Scramble from Rome?
Farmboy (X) vs Amon Sul (A+16)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 3 fighters moved from Yunnan to Anhwe 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 3 fighters moved from Anhwe to Shensi Place Units - Americans 1 artillery, 4 fighters and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kansu 1 fighter moved from Yunnan to Kansu 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 3 fighters moved from Yunnan to Anhwe 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 3 fighters moved from Anhwe to Shensi Place Units - Americans 1 artillery, 4 fighters and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kansu 1 fighter moved from Yunnan to Kansu 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Italians 1 bomber and 1 mech_infantry moved from Yunnan to Kwangtung 4 infantry moved from Yunnan to Shan State 1 marine moved from Alexandria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Alexandria to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 4 fighters moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone Combat - British Battle in Sicily Battle in Sardinia Battle in Shan State British attack with 4 infantry Japanese defend with 1 aaGun and 2 infantry British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 2 infantry owned by the British retreated to Yunnan Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Northern Italy British attack with 3 artilleries and 2 infantry Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 factory_major British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy British roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy British roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Northern Italy, round 7 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 5 infantry Battle in Kwangtung British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 111 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to India 2 aaGuns moved from Yunnan to Hunan 1 bomber moved from Kwangtung to India 2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Kazakhstan to Russia 4 fighters moved from Russia to Tambov 3 artilleries moved from Persia to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,2,1,2,5,6,2,6,6,2,1 British collect 35 PUs (4 lost to blockades); end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 3.67 Italians regular : -0.67 Japanese regular : 1.00 Germans regular : 1.33 British regular : -4.17
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i assumed no scamble in sz 95
if u want it otherwise
we ll do scrambe
cheers
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I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine British defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour and 2 infantry moved from Rostov to Caucasus Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine British defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour and 2 infantry moved from Rostov to Caucasus Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.33
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
forgot as well so reposted with that edit.
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@Amon-Sul I didn’t look at this closely initially thinking that a scramble would be hopeless. But the point of the scramble here wouldn’t be to deny the landing but to deny your bombardment so I almost certainly would have done so in this case, especially since the combat favours me without the bombardment. I’ve already done my turn and rolled combat so I think we can just move on. I should have reviewed this more carefully. But thought I should let you know for future combats like this, that it is better to check.
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Yeah,
I wanted to speed up the game, but its better to check, cus U could seriously distrupt me with scrambling all though u loose fig.
But luckily for U, my land units werent too good.
Next time i ll call u before i play the move, definitely.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 3 fighters moved from Russia to Tambov Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 3 fighters moved from Russia to Tambov Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0.00
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TUV
Germany and USA 918
UK 833 (923)
Japan 816
ANZAC 266
Italy 261 -
UK 833 (908)
sorry
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@Amon-Sul they are all close but then you still have Russia and China to throw in.
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I can’t post the game so here is a save. Let me know if you have trouble with that.
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also the game didn’t let me move the German sub into 109 so I edited that in as well.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I can’t post the game so here is a save. Let me know if you have trouble wino i dont. in this istuation i just like that the log is posted manually. but ill do it of r u this time
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I can’t post the game so here is a save. Let me know if you have trouble with that.
but it shuld be 8 german move? not 7th?
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when I saved it it offered 7Fre. I changed that to Ger but forgot the 7