#1 trulpen (X) vs WindowWasher (A) WaW
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@trulpen oh, well im dumb lol
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Not at all. I’m dumb that makes a million edits.
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it’ll be a minute, gotta move Christmas decorations
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Oh, the vice!
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The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Tank moved from Madras to Mysore Yamamoto take Mysore from British 1 Tank moved from Mysore to Madras 1 Tank moved from Hunan to Kweichow Yamamoto take Kweichow from Chinese 1 Tank moved from Kweichow to N.French Indochina 2 Infantrys moved from Ayan to Yakutsk Yamamoto take Yakutsk from Russians 1 Transport moved from 75 Sea Zone to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 1 Infantry moved from Merauke to West Papua 2 Fighters moved from 101 Sea Zone to 102 Sea Zone 1 S.Bomber moved from Tokyo to Minamitori 1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori 1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 1 Infantry moved from Merauke to West Papua 1 Bomber moved from Malaya to Hollandia 1 Bomber moved from Malaya to West Papua Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hollandia Yamamoto attack with 1 Bomber and 2 Infantrys Dutch defend with 1 Tank Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Dutch lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Battle in West Papua Yamamoto attack with 1 Bomber and 2 Infantrys Anzac defend with 1 Artillery Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery Battle in 102 Sea Zone Yamamoto attack with 3 Fighters and 1 L.Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Fighter owned by the Yamamoto lost in 102 Sea Zone Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 102 Sea Zone Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 Destroyer Battle in Minamitori Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber Americans defend with 1 Infantry Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter and 1 L.Fighter moved from Minamitori to Saipan 2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 Marine moved from Merauke to 112 Sea Zone 1 Marine moved from 112 Sea Zone to Celebes 5 Transports moved from 60 Sea Zone to 65 Sea Zone 9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone 9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone 9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras 1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone 2 Fighters moved from Hunan to 101 Sea Zone 1 Tank moved from Hunan to N.French Indochina 1 Artillery moved from Hunan to N.French Indochina 1 Tank moved from Liaoning to Peking 1 Artillery and 1 Infantry moved from Hulunbuir to Peking 2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone 1 Bomber moved from West Papua to Timor 2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone 4 Infantrys moved from 60 Sea Zone to Madras 4 Transports moved from 60 Sea Zone to 110 Sea Zone 1 Submarine moved from 85 Sea Zone to 101 Sea Zone 1 S.Bomber moved from Minamitori to Tokyo EDIT: 2 Infantrys moved from Davao to Tokyo 1 Bomber moved from Hollandia to Flores 2 Fighters moved from 60 Sea Zone to Celebes 1 B.Transport moved from 111 Sea Zone to 110 Sea Zone Place Units - Yamamoto 2 B.Carriers placed in 101 Sea Zone 3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone 1 Fighter placed in 101 Sea Zone 1 Bunker placed in Tokyo 4 Artillerys and 1 Elite placed in Madras 2 Artillerys and 4 Infantrys placed in Malaya 4 Infantrys placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys EDIT: Turning off Edit Mode Yamamoto undo move 2. 1 Infantry placed in Saipan Yamamoto undo move 6. 1 Fighter placed in 101 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 7. 1 Infantry placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0,00 Americans regular : 0,67 Anzac regular : 0,67 Dutch regular : -0,50
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@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.
Point was to bring 4 inf to India, but since I built them in Tokyo instead it’s pointless to keep it out of place.
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Tank moved from Madras to Mysore Yamamoto take Mysore from British 1 Tank moved from Mysore to Madras 1 Tank moved from Hunan to Kweichow Yamamoto take Kweichow from Chinese 1 Tank moved from Kweichow to N.French Indochina 2 Infantrys moved from Ayan to Yakutsk Yamamoto take Yakutsk from Russians 1 Transport moved from 75 Sea Zone to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Minamitori 1 Infantry moved from Merauke to West Papua 2 Fighters moved from 101 Sea Zone to 102 Sea Zone 1 S.Bomber moved from Tokyo to Minamitori 1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori 1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 1 Infantry moved from Merauke to West Papua 1 Bomber moved from Malaya to Hollandia 1 Bomber moved from Malaya to West Papua Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hollandia Yamamoto attack with 1 Bomber and 2 Infantrys Dutch defend with 1 Tank Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Dutch lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Battle in West Papua Yamamoto attack with 1 Bomber and 2 Infantrys Anzac defend with 1 Artillery Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery Battle in 102 Sea Zone Yamamoto attack with 3 Fighters and 1 L.Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Fighter owned by the Yamamoto lost in 102 Sea Zone Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 102 Sea Zone Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 Destroyer Battle in Minamitori Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber Americans defend with 1 Infantry Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter and 1 L.Fighter moved from Minamitori to Saipan 2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 Marine moved from Merauke to 112 Sea Zone 1 Marine moved from 112 Sea Zone to Celebes 5 Transports moved from 60 Sea Zone to 65 Sea Zone 9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone 9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone 9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras 1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone 2 Fighters moved from Hunan to 101 Sea Zone 1 Tank moved from Hunan to N.French Indochina 1 Artillery moved from Hunan to N.French Indochina 1 Tank moved from Liaoning to Peking 1 Artillery and 1 Infantry moved from Hulunbuir to Peking 2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone 1 Bomber moved from West Papua to Timor 2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone 4 Infantrys moved from 60 Sea Zone to Madras 4 Transports moved from 60 Sea Zone to 110 Sea Zone 1 Submarine moved from 85 Sea Zone to 101 Sea Zone 1 S.Bomber moved from Minamitori to Tokyo EDIT: 2 Infantrys moved from Davao to Tokyo 1 Bomber moved from Hollandia to Flores 2 Fighters moved from 60 Sea Zone to Celebes 1 B.Transport moved from 111 Sea Zone to 110 Sea Zone Place Units - Yamamoto 2 B.Carriers placed in 101 Sea Zone 3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone 1 Fighter placed in 101 Sea Zone 1 Bunker placed in Tokyo 4 Artillerys and 1 Elite placed in Madras 2 Artillerys and 4 Infantrys placed in Malaya 4 Infantrys placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys EDIT: Turning off Edit Mode Yamamoto undo move 2. 1 Infantry placed in Saipan Yamamoto undo move 6. 1 Fighter placed in 101 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 7. 1 Infantry placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 106 Sea Zone: 1 B.Transport EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 B.Transport EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys EDIT: Adding units owned by Yamamoto to Mindanao: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0,00 Americans regular : 0,67 Anzac regular : 0,67 Dutch regular : -0,50
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Or better still just let it stay put. Sometimes not doing anything is the best move.
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@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
They’re so powerful weve even got south american colonies, and were picking up pacific islands by the turn! BEWARE THE DUTCH!?!!!
I’m thinking with a TUV of 36, the Dutch is really the miniscule midget of the gang. ;)
Yet also small people can be powerful. It’s very true about nicking off islands under the cover of the big brothers. Have to end that insulence somehow. I mean, I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
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@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!
lol
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See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.
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@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
I broke them in the epic Battle of Banjarmasin recently. Still they pest me.
YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!
Don’t forget. Raped your women as well.
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@trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:
See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.
Nevermind. Can’t land anywhere anyway.
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@trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 L.Fighter moved from Hsining to Sikang 1 ArmoredCar moved from Hupeh to Kweichow Chinese take Kweichow from Yamamoto 1 ArmoredCar moved from Kweichow to Hunan 1 Mech.Inf and 3 Tanks moved from C.Sinkiang to E.Tibet 1 Elite and 1 Infantry moved from E.Qinghai to Sikang 4 ArmoredCars moved from Hsining to Sikang 1 Infantry moved from C.Sinkiang to W.Tibet 1 Artillery and 1 Infantry moved from Yunnan to Assam 1 L.Fighter moved from Hsining to Burma 1 Fighter moved from Yunnan to Assam 1 Infantry moved from Yunnan to Burma 1 Artillery and 1 Infantry moved from Anhwei to Shantung 1 Infantry moved from Anhwei to Shanghai 1 L.Fighter moved from Shansi to Shantung 1 L.Fighter moved from Shansi to Shanghai 4 Infantrys moved from Hupeh to Shansi 2 Infantrys moved from Anhwei to Shansi 1 Tank moved from Lanchow to Shansi 2 Infantrys moved from Shensi to Shansi 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Chahar to Shansi 4 Infantrys moved from Yunnan to Szechwan 4 Tanks moved from Anhwei to Shansi 2 ArmoredCars and 3 Tanks moved from Hupeh to Szechwan 1 ArmoredCar and 2 Tanks moved from Yunnan to Sikang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 ArmoredCar Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Assam Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Thai defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Assam, round 2 : 3/3 hits, 1.00 expected hits Thai roll dice for 2 Infantrys in Assam, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the Chinese lost in Assam Chinese win, taking Assam from Thai with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Thai: 2 Infantrys Battle in Shanghai Chinese attack with 1 Infantry and 1 L.Fighter Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma Chinese attack with 1 Infantry and 1 L.Fighter Thai defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 L.Fighter in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Burma retreated to Burma Thai win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery, 1 Infantry and 1 L.Fighter Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Shantung, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 Artillery and 1 L.Fighter in Shantung, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Sikang Chinese attack with 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks Neutral defend with 4 Infantrys Chinese roll dice for 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks in Sikang, round 2 : 5/10 hits, 3.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 5 ArmoredCars, 1 Elite, 1 L.Fighter and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Neutral: 4 Infantrys Battle in E.Tibet Chinese attack with 1 Mech.Inf and 3 Tanks Neutral defend with 2 Infantrys Chinese roll dice for 1 Mech.Inf and 3 Tanks in E.Tibet, round 2 : 2/4 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in E.Tibet Chinese loses 0 PUs for violating E.Tibets neutrality. Chinese win, taking E.Tibet from Neutral with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 1 L.Fighter moved from Sikang to Shensi 1 L.Fighter moved from Shantung to Shensi 1 L.Fighter moved from Shanghai to Shensi 1 AAGun moved from Anhwei to Shansi 1 L.Fighter moved from Burma to Szechwan 1 Fighter moved from Assam to Szechwan 1 Tank moved from Bihar to E.Tibet Place Units - Chinese 2 ArmoredCars, 2 L.Fighters and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Thai regular : 1.00 Neutral regular : -1.00 Hisaichi regular : -2.33
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Oh, so mighty. Atleast for someone really, really small… :laughing:
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@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
@trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!
Kind of reminds me of the Lilliputs.
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well, ive got the amazon too i guess, combine that with rongelap and jaluit and im sure you can get like 5 between them
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alrighty ive got to bounce, be back in a couple of hours