!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 11 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Burma to India
2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Burma to Szechwan
1 fighter moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 3/14 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 2/8 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Japanese undo move 5.
1 infantry placed in Kiangsu
1 infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Japanese undo move 5.
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Japanese collect 61 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -1.00
UK_Pacific regular : -0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 11 infantry
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry and 5 mech_infantrys
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 8 mech_infantrys
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
20 Sea Zone : 2 destroyers
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 60 / 66
Russians : 15 / 0
Japanese : 63 / 82
Americans : 64 / 101
Chinese : 5 / 8
British : 34 / 49
UK_Pacific : 2 / 0
Italians : 10 / 3
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Albania to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 fighters moved from 97 Sea Zone to Norway
2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Greece
1 artillery and 2 infantry placed in Greece
2 transports placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Kansu to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : 0.00
hey guys, USA screwed up its buy. I did’t realize I had a carrier in my buy cue. That should’ve been ground units. I will edit map, if you guys disallow let me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Kansu to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : 0.00
Isn’t your added units greater than carrier value?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Albania to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 fighters moved from 97 Sea Zone to Norway
2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Greece
1 artillery and 2 infantry placed in Greece
2 transports placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Kansu to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
2 fighters moved from Albania to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 3 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from Greece to Egypt
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
13 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from 97 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Northwest Persia to Persia
Combat - British
Battle in Java
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Sardinia: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to Sardinia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Northwest Persia to Egypt
EDIT: British undo move 1.
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 artilleries placed in Persia
1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -1.67
Japanese regular : -0.67
@Colt45554 said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:
Isn’t your added units greater than carrier value?
Did i miss something? (3x4)+3+4 is 19, not carrier(16). Which infantry do you lose?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Albania to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 fighters moved from 97 Sea Zone to Norway
2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to Persia
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Greece
1 artillery and 2 infantry placed in Greece
2 transports placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Kansu
4 infantry moved from Kansu to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
2 fighters moved from Albania to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 3 destroyers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from Greece to Egypt
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
13 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from 97 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Northwest Persia to Persia
Combat - British
Battle in Java
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Sardinia: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to Sardinia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Northwest Persia to Egypt
EDIT: British undo move 1.
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 artilleries placed in Persia
1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -1.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,2,3,2
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Borneo
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Borneo from Japanese, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 77 Sea Zone
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Southern France to Sardinia
2 bombers moved from France to Sardinia
1 bomber moved from Western Germany to Sardinia
1 fighter moved from France to Sardinia
1 tactical_bomber moved from Western Germany to Sardinia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sardinia
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Sardinia to Southern Italy
7 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Russia to Finland
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 bombers moved from Sardinia to Western Germany
6 mech_infantrys moved from Western Germany to Northern Italy
1 artillery moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
British regular : 0.67
possible placement/ncm edit incoming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Southern France to Sardinia
2 bombers moved from France to Sardinia
1 bomber moved from Western Germany to Sardinia
1 fighter moved from France to Sardinia
1 tactical_bomber moved from Western Germany to Sardinia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sardinia
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Sardinia, round 2 : 4/6 hits, 3.83 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Sardinia
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Sardinia to Southern Italy
7 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Russia to Finland
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
8 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 bombers moved from Sardinia to Western Germany
6 mech_infantrys moved from Western Germany to Northern Italy
1 artillery moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,3,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 3 artilleries and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
16 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Yenisey
Russians attack with 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Yenisey, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.50
Russians regular : 1.00
The Battle of Yenisey! The TSN turning point!! :)