Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
7 bombers moved from Western Germany to 109 Sea Zone
2 carriers moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Combat Hit Differential Summary :
@DannyDuck716 scramble in sz109?
@tanios yes scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
7 bombers moved from Western Germany to 109 Sea Zone
2 carriers moved from 112 Sea Zone to 109 Sea Zone
1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone
2 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29
Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 destroyer, 3 fighters and 1 submarine
Battle in Scotland
Non Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 mech_infantry moved from Kazakhstan to Caucasus
7 artilleries moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Romania to Caucasus
2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Romania to Western Germany
2 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 aaGun moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 bombers, 3 fighters and 5 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 2 submarines
2 submarines owned by the ANZAC submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 2 bombers, 5 fighters and 5 infantry
Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 2 : 4/12 hits, 4.67 expected hits
Chinese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Anhwe, round 2 : 0/9 hits, 3.17 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 3 : 5/12 hits, 4.67 expected hits
Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Anhwe, round 3 : 3/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
5 fighters moved from Anhwe to Kiangsu
1 fighter moved from 19 Sea Zone to Japan
2 bombers moved from Anhwe to Caucasus
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,1,2,1,5,3,3,5,4,4,3,2,2,4,5
Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 battleship moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 battleship and 2 bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 battleship and 2 bombers
Casualties for Germans: 1 carrier and 1 destroyer
2 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.33
@tanios OOL?
@DannyDuck716 Max defense, keep German units if there’s a tie.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 battleship moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 battleship and 2 bombers
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 battleship and 2 bombers
Casualties for Germans: 1 carrier and 1 destroyer
2 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Sikang
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 carrier, 1 destroyer and 5 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Caucasus
British attack with 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 15 armour, 3 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 1 armour; Japanese defend with 2 bombers
Italians roll AA dice in Caucasus : 2/8 hits, 1.33 expected hits
2 fighters owned by the British lost in Caucasus
British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 13/47 hits, 15.67 expected hits
Italians roll dice for 3 aaGuns, 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 18/42 hits, 17.17 expected hits
2 aaGuns owned by the Germans, 8 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus
British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 13/29 hits, 12.67 expected hits
Italians roll dice for 16 armour, 3 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 14/32 hits, 14.17 expected hits
7 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 7 artilleries owned by the British and 1 armour owned by the Italians lost in Caucasus
2 tactical_bombers owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated
9 armour owned by the British retreated to Northwest Persia
Italians win with 15 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 7 artilleries, 2 fighters, 10 infantry and 15 mech_infantrys
Casualties for Germans: 2 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Casualties for Japanese: 2 bombers
Battle in Anhwe
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Americans to Iraq: 1 infantry
EDIT: Turning off Edit Mode
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 marine moved from 79 Sea Zone to West India
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 3 fighters and 6 infantry placed in United Kingdom
British undo move 1.
1 artillery, 2 fighters and 5 infantry placed in United Kingdom
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 bomber, 1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.83
Italians regular : 1.67
Japanese regular : 0.33
Germans regular : 1.33
British regular : -0.50
Italians AA : 0.67
@tanios The edits were to move some US infantry I forgot to noncom in the middle east, no effect on anything. Man, it really is a fight for survival for the allies at the moment. Huge TUV advantage but most of that is stuck surrounding Japan at the moment.
@DannyDuck716 Yeah, my clock is ticking. If I don’t close out in the next 2, maybe 3 rounds I think you’ll win.
@tanios It certainly doesn’t feel like it at the moment. I’m having to suicide attack in some places just to cause casualties since I out produce you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Greece to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Romania to 97 Sea Zone
1 artillery and 3 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Italians collect 20 PUs (5 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :