Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Marine moved from Banjarmasin to West Borneo
2 Infantrys moved from Banjarmasin to East And South Borneo
1 Fighter moved from Banjarmasin to East And South Borneo
1 Artillery and 1 Infantry moved from West Papua to 114 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 104 Sea Zone
1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit
Dutch take Jaluit from Yamamoto
1 Infantry and 1 Tank moved from West Papua to Port Moresby
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in West Borneo
Dutch attack with 1 Marine
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Marine in West Borneo, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in West Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Dutch lost in West Borneo
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Dutch: 1 Marine
Battle in East And South Borneo
Dutch attack with 1 Fighter and 2 Infantrys
Yamamoto defend with 2 Infantrys
Dutch roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in East And South Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in East And South Borneo
Dutch roll dice for 1 Fighter and 1 Infantry in East And South Borneo, round 3 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in East And South Borneo
Dutch win, taking East And South Borneo from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
1 Fighter moved from East And South Borneo to Banjarmasin
Place Units - Dutch
4 Infantrys placed in Banjarmasin
1 Adv.Fighter and 2 ArmoredCars placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Dutch regular : 0.33
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Marine moved from Banjarmasin to West Borneo
2 Infantrys moved from Banjarmasin to East And South Borneo
1 Fighter moved from Banjarmasin to East And South Borneo
1 Artillery and 1 Infantry moved from West Papua to 114 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 104 Sea Zone
1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit
Dutch take Jaluit from Yamamoto
1 Infantry and 1 Tank moved from West Papua to Port Moresby
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in West Borneo
Dutch attack with 1 Marine
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Marine in West Borneo, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in West Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Dutch lost in West Borneo
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Dutch: 1 Marine
Battle in East And South Borneo
Dutch attack with 1 Fighter and 2 Infantrys
Yamamoto defend with 2 Infantrys
Dutch roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in East And South Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in East And South Borneo
Dutch roll dice for 1 Fighter and 1 Infantry in East And South Borneo, round 3 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in East And South Borneo
Dutch win, taking East And South Borneo from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
1 Fighter moved from East And South Borneo to Banjarmasin
Place Units - Dutch
4 Infantrys placed in Banjarmasin
1 Adv.Fighter and 2 ArmoredCars placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Dutch regular : 0.33
Hisaichi regular : 0.67
pacific allies are tough, hard to make progress
Yeah, Japan feels pretty strong.
there is a lot of money opposing it, maybe in the longer run
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
there is a lot of money opposing it, maybe in the longer run
That’s what I’m thinking as well, but the other way around. ;)
Doing the midget-nations now. Will be quick.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
Finns take Vyborg from Russians
Purchase Units - Finns
Finns buy 5 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
1 Infantry moved from Tampere to Oulu
5 Infantrys moved from Helsinki to Tampere
1 AAGun moved from Helsinki to Tampere
Place Units - Finns
1 T.Boat placed in 24 Sea Zone
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs;
Combat - Romanians
Non Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
4 Infantrys moved from E.Romania to Vinnytsia
1 AAGun moved from E.Romania to Vinnytsia
1 Tank moved from Bucharest to Vinnytsia
1 Elite and 2 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Artillery and 1 Tank moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 1 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in N.Thailand, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Thai lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 AAGun moved from S.Thailand to N.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 AAGun moved from Bangkok to Malaya
1 Fighter moved from N.Thailand to Malaya
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.French Indochina
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.French Indochina
3 Infantrys moved from Bangkok to Malaya
Place Units - Thai
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai regular : 0,83
British regular : 0,67
Forgot to move the romanian fig to Finland.
Checked out the SBR. It’s a straight roll doing economic damage. The roll is substracted from the nation’s money. If there’s no aa present, no aa will fire. Just like other battles or even movement with air.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Artillery and 1 Tank moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 1 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in N.Thailand, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Thai lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 AAGun moved from S.Thailand to N.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 AAGun moved from Bangkok to Malaya
1 Fighter moved from N.Thailand to Malaya
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.French Indochina
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.French Indochina
3 Infantrys moved from Bangkok to Malaya
Place Units - Thai
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 12 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Vinnytsia: 1 Fighter
EDIT: Adding units owned by Romanians to Tampere: 1 Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : 0,83
British regular : 0,67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Transport moved from 119 Sea Zone to 117 Sea Zone
3 Transports moved from 119 Sea Zone to 98 Sea Zone
3 Carriers, 4 Destroyers, 2 Fighters and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone
1 Submarine moved from 90 Sea Zone to 97 Sea Zone
2 Fighters moved from 91 Sea Zone to 114 Sea Zone
2 Adv.Fighters moved from Pearl Harbor to 104 Sea Zone
2 Infantrys moved from Santiago to S.Chile
2 Artillerys and 1 Infantry moved from Bolivia to Rio De Janeiro
1 Tank moved from Colombia to Rio De Janeiro
2 Artillerys and 1 Infantry moved from N.Chile to Argentina
1 Tank moved from Santiago to Argentina
1 Tank moved from Santiago to Argentina
1 Tank moved from Santiago to S.Chile
1 Tank moved from Santiago to S.Chile
1 Fighter moved from Colombia to Rio De Janeiro
1 Bomber moved from Colombia to Argentina
1 Bomber moved from Colombia to S.Chile
1 B.Transport moved from 119 Sea Zone to 100 Sea Zone
1 Tank moved from Galapagos to 100 Sea Zone
1 B.Transport and 1 Tank moved from 100 Sea Zone to 25 Sea Zone
1 Tank moved from 25 Sea Zone to Cuba
3 Infantrys moved from South Atlantic USA to 13 Sea Zone
5 Infantrys moved from Washington to 13 Sea Zone
2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Destroyer, 8 Infantrys and 1 Submarine moved from 13 Sea Zone to 15 Sea Zone
3 Transports moved from 119 Sea Zone to 83 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 3 B.Transports, 1 Battleship and 20 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Cuba
Americans attack with 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Tank in Cuba, round 2 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Argentina
Americans attack with 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Argentina
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Argentina
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Argentina, round 4 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in S.Chile
Americans attack with 1 Bomber, 2 Infantrys and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 1 Bomber, 2 Infantrys and 2 Tanks in S.Chile, round 2 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile
Americans roll dice for 1 Bomber, 1 Infantry and 2 Tanks in S.Chile, round 3 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Fighter and 2 Infantrys
Battle in Rio De Janeiro
Americans attack with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Americans
1 Fighter moved from Rio De Janeiro to Colombia
1 Bomber moved from Argentina to Colombia
1 Bomber moved from S.Chile to Colombia
1 AAGun moved from E.Mexico to Southwest USA
Place Units - Americans
3 B.Transports placed in 13 Sea Zone
15 Infantrys placed in Washington
Americans undo move 2.
12 Infantrys placed in Washington
1 Battleship placed in 91 Sea Zone
1 Adv.Fighter placed in Pearl Harbor
2 Artillerys and 4 Infantrys placed in San Francisco
3 Infantrys placed in South Central USA
1 Infantry placed in Pearl Harbor
Turn Complete - Americans
Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
Neutral regular : -4.33
you’ll need to redo the fig edit, i was mostly through my turn, sorry
uh oh, you’re making a scandanavian empire arent you
i see that t-boat buy lol
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
you’ll need to redo the fig edit, i was mostly through my turn, sorry
No problem at all.
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
uh oh, you’re making a scandanavian empire arent you
Well, it’s my home, more or less. It’s committing.
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
i see that t-boat buy lol
It’s sneaky. ;)
I must say, although dice is what they are and quite often a bitch, I enjoy this game a lot more with regular dice.
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
i see that t-boat buy lol
Actually, coming to think of it, t-boats and transports cost the same. A transport must be better for Finland. I’ll change that, if that’s ok.
@trulpen sure, defend the same too, come to think of it they should probably cost 5 and even then I don’t think they’re to worth it, that 1 move makes it useful in only a handful of situations