@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Surfer (X) vs WindowWasher (L+10), BM3 rubber match
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yeh. If I could play the Germans, I would be a threat
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Caroline Islands to 17 Sea Zone 1 infantry moved from West India to Eastern Persia Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 2 mech_infantrys moved from Queensland to South Australia 2 armour moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from 17 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Caroline Islands to 17 Sea Zone 1 infantry moved from West India to Eastern Persia Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 2 mech_infantrys moved from Queensland to South Australia 2 armour moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from 17 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Romania 2 fighters and 1 tactical_bomber moved from Germany to Romania 1 bomber moved from Western Germany to Romania 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Poland to Romania 2 infantry moved from France to Southern France 4 bombers moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France Combat - Germans Battle in Romania Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 4 bombers, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 4.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Southern France to Western Germany 4 bombers moved from Southern France to Western Germany 2 fighters moved from Romania to Germany 1 bomber and 1 tactical_bomber moved from Romania to Germany 10 infantry moved from Western Germany to France 4 armour, 4 infantry and 10 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber moved from Poland to Germany 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from Finland to 115 Sea Zone 4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Germany Place Units - Germans 3 artilleries placed in France 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,5,4,4,1,4,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -3.67 British regular : -0.33 -
hold on edirt ncm
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Romania 2 fighters and 1 tactical_bomber moved from Germany to Romania 1 bomber moved from Western Germany to Romania 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Poland to Romania 2 infantry moved from France to Southern France 4 bombers moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France Combat - Germans Battle in Romania Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 4 bombers, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 4.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Southern France to Western Germany 4 bombers moved from Southern France to Western Germany 2 fighters moved from Romania to Germany 1 bomber and 1 tactical_bomber moved from Romania to Germany 10 infantry moved from Western Germany to France 4 armour, 4 infantry and 10 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber moved from Poland to Germany 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from Finland to 115 Sea Zone 4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Germany Place Units - Germans 3 artilleries placed in France 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,5,4,4,1,4,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers EDIT: Adding units owned by Germans to Finland: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -3.67 British regular : -0.33 -
Ok. I’m good, forgot to retreat from Karelia
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there is 900 german TUV concentrated in like 3 spaces
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 13 artilleries moved from Novgorod to Karelia Russians take Karelia from Germans 13 infantry moved from Novgorod to Karelia 5 mech_infantrys moved from Archangel to Karelia 2 infantry moved from Archangel to Nenetsia 3 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Urals Russians take Urals from Italians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 4 artilleries and 4 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 35 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 3 artilleries moved from Vologda to Nenetsia 1 infantry moved from Vologda to Nenetsia 2 artilleries moved from Vologda to Novosibirsk 2 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 6 artilleries and 3 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 submarine moved from 105 Sea Zone to 125 Sea Zone 2 infantry moved from Shensi to Szechwan Combat - Russians Battle in Szechwan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Nenetsia Russians attack with 3 artilleries and 6 infantry Germans defend with 1 aaGun and 5 infantry Russians roll dice for 3 artilleries and 6 infantry in Nenetsia, round 2 : 1/9 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 5 infantry in Nenetsia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Nenetsia Russians roll dice for 3 artilleries and 3 infantry in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 5 infantry in Nenetsia, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia Russians roll dice for 3 artilleries in Nenetsia, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 3 infantry in Nenetsia, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 artilleries in Nenetsia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 artilleries remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 6 infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in Eastern Poland Russians attack with 36 infantry Germans defend with 1 infantry Russians roll dice for 36 infantry in Eastern Poland, round 2 : 5/36 hits, 6.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 35 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Novgorod 1 aaGun moved from Vologda to Novosibirsk Place Units - Russians 8 mech_infantrys placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 3.00 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 bomber, 2 carriers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 2 infantry moved from Olgiy to Kansu Japanese take Kansu from Chinese 2 infantry moved from Chahar to Suiyuyan 1 artillery moved from Tsagaan Olom to Suiyuyan 1 bomber moved from French Indo China to Suiyuyan 1 artillery and 2 infantry moved from Chahar to Hopei 1 bomber moved from French Indo China to Hopei 4 infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 25 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 4 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 5 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hopei, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Hopei to French Indo China 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 4 infantry moved from India to 39 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 54 Sea Zone to Java 2 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 aaGun moved from Olgiy to Timguska Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 1 bomber and 2 infantry placed in French Indo China 2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -2.67 ANZAC regular : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Germans regular : -1.00 Neutral_True regular : -1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 4 artilleries and 9 infantry moved from Normandy Bordeaux to Spain 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Spain, round 2 : 5/22 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Spain, round 3 : 3/21 hits, 5.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 30 PUs; British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal 1 artillery and 14 infantry moved from Normandy Bordeaux to Spain 3 carriers, 3 cruisers, 3 destroyers, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from 91 Sea Zone to Spain 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Portugal 3 mech_infantrys moved from Egypt to Saudi Arabia 1 infantry moved from Iraq to Saudi Arabia 1 artillery and 3 infantry moved from Eastern Persia to Afghanistan 1 fighter moved from Persia to Afghanistan 1 fighter moved from Persia to Saudi Arabia 3 artilleries and 3 infantry moved from Persia to Iraq 1 armour and 4 mech_infantrys moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from Persia to Eastern Persia 4 fighters moved from Normandy Bordeaux to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 4 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar Combat - British Battle in 95 Sea Zone British attack with 5 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Saudi Arabia British attack with 1 fighter, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 0/5 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 3 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 1 fighter and 3 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery, 1 fighter and 2 infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 1 fighter in Afghanistan, round 4 : 2/2 hits, 0.83 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Portugal British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 3 cruisers in Portugal, round 2 : 3/3 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 5 fighters moved from 95 Sea Zone to Spain 4 aaGuns moved from Normandy Bordeaux to Spain 1 aaGun moved from Persia to Eastern Persia 1 fighter moved from Afghanistan to Persia 1 fighter moved from Saudi Arabia to Persia Place Units - British 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Persia 1 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -2.67 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -1.00 Neutral_True regular : 0.33 British regular : 1.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from France to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from France to Southern France 1 infantry moved from France to Northern Italy 1 infantry moved from France to Southern France Combat - Italians Battle in Northern Italy Italians attack with 2 fighters and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 1 bomber, 1 fighter and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Southern France to France 1 armour and 3 mech_infantrys moved from France to Southern Italy 1 infantry moved from Slovakia Hungary to Greater Southern Germany Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,3,6,5 Italians collect 3 PUs (10 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from 50 Sea Zone to Fiji Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone 1 submarine moved from 46 Sea Zone to 63 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from 50 Sea Zone to Fiji Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 11 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 fighters moved from Germany to 114 Sea Zone Place Units - Germans 3 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in France 1 armour and 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50 -
Oops for got to move the north troops
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@surfer yeah, was confused about that
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 11 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 fighters moved from Germany to 114 Sea Zone Place Units - Germans 3 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in France 1 armour and 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,6,4,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Changing ownership of Sweden from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry EDIT: Adding units owned by Germans to Sweden: 6 infantry EDIT: Adding units owned by Germans to Sweden: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry EDIT: Changing PUs for Germans from 44 to 47 EDIT: Removing units owned by Germans from Finland: 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to 114 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Germans to Switzerland: 3 infantry EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Albania: 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50





