@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
@trulpen the dutch vanish verry quickly
chinese are fun, arguably a major
They’re kind of in between, depending if they get crushed by Japan or not. Right now they earn about 4 times as much as each of my minors, while ANZAC earn 3 times and the Dutch 2 times more.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
3 Infantrys moved from Colombia to Venezuela
1 Infantry and 1 Tank moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Central America
1 Infantry moved from Mindanao to Samar
1 Fighter moved from Pearl Harbor to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Fighter moved from Palmyra to 91 Sea Zone
1 Bomber moved from Pearl Harbor to 91 Sea Zone
1 Fighter moved from Midway to 91 Sea Zone
1 Fighter moved from Washington to Venezuela
2 Infantrys moved from Southwest USA to W.Mexico
1 Tank moved from South Central USA to E.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Tank moved from San Francisco to E.Mexico
1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
1 Artillery moved from Southwest USA to 83 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to W.Mexico
2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 119 Sea Zone
2 Artillerys and 2 Infantrys moved from 119 Sea Zone to Peru
1 Bomber moved from South Central USA to Venezuela
1 Bomber moved from North Central USA to Venezuela
3 Infantrys moved from Washington to Northeast USA
1 Infantry moved from North Central USA to South Central USA
1 Infantry moved from Northeast USA to South Central USA
2 Transports moved from 99 Sea Zone to 83 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 83 Sea Zone
1 Destroyer moved from 74 Sea Zone to 81 Sea Zone
1 Submarine moved from 71 Sea Zone to 79 Sea Zone
1 Artillery and 1 Infantry moved from 83 Sea Zone to W.Mexico
1 Tank moved from Southwest USA to E.Mexico
1 Tank moved from San Francisco to E.Mexico
1 Tank moved from Northwest USA to W.Mexico
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Venezuela
Americans attack with 2 Bombers, 1 Fighter and 3 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Venezuela
Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 3 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 2 Bombers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Infantry
Battle in Central America
Americans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in E.Mexico
Americans attack with 1 Infantry and 4 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 4 Tanks in E.Mexico, round 2 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in W.Mexico
Americans attack with 2 Artillerys, 4 Infantrys and 1 Tank
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in W.Mexico, round 2 : 4/7 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in 91 Sea Zone
Americans attack with 1 Bomber, 2 Carriers, 3 Destroyers, 5 Fighters and 2 Submarines
Yamamoto defend with 1 Battleship and 2 Submarines
Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 Submarines in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 Carriers, 2 Destroyers and 5 Fighters in 91 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Submarines owned by the Yamamoto lost in 91 Sea Zone
Americans win with 1 Bomber, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 10
Casualties for Americans: 2 Destroyers and 1 Fighter
Casualties for Yamamoto: 1 Battleship and 2 Submarines
Battle in Peru
Americans attack with 2 Artillerys and 2 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Artillerys and 2 Infantrys in Peru, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 2 Artillerys and 1 Infantry in Peru, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Non Combat Move - Americans
2 Bombers and 1 Fighter moved from Venezuela to Colombia
1 AAGun moved from South Atlantic USA to South Central USA
1 AAGun moved from San Francisco to W.Mexico
1 AAGun moved from Washington to Northeast USA
1 Artillery moved from Oahu to Pearl Harbor
1 Infantry moved from Kauai to Oahu
1 Bomber moved from 91 Sea Zone to Pearl Harbor
Place Units - Americans
1 Carrier and 1 Destroyer placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 B.Transport and 1 Transport placed in 25 Sea Zone
2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Americans regular : 1.00
Neutral regular : -0.83
bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
Germans loses 0 PUs for violating Croatias neutrality.
2 Artillerys and 3 Infantrys moved from Rhine to Belgium
1 Elite moved from Rhine to Belgium
2 Submarines moved from 5 Sea Zone to 6 Sea Zone
1 Bomber moved from Hamburg to 6 Sea Zone
2 Fighters moved from Lapland to 6 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Tank moved from Denmark to Netherlands
1 Artillery and 1 Infantry moved from Danzig to East Prussia
1 Tank moved from Danzig to East Prussia
1 Infantry moved from Krakow to Vinnytsia
Germans take Vinnytsia from Russians
1 Tank moved from Hungary to Croatia
Germans take Croatia from Neutral
1 Tank moved from Croatia to W.Romania
2 Infantrys moved from Krakow to Warsaw
3 Tanks moved from Danzig to Warsaw
1 Infantry moved from Krakow to Warsaw
1 Artillery moved from Krakow to Warsaw
2 Infantrys moved from Hamburg to Netherlands
1 Fighter moved from Pomerania to Vyborg
1 Artillery moved from Denmark to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery moved from Hamburg to Netherlands
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
1 Tank moved from Languedoc to Aquitaine
Germans take Aquitaine from French
1 Tank moved from Aquitaine to Languedoc
1 Tank moved from Languedoc to Orleanais
Germans take Orleanais from French
1 Tank moved from Orleanais to Burgundy
2 Infantrys moved from Languedoc to Burgundy
2 Infantrys moved from Lorraine to Picardy
2 Stukas moved from Hamburg to Picardy
2 Artillerys moved from Lorraine to Burgundy
1 Elite moved from Hamburg to Netherlands
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
1 Infantry moved from Lorraine to Picardy
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
2 Infantrys and 2 Tanks moved from Lorraine to Burgundy
1 Tank moved from Kufra to New Valley
Germans take New Valley from British
1 Tank moved from New Valley to Darfur
Germans take Darfur from British
Purchase Units - Germans
Germans buy 4 Artillerys, 1 Carrier, 2 Fighters and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 3 Infantrys and 2 Stukas
French defend with 1 Bunker
Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 2 : 1/5 hits, 1,83 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 3 : 3/5 hits, 1,83 expected hits
French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0,50 expected hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in 6 Sea Zone
Germans attack with 1 Bomber, 2 Fighters and 2 Submarines
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 2 Submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
Germans roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 Submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
2 Fighters owned by the Germans and 1 Bomber owned by the Germans retreated
Russians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -2
Casualties for Germans: 2 Submarines
Casualties for Russians: 2 Transports
Battle in Netherlands
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks in Netherlands, round 2 : 3/8 hits, 3,17 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1,33 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 1 Elite and 4 Tanks in Netherlands, round 3 : 2/6 hits, 2,83 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Elite and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Warsaw
Germans attack with 1 Artillery, 3 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 2 : 1/7 hits, 2,50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
1 Infantry owned by the Neutral lost in Warsaw
Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 3 : 2/7 hits, 2,50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Warsaw, round 3 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks in Belgium, round 2 : 5/9 hits, 3,33 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Burgundy
Germans attack with 2 Artillerys, 4 Infantrys and 3 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Burgundy, round 2 : 3/9 hits, 3,17 expected hits
French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in East Prussia
Germans attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in East Prussia, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Russians lost in Vyborg
Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Vyborg to Oulu
2 Infantrys moved from Danzig to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
1 Bomber moved from 6 Sea Zone to Oulu
2 Stukas moved from Picardy to Lorraine
2 Infantrys moved from Bavaria to Lorraine
1 AAGun moved from Lorraine to Burgundy
1 Infantry moved from Bavaria to Lorraine
2 Artillerys and 4 Infantrys moved from Brandenburg to Bavaria
1 AAGun, 2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from Hungary to Vinnytsia
1 Tank moved from Silesia to Vinnytsia
1 Tank moved from Danzig to Vinnytsia
1 Artillery and 3 Infantrys moved from Lapland to Oulu
2 Transports moved from 43 Sea Zone to 46 Sea Zone
1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Hungary to E.Romania
1 Artillery and 1 Infantry moved from Hungary to Krakow
2 Fighters moved from 6 Sea Zone to Oulu
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
1 Artillery and 8 Infantrys moved from Bohemia to Bavaria
Place Units - Germans
1 Carrier placed in 22 Sea Zone
2 Fighters placed in 22 Sea Zone
1 Artillery and 2 Infantrys placed in Hamburg
Germans undo move 3.
3 Infantrys placed in Hamburg
2 Artillerys and 2 Infantrys placed in Rhine
2 Artillerys and 1 Infantry placed in Bavaria
Germans undo move 5.
Germans undo move 3.
1 Artillery and 2 Infantrys placed in Hamburg
1 Artillery and 2 Infantrys placed in Bavaria
5 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -0,33
Russians regular : -0,50
Germans regular : 0,17
Neutral regular : -2,33
no… no please… not a navy…
Did the battle in the North Sea rather quickly. Think I shouldn’t, but I assumed max d. Came to think afterwards that you perhaps didn’t want to lose the trannies?
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
no… no please… not a navy…
Oh, yes, baby!
given what you brought, id have chosen max d
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
But now Hisaichi is going heavy for Russia, so that should leave some respite for China, I guess?
@trulpen hopefully, china is fun when light fighters unlock
Russia is super-rich now. Wonder what you will do with all that money?
@trulpen issue now is that i cant place all inf, i HAVE to buy cool things, dont have enough factories.
Haha, luxury-problems! Buy a pack of bombers?
@trulpen at 14?? too expensive, adv. fighters are where it’s at for me
battleships in the caspian maybe a smart move, too bad i can only place 3
Wait, question, could the air attack subs for one turn?
I’m thinking that I should’ve continued the battle in the North Sea, trying to sink the des.
The sub can’t hit air. Yes, must be good. So I had 2 fig, 1 sb there. Can I roll it here? And what happens if I get 2 hits? Will the sub have been able to submerge first? Sounds logical.
@trulpen if you’re rollin on the second round, yes i could have and will submerge