@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
dougito vs samuel
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 106 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Guam to Queensland 2 fighters moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 106 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Guam to Queensland 2 fighters moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 7x factory_major, 3x airfield, 4x harbour; Remaining resources: 17 PUs; British buy 1 carrier; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in Egypt British attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 4/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 0/4 hits, 1.50 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Kenya to Tanganyika Territory 1 tactical_bomber moved from Kenya to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 3 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 fighter moved from India to Tanganyika Territory 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 carrier placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3 British collect 24 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.33 Italians regular : -1.50 Japanese regular : 0.33 Germans regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Yugoslavia to Greece Italians take Greece from Neutral_Allies 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 1 fighter moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry British defend with 2 artilleries, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 3.17 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.83 expected hits British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 4 : 4/6 hits, 2.83 expected hits British roll dice for 2 artilleries in Egypt, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Egypt to Southern Italy 3 fighters moved from Egypt to Alexandria 2 artilleries moved from Yugoslavia to Northern Italy 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -2.83 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom rolls: 4,2 and causes: 4 damage to unit: harbour Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 2, harbour = 4 Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 6 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 8 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from Western Germany to Egypt 3 fighters moved from Southern Italy to Egypt 1 armour moved from Western Germany to Poland 2 bombers moved from Western Germany to Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
British AA : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 3 fighters moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 fighter moved from Russia to 115 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Russians: 1 submarine Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Russians 4 fighters moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 11 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 16 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 3 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Shensi 2 artilleries and 5 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Kwangtung to Yunnan 4 fighters moved from Kwangsi to Shensi 2 infantry moved from French Indo China to Yunnan 4 fighters moved from Kwangsi to Yunnan 4 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 4 infantry moved from 64 Sea Zone to Central America 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 1 cruiser moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 11 Sea Zone 1 infantry moved from Korea to 6 Sea Zone Combat - Japanese Battle in Line Islands Battle in Central America Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Line Islands from Americans, taking Central America from Americans, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Shensi, round 2 : 5/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers moved from Philippines to Kiangsi 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 4 fighters moved from Shensi to Kweichow Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 1.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 4 mech_infantrys moved from Western United States to Southeast Mexico 1 armour moved from Western United States to Southeast Mexico 1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Siam Battle in 117 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 4 mech_infantrys moved from Western United States to Southeast Mexico 1 armour moved from Western United States to Southeast Mexico 1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Siam Battle in 117 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 battleship moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to India 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Combat - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Greece to Romania 2 fighters moved from Alexandria to Trans-Jordan 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 2 fighters French defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Bessarabia Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Alexandria to Southern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -1.83 Russians regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Java to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 53 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 11 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 16 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Poland to Western Ukraine 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 16 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 16 armour and 9 mech_infantrys in Ukraine, round 2 : 7/25 hits, 9.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 16 armour and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 4/24 hits, 6.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 3 aaGuns moved from Germany to Poland 5 armour and 5 mech_infantrys moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 armour and 4 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -1.83 Germans regular : -4.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Karelia 3 fighters moved from Belarus to Karelia 3 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Karelia 2 armour moved from Belarus to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 11 infantry Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Germans: 10 infantry Non Combat Move - Russians 4 fighters moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 infantry moved from Northwest Persia to Caucasus Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 3.00 Russians regular : 2.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Central America to 64 Sea Zone 4 infantry moved from Central America to 64 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Eastern United States 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 fighters moved from Yunnan to Malaya 1 fighter moved from Yunnan to 37 Sea Zone 2 bombers moved from Kiangsi to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 1 carrier, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Burma 4 fighters moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India rolls: 4,3 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 2,3 and causes: 5 damage to unit: harbour Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 7, airfield = 6, harbour = 5 Battle in Eastern United States Japanese attack with 1 artillery and 4 infantry Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour 2 aaGuns owned by the Americans lost in Eastern United States Japanese captures 61PUs while taking Americans capital Japanese converts factory_major into different units Japanese win, taking Eastern United States from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in Burma Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 fighters and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 10 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 10 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 4 : 1/6 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 fighter and 2 tactical_bombers in 10 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone 6 submarines owned by the Americans submerged Japanese roll dice for 1 tactical_bomber in 10 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 10 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese lost in 10 Sea Zone Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -57 Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 3 carriers, 2 destroyers and 1 tactical_bomber 3 fighters owned by the Americans forced to land in Western United States Non Combat Move - Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Line Islands to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Korea to Manchuria 1 bomber moved from India to Yunnan 4 tactical_bombers moved from India to Yunnan 4 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 3 fighters moved from Malaya to Yunnan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 transports placed in 6 Sea Zone 3 infantry placed in Japan 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 131 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 136 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -0.17 UK_Pacific AA : 0.00 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - Americans 1 fighter moved from Western United States to 101 Sea Zone 4 mech_infantrys moved from Southeast Mexico to Eastern United States 1 armour moved from Southeast Mexico to Eastern United States 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports Japanese defend with 3 transports 3 transports owned by the Japanese lost in 101 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Eastern United States Americans attack with 1 armour, 2 fighters and 4 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern United States Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.17 Japanese regular : 3.00 British regular : 0.33





