Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
dawg v. entek TRS
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 2 Infantrys moved from Tsingnan to Sikang 1 EarlyFighter moved from Tsingnan to Sikang 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits 5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46 Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette Casualties for Yamamoto: 2 Artillerys and 4 Infantrys Battle in Sikang Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Tsingnan 1 Fighter moved from Gansu to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry EDIT: Removing units owned by Chinese from Xining: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.50 Hisaichi regular : -0.83 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu 2 Artillerys and 2 Infantrys moved from W.Sian to Sikang 3 Infantrys and 10 Tankettes moved from Hopeh to sz74 3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60 2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo 2 Bombers moved from Malaya to E.Borneo 1 Infantry moved from N.Chunking to Chunking 1 Artillery and 3 Infantrys moved from Hanan to N.Chunking 2 Tankettes moved from E.Shansi to Gansu 2 Mech.Infs moved from Peking to N.Shangsi 2 Mech.Infs moved from N.Shangsi to Gansu 1 Elite moved from Peking to E.Shansi 1 B.Transport moved from sz74 to sz79 4 Tankettes moved from Seoul to sz79 1 B.Transport and 4 Tankettes moved from sz79 to sz74 1 T.Boat moved from sz15 to sz79 2 Tankettes moved from Seoul to Tientsin 4 Tankettes moved from sz74 to Hopeh 6 Tankettes moved from Hongkong to Hankou 1 B.Transport and 1 Transport moved from sz60 to sz67 Purchase Units - Hisaichi Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in E.Borneo Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24 Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks Casualties for Hisaichi: 3 Infantrys Battle in Gansu Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes Chinese defend with 5 Mech.Infs and 3 Tanks Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits 5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 5 Mech.Infs and 3 Tanks Non Combat Move - Hisaichi 2 EarlyFighters moved from E.Borneo to sz60 2 Bombers moved from E.Borneo to Phuket Place Units - Hisaichi 8 Tankettes placed in Seoul 6 Tankettes placed in Hongkong 1 Elite and 2 Tankettes placed in Peking Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -2.17 Anzac regular : -2.67 Hisaichi regular : 1.83 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Dutch 1 Infantry moved from Buru to sz58 1 Infantry moved from Halma to sz58 2 Infantrys moved from sz58 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Thai defend with 1 Artillery and 1 Marine Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4 Casualties for Dutch: 2 Infantrys Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Thai regular : -2.00 Dutch regular : -1.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to Samar Thai take Samar from Americans 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to S Thai take S from Americans 1 Marine moved from Celebs to sz70 1 Marine moved from sz70 to Halma Thai take Halma from Dutch 1 Fighter moved from Malaya to sz58 Purchase Units - Thai Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Fighter Dutch defend with 1 Transport Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in sz58 Thai win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Non Combat Move - Thai 1 Fighter moved from sz58 to Celebs 4 Infantrys and 1 Marine moved from Phuket to Thailand 1 Infantry moved from Phuket to Malaya Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket 4 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Thai regular : 0.50 Dutch regular : -0.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Infantrys moved from Alaska to sz4 2 Infantrys moved from sz4 to Palana 4 Transports moved from sz66 to sz63 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India 3 Mech.Infs moved from Dheli to Bengal 2 EarlyFighters moved from sz66 to sz73 1 EarlyFighter moved from N.S to sz73 1 Artillery and 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Palana British attack with 2 Infantrys Masaharu defend with 1 Tank British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Palana British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Masaharu lost in Palana British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Masaharu: 1 Tank Battle in sz73 British attack with 3 EarlyFighters Yamamoto defend with 2 Transports British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in sz73 British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in sz73 British win with 3 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Transports Battle in Celebs British attack with 1 Artillery and 1 Infantry Thai defend with 1 Artillery and 1 Fighter British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs Thai win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Artillery Non Combat Move - British 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to N.S 3 Infantrys moved from E.G to N.G 2 Infantrys moved from New Guinea to N.G 2 Artillerys moved from Moresby to New Guinea 1 Infantry moved from Sarong to New Guinea Place Units - British 1 Destroyer and 1 Transport placed in sz49 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Masaharu regular : 0.00 Thai regular : 1.00 British regular : 1.83 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 Infantry moved from Midway to sz11 1 Infantry and 1 T.Boat moved from sz11 to sz9 1 Infantry and 1 Tank moved from Derby to sz50 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58 1 Infantry and 1 Tank moved from sz58 to Celebs 2 EarlyFighters moved from sz57 to sz70 1 Battleship moved from sz57 to sz58 1 Transport moved from sz37 to sz50 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 2 EarlyFighters Hisaichi defend with 1 Submarine; Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Hisaichi submerged Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz70 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Celebs Anzac attack with 1 Infantry and 1 Tank Thai defend with 1 Fighter Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Thai: 1 Fighter Non Combat Move - Anzac 2 EarlyFighters moved from sz70 to sz58 2 Destroyers moved from sz59 to sz58 5 Transports moved from sz59 to sz50 1 Carrier moved from sz57 to sz58 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Artillery placed in Derby 1 Artillery, 1 Elite and 1 Infantry placed in Darwin 2 EarlyFighters and 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 Hisaichi regular : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 8 Elites moved from Alaska to sz4 8 Elites and 1 Fighter moved from sz4 to Palana 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 EarlyFighter moved from Anchorage to sz4 1 EarlyFighter moved from Anchorage to sz4 2 Artillerys and 1 Infantry moved from N.Canada to Anchorage 4 Infantrys moved from Anchorage to Alaska 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 Infantrys moved from San Francisco to Nor Cal 3 Infantrys moved from Pula to Pikelot 1 Artillery moved from Pula to Pikelot 1 Tank moved from Pula to Pikelot Purchase Units - Americans Americans buy 5 Destroyers, 8 Elites and 2 Transports; Remaining resources: 1 PUs; Non Combat Move - Americans 1 Battleship moved from sz25 to sz11 Place Units - Americans 2 Destroyers placed in sz4 2 Transports placed in sz5 2 Destroyers placed in sz25 1 Destroyer placed in sz25 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 81 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 EarlyFighter moved from Quingdao to Jinan 1 Artillery and 1 Elite moved from Irkutsk to Ustkut 1 Infantry moved from Vostok to Irkutsk 3 Infantrys moved from Vostok to Quingdao 3 Artillerys and 1 Infantry moved from Belogorsk to Quingdao 1 Tank moved from Amursk to Quingdao 1 Artillery and 1 Marine moved from Amursk to Belogorsk 2 Transports moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 2 Transports moved from sz2 to sz1 4 Infantrys and 2 Transports moved from sz15 to sz1 1 T.Boat moved from sz1 to sz15 4 Infantrys moved from N.Japan to sz1 8 Infantrys moved from sz1 to Vostok 1 Artillery, 1 Infantry and 1 Marine moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 4 Artillerys, 7 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Ustkut Masaharu attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Elite in Ustkut, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Elite remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Artillery Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Jinan to Quingdao 4 Infantrys moved from Akina to N.Japan Place Units - Masaharu 3 Artillerys placed in Belogorsk 1 Artillery and 2 Tankettes placed in Amursk 7 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Elite and 1 Infantry moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 3 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry Masaharu defend with 1 Elite Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.00 expected hits Masaharu roll dice for 1 Elite in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Elite Battle in Jinan Russians attack with 3 Infantrys Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 Infantrys in Jinan, round 3 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Jinan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan 2 Infantrys owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 4 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.00 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:29:47 PM
Savegame -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 EarlyFighters moved from Davao to sz59 1 T.Boat moved from sz16 to sz7 1 Transport moved from sz72 to sz70 1 Marine and 1 Tank moved from Davao to sz70 1 Marine and 1 Tank moved from sz70 to Celebs 1 Infantry moved from Malaya to sz60 1 Infantry moved from sz60 to Java Yamamoto take Java from Anzac 3 Artillerys, 2 Elites and 6 Tanks moved from Thailand to Burma 4 Infantrys moved from N.French I. to sz67 1 B.Transport and 4 Infantrys moved from sz67 to sz70 4 Infantrys moved from sz70 to Celebs 2 Destroyers moved from sz78 to sz7 1 Destroyer moved from sz78 to sz71 1 Destroyer moved from sz78 to sz7 4 Infantrys moved from N.French I. to Burma 2 Infantrys moved from Tokyo to sz78 2 Infantrys and 1 Transport moved from sz78 to sz67 2 Infantrys moved from sz67 to N.French I. 1 B.Transport moved from sz67 to sz78 1 B.Transport moved from sz60 to sz59 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 Destroyers, 3 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz59 Yamamoto attack with 1 B.Transport and 2 EarlyFighters Anzac defend with 1 Destroyer Yamamoto roll dice for 1 B.Transport and 2 EarlyFighters in sz59, round 2 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 B.Transport Casualties for Anzac: 1 Destroyer Battle in Burma Yamamoto attack with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks British defend with 1 Infantry Yamamoto roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks in Burma, round 2 : 4/15 hits, 6.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Celebs Yamamoto attack with 4 Infantrys, 1 Marine and 1 Tank Anzac defend with 1 Infantry and 1 Tank Yamamoto roll dice for 4 Infantrys, 1 Marine and 1 Tank in Celebs, round 2 : 1/6 hits, 1.50 expected hits Anzac roll dice for 1 Infantry and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tank in Celebs, round 3 : 2/5 hits, 1.33 expected hits Anzac roll dice for 1 Tank in Celebs, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Celebs Yamamoto win, taking Celebs from Anzac with 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 2 EarlyFighters moved from sz59 to sz60 Place Units - Yamamoto 2 Artillerys, 2 Elites and 2 Tankettes placed in Malaya 2 Destroyers placed in sz70 1 Elite placed in Davao 1 Destroyer placed in sz78 1 Fighter placed in Davao 1 Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.17 British regular : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese Purchase Units - Chinese Chinese buy 1 Bunker and 8 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 Infantry moved from Xining to Nancheng 1 AAGun and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 2 Infantrys moved from Quyan to Ming Jong 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Tsingnan 6 Infantrys placed in Xining 2 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Sikang to Nancheng 1 Artillery moved from Sikang to Gansu 1 Infantry moved from Gansu to Sikang 1 Elite moved from E.Shansi to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 1 Elite moved from Peking to E.Shansi 2 Tankettes moved from Tientsin to E.Shansi 4 Tankettes moved from Hopeh to sz74 6 Tankettes moved from Hongkong to sz67 1 Infantry moved from Chunking to W.Chunking 1 Artillery and 4 Infantrys moved from N.Chunking to W.Chunking 2 Bombers moved from Phuket to sz63 1 B.Transport, 6 Tankettes and 1 Transport moved from sz67 to sz60 6 Tankettes moved from sz60 to Sumatra 2 EarlyFighters moved from sz60 to Sumatra 10 Tankettes moved from E.Borneo to sz60 10 Tankettes moved from sz60 to Sumatra 2 Transports moved from sz60 to sz74 1 B.Transport and 4 Tankettes moved from sz74 to sz60 4 Tankettes moved from sz60 to Sumatra 7 Tankettes moved from Seoul to Tientsin 1 Tankette moved from Seoul to Tientsin 6 Tankettes moved from Hankou to Sian 1 Submarine moved from sz70 to sz59 Purchase Units - Hisaichi Hisaichi buy 1 Infantry and 16 Tankettes; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Nancheng Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nancheng Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Nancheng, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 7 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Nancheng Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Sumatra Hisaichi attack with 2 EarlyFighters and 20 Tankettes Anzac defend with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Sumatra Hisaichi roll dice for 2 EarlyFighters and 20 Tankettes in Sumatra, round 2 : 4/22 hits, 7.33 expected hits Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/5 hits, 1.83 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Marine owned by the Anzac lost in Sumatra Hisaichi roll dice for 2 EarlyFighters and 19 Tankettes in Sumatra, round 3 : 5/21 hits, 7.00 expected hits Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Sumatra Hisaichi win, taking Sumatra from Anzac with 2 EarlyFighters and 19 Tankettes remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank Casualties for Hisaichi: 1 Tankette Battle in W.Chunking Hisaichi attack with 1 Artillery and 5 Infantrys British defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 5 Infantrys in W.Chunking, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz63 Hisaichi attack with 2 Bombers British defend with 4 Transports Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 4 Transports in sz63, round 2 : 0/4 hits, 0.67 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 3 Transports in sz63, round 3 : 0/3 hits, 0.50 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 2 Transports in sz63, round 4 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in sz63 Hisaichi roll dice for 2 Bombers in sz63, round 5 : 0/2 hits, 1.33 expected hits British roll dice for 1 Transport in sz63, round 5 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Hisaichi lost in sz63 Hisaichi roll dice for 1 Bomber in sz63, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 Transport in sz63, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber in sz63, round 7 : 1/1 hits, 0.67 expected hits British roll dice for 1 Transport in sz63, round 7 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in sz63 Hisaichi win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for British: 4 Transports Casualties for Hisaichi: 1 Bomber Non Combat Move - Hisaichi 1 Bomber moved from sz63 to Phuket 2 EarlyFighters moved from Sumatra to sz60 Place Units - Hisaichi 1 Infantry and 2 Tankettes placed in Peking 8 Tankettes placed in Seoul 6 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : -1.33 British regular : -1.00 Hisaichi regular : -8.33 -
You can skip the dutch
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 1 Transport moved from sz71 to sz70 1 Marine moved from Halma to sz70 1 Infantry moved from S to sz70 1 Infantry moved from Samar to sz71 1 Infantry and 1 Transport moved from sz71 to sz48 1 Infantry moved from sz48 to Sarong Thai take Sarong from British 1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48 1 Infantry and 1 Marine moved from sz48 to Ceram Thai take Ceram from Dutch 5 Infantrys moved from Malaya to Thailand 4 Infantrys and 1 Marine moved from Thailand to Burma 1 Elite and 5 Infantrys moved from Phuket to Thailand 4 Infantrys moved from S.Borneo to sz60 3 Infantrys moved from S.Borneo to sz60 Purchase Units - Thai Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Transport placed in sz60 6 Infantrys placed in Phuket 3 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 5 Infantrys moved from N.G to Sarong 1 Artillery and 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Infantry moved from Alaska to sz4 1 Infantry moved from sz4 to Palana 1 Infantry moved from Palana to Kamchatka Russians take Kamchatka from Masaharu 1 Transport moved from sz58 to sz49 1 Artillery moved from New Guinea to Sarong Purchase Units - British British buy 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Java British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Java British win, taking Java from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Sarong British attack with 1 Artillery and 5 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 1/6 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sarong British win, taking Sarong from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 3 Mech.Infs moved from Dheli to Bengal 4 Artillerys and 4 Elites moved from E.India to Bengal 4 Artillerys moved from Calcutta to C.India 4 Elites moved from Calcutta to C.India 1 Destroyer moved from sz66 to sz63 Place Units - British 4 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 2 Mech.Infs placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby 1 Infantry placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Thai regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz48 1 Battleship, 1 Carrier, 2 Destroyers and 1 Transport moved from sz58 to sz50 1 Artillery, 1 Elite and 1 Infantry moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 1 Infantry and 1 T.Boat moved from sz9 to sz17 1 Infantry moved from sz17 to Marcus Anzac take Marcus from Yamamoto Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz48 Anzac attack with 2 EarlyFighters Thai defend with 2 Transports Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 2 Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Thai lost in sz48 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Thai: 2 Transports Non Combat Move - Anzac 2 EarlyFighters moved from sz48 to sz50 2 EarlyFighters moved from Melbourne to Soem Place Units - Anzac 1 Factory placed in W.Australia 1 Artillery placed in Derby 1 Artillery and 2 Infantrys placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Anzac regular : 1.33 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 8 Elites moved from Palana to Magadan Russians take Magadan from Masaharu 1 Battleship moved from sz11 to sz4 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 1 Tank moved from Alaska to sz5 1 Artillery and 1 Infantry moved from Anchorage to sz5 1 Infantry moved from Alaska to sz5 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz5 to sz4 1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana 8 Elites moved from Alaska to sz4 8 Elites moved from sz4 to Palana 1 Artillery moved from Anchorage to Alaska 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 8 Elites moved from sz14 to Seattle 2 Infantrys moved from Nor Cal to Portland 3 Destroyers moved from sz25 to sz20 1 Infantry moved from Pikelot to Gaferut 2 Infantrys moved from Pikelot to Gaferut 1 Artillery moved from Pikelot to Gaferut 1 Tank moved from Pikelot to Gaferut Purchase Units - Americans Americans buy 5 Destroyers, 8 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Gaferut Americans attack with 1 Artillery, 3 Infantrys and 1 Tank Yamamoto defend with 1 Infantry and 2 Tanks Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gaferut, round 2 : 3/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry and 2 Tanks in Gaferut, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Gaferut Americans win, taking Gaferut from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry and 2 Tanks Non Combat Move - Americans 1 Destroyer moved from sz4 to sz3 Place Units - Americans 2 Destroyers placed in sz4 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer placed in sz25 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 1.50 -
TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 4 Artillerys and 1 Marine moved from Belogorsk to Quingdao 2 Infantrys moved from Vostok to Angarsk 1 Infantry moved from Vostok to Irkutsk 5 Infantrys moved from Vostok to Yakutsk 2 Tankettes moved from Amursk to Quingdao 1 Artillery moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 7 Infantrys and 1 Marine moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 8 Infantrys, 1 Marine, 1 T.Boat and 4 Transports moved from sz15 to sz1 8 Infantrys and 1 Marine moved from sz1 to Yakutsk 1 Artillery and 1 Marine moved from Jinan to Quingdao 1 Infantry moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Elite placed in Belogorsk Masaharu undo move 1. 1 Elite and 2 Infantrys placed in Belogorsk 1 Tank and 2 Tankettes placed in Amursk 2 Artillerys and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Elite and 1 Infantry moved from Ustkut to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk 2 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Tulun to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Kyzyl to Kaask 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : 0.67





