L20 Ghostglider vs. trulpen (allied +18) BM4.0.0


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Kwangsi
                ANZAC attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 3 infantry
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -3,00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Kwangsi
                ANZAC attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 3 infantry
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Turkmenistan to Eastern Persia
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -3,00
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 4 fighters, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Rostov
                  Germans take Rostov from Russians
            13 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            2 bombers moved from Caucasus to Russia
            2 bombers moved from Southern Italy to Russia
            3 armour and 7 mech_infantrys moved from Belarus to Russia
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            3 artilleries and 5 infantry moved from Poland to Slovakia Hungary
            1 armour moved from Volgograd to Samara
            6 mech_infantrys moved from Caucasus to Samara
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 6 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Samara, round 2 : 1/7 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 3 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 4 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Russia
                Germans attack with 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 19 infantry and 2 tactical_bombers
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys in Russia, round 2 : 18/49 hits, 15.50 expected hits
                    Russians roll dice for 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 11.33 expected hits
                    17 infantry owned by the Russians, 12 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 2 infantry and 15 mech_infantrys in Russia, round 3 : 14/37 hits, 13.50 expected hits
                    Russians roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 : 6/13 hits, 5.67 expected hits
                    2 tactical_bombers owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians, 4 bombers owned by the Germans and 2 infantry owned by the Germans lost in Russia
                Germans captures 37PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 13 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 40
                Casualties for Germans: 4 bombers and 14 infantry
                Casualties for Russians: 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Smolensk to Russia
            1 fighter moved from Caucasus to Southern Italy
            9 armour moved from Volgograd to Russia
            25 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Russia
            1 fighter moved from Western Germany to United Kingdom
            3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
            9 mech_infantrys moved from Western Germany to Southern Italy
            1 battleship, 5 carriers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            3 infantry placed in Volgograd
            1 fighter and 2 mech_infantrys placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            7 infantry placed in Western Germany
            2 infantry placed in France
            Germans undo move 4.
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 99 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 3.50
    Russians AA : -0.50
    

    Savegame


  • Warning - Axis has 8 VC in Europe…


  • Thanks for the heads-up. I’m painfully aware though. :) Well played by you, sir!


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • Sorry, was thinking there were tanks up north of NI.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            6 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 infantry and 1 mech_infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Volgograd to Kansu
            1 infantry moved from Sikang to Tsinghai
            1 infantry and 1 mech_infantry moved from Kweichow to Shensi
            3 mech_infantrys moved from Yunnan to Hopei
            1 mech_infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in 19 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Novosibirsk
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Anhwe
            1 armour moved from Burma to Hunan
            1 mech_infantry moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            6 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,6,2,3,3,5,6,5,6,3,1,6,3
            Japanese collect 46 PUs (16 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
            EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : -0.50
    ANZAC regular : -1.00
    

    Savegame

  • '15 '14

    Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:


  • @JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:

    Next to my german navy I believe that is my trademark, yes.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 110 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 13 infantry, 2 marines and 9 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            4 fighters moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z95/97?


  • The scramble is still valid, but I will change something.


  • Will only be scramble in z95.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            8 fighters moved from 110 Sea Zone to Spain
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            5 fighters moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to DOW on the neutrals.

    Scramble z95?


  • I will assume no scramble.


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            8 fighters moved from 110 Sea Zone to Spain
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            5 fighters moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 7 fighters in 36 Sea Zone, round 2 : 7/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 1 artillery, 8 fighters and 3 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Spain, round 2 : 5/12 hits, 5,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Southern Italy
                Americans attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 3 tactical_bombers
                Germans defend with 1 fighter and 9 mech_infantrys; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 19 infantry; Japanese defend with 1 bomber
                    Italians roll AA dice in Southern Italy : 1/4 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 2 tactical_bombers in Southern Italy, round 2 : 12/25 hits, 7,50 expected hits
                    Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter, 19 infantry and 9 mech_infantrys in Southern Italy, round 2 : 11/30 hits, 10,17 expected hits
                    1 bomber owned by the Japanese, 2 aaGuns owned by the Italians, 11 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry, 2 marines and 2 tactical_bombers in Southern Italy, round 3 : 5/14 hits, 5,67 expected hits
                    Italians roll dice for 1 fighter, 10 infantry and 9 mech_infantrys in Southern Italy, round 3 : 8/20 hits, 7,00 expected hits
                    4 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 1 fighter, 2 marines and 2 tactical_bombers in Southern Italy, round 4 : 3/6 hits, 3,00 expected hits
                    Italians roll dice for 1 fighter, 5 infantry and 9 mech_infantrys in Southern Italy, round 4 : 4/15 hits, 5,33 expected hits
                    1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 marines owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 fighter, 2 infantry and 9 mech_infantrys in Southern Italy, round 5 : 6/12 hits, 4,33 expected hits
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                Italians win with 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is -39
                Casualties for Americans: 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 3 tactical_bombers
                Casualties for Italians: 2 aaGuns and 19 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Syria
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily
            3 carriers, 3 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            2 fighters moved from Spain to 91 Sea Zone
            6 fighters moved from Spain to Gibraltar
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            7 fighters moved from 36 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            3 infantry moved from Greece to Albania
    
        Place Units - Americans
            1 armour placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 harbour placed in Sicily
            3 transports placed in 101 Sea Zone
            3 infantry placed in Greece
            1 fighter and 2 tactical_bombers placed in Eastern United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Americans collect 74 PUs (2 lost to blockades); end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 7,83
    Italians regular : 2,17
    Japanese regular : 0,67
    Neutral_True regular : 0,00
    Italians AA : 0,33
    

    Savegame

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