It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans
Combat Hit Differential Summary :
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@DannyDuck716 scramble in sz109?
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@tanios yes scramble
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone 2 transports owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29 Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for British: 1 destroyer, 3 fighters and 1 submarine Battle in Scotland Non Combat Move - Germans 3 bombers moved from 109 Sea Zone to Western Germany 1 mech_infantry moved from Kazakhstan to Caucasus 7 artilleries moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Romania to Caucasus 2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus 1 tactical_bomber moved from Romania to Western Germany 2 infantry moved from Finland to Norway 1 infantry moved from Vyborg to Finland 3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 aaGun moved from Western Germany to France Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -1.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 2 bombers, 3 fighters and 5 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 2 submarines 2 submarines owned by the ANZAC submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Anhwe Japanese attack with 2 bombers, 5 fighters and 5 infantry Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 2 : 4/12 hits, 4.67 expected hits Chinese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Anhwe, round 2 : 0/9 hits, 3.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 3 : 5/12 hits, 4.67 expected hits Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Anhwe, round 3 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Japanese 5 fighters moved from Anhwe to Kiangsu 1 fighter moved from 19 Sea Zone to Japan 2 bombers moved from Anhwe to Caucasus Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,1,2,1,5,3,3,5,4,4,3,2,2,4,5 Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 109 Sea Zone 1 battleship moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship and 2 bombers Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 battleship and 2 bombers Casualties for Germans: 1 carrier and 1 destroyer 2 fighters owned by the Germans forced to land in Scotland Non Combat Move - Americans 2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Germans regular : 1.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kiangsu Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14 Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33
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@tanios OOL?
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@DannyDuck716 Max defense, keep German units if there’s a tie.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 109 Sea Zone 1 battleship moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship and 2 bombers Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 battleship and 2 bombers Casualties for Germans: 1 carrier and 1 destroyer 2 fighters owned by the Germans forced to land in Scotland Non Combat Move - Americans 2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kiangsu Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14 Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Sikang Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 carrier, 1 destroyer and 5 fighters British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Caucasus British attack with 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 15 armour, 3 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 1 armour; Japanese defend with 2 bombers Italians roll AA dice in Caucasus : 2/8 hits, 1.33 expected hits 2 fighters owned by the British lost in Caucasus British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 13/47 hits, 15.67 expected hits Italians roll dice for 3 aaGuns, 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 18/42 hits, 17.17 expected hits 2 aaGuns owned by the Germans, 8 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 13/29 hits, 12.67 expected hits Italians roll dice for 16 armour, 3 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 14/32 hits, 14.17 expected hits 7 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 7 artilleries owned by the British and 1 armour owned by the Italians lost in Caucasus 2 tactical_bombers owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated 9 armour owned by the British retreated to Northwest Persia Italians win with 15 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -15 Casualties for British: 7 artilleries, 2 fighters, 10 infantry and 15 mech_infantrys Casualties for Germans: 2 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys Casualties for Italians: 1 aaGun and 1 armour Casualties for Japanese: 2 bombers Battle in Anhwe British attack with 1 armour and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy 2 fighters owned by the Italians forced to land in Southern Italy Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 infantry EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Turning off Edit Mode 1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to Persia 1 aaGun moved from Eastern Persia to Persia 1 aaGun moved from West India to Eastern Persia 1 artillery, 1 infantry and 1 marine moved from 79 Sea Zone to West India Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 fighters and 6 infantry placed in United Kingdom British undo move 1. 1 artillery, 2 fighters and 5 infantry placed in United Kingdom 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 bomber, 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.83 Italians regular : 1.67 Japanese regular : 0.33 Germans regular : 1.33 British regular : -0.50 Italians AA : 0.67
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@tanios The edits were to move some US infantry I forgot to noncom in the middle east, no effect on anything. Man, it really is a fight for survival for the allies at the moment. Huge TUV advantage but most of that is stuck surrounding Japan at the moment.
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@DannyDuck716 Yeah, my clock is ticking. If I don’t close out in the next 2, maybe 3 rounds I think you’ll win.
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@tanios It certainly doesn’t feel like it at the moment. I’m having to suicide attack in some places just to cause casualties since I out produce you.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 bomber and 1 fighter moved from Greece to Southern Italy 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Romania to 97 Sea Zone 1 artillery and 3 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Italians collect 20 PUs (5 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 7 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC
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