@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
@trulpen completely forgot that the dutch are afterwards, sorry, working on it now 5 mins
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Anzac
1 Submarine moved from 113 Sea Zone to 114 Sea Zone
1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 114 Sea Zone
1 Fighter moved from Townsville to 114 Sea Zone
1 Infantry moved from Northern Territory to Townsville
1 Infantry moved from Queensland to Townsville
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua
3 Infantrys and 1 Tank moved from Port Moresby to West Papua
1 Infantry moved from Milne Bay to West Papua
1 Infantry moved from South New Zealand to Wellington
1 Infantry moved from North New Zealand to Wellington
4 Infantrys moved from Canberra to New South Wales
Purchase Units - Anzac
Anzac buy 3 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 AAGun moved from Port Moresby to West Papua
1 Infantry moved from Guadalcanal to New Georgia
1 Infantry moved from Bougainville to New Georgia
Place Units - Anzac
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Dutch
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 61 Sea Zone
1 Submarine moved from 67 Sea Zone to 114 Sea Zone
1 Destroyer and 1 Transport moved from 108 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from Hollandia to West Papua
1 Infantry and 1 Tank moved from Merauke to West Papua
1 Artillery moved from Java to Sumatra
2 Infantrys moved from West Borneo to Banjarmasin
1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
1 Destroyer moved from 111 Sea Zone to 66 Sea Zone
Purchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
4 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
1 Artillery moved from Lapland to N.Karelia
1 Infantry moved from Oulu to N.Karelia
1 Fighter moved from Helsinki to N.Karelia
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in N.Karelia
Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from N.Karelia to Oulu
1 Tank moved from Helsinki to Oulu
1 Infantry moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
1 Infantry moved from Kotka to Oulu
1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0,00
Russians regular : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
1 Artillery and 1 Infantry moved from W.Romania to E.Romania
1 Fighter moved from Bucharest to E.Romania
1 Tank moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Artillery
Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in E.Romania, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 Artillery in E.Romania, round 2 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Non Combat Move - Romanians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from E.Romania to Bulgaria
EDIT: 2 Infantrys moved from Bucharest to Bulgaria
Place Units - Romanians
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians regular : 0,83
Russians regular : -0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
Thai take West Borneo from Dutch
1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.French Indochina
Thai take S.French Indochina from French
1 Fighter moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Chinese lost in S.Thailand
Thai win, taking S.Thailand from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Thai from 106 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Thai to 105 Sea Zone: 1 T.Boat
EDIT: Removing units owned by Thai from 105 Sea Zone: 1 Transport
EDIT: Adding units owned by Thai to 106 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Thai regular : 0,00
These minor nations a very quick to play and actually a lot of fun!
Your minors are a lot bigger than mine though…
@trulpen the dutch vanish verry quickly
chinese are fun, arguably a major
They’re kind of in between, depending if they get crushed by Japan or not. Right now they earn about 4 times as much as each of my minors, while ANZAC earn 3 times and the Dutch 2 times more.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
3 Infantrys moved from Colombia to Venezuela
1 Infantry and 1 Tank moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Central America
1 Infantry moved from Mindanao to Samar
1 Fighter moved from Pearl Harbor to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Fighter moved from Palmyra to 91 Sea Zone
1 Bomber moved from Pearl Harbor to 91 Sea Zone
1 Fighter moved from Midway to 91 Sea Zone
1 Fighter moved from Washington to Venezuela
2 Infantrys moved from Southwest USA to W.Mexico
1 Tank moved from South Central USA to E.Mexico
1 Infantry moved from South Central USA to E.Mexico
1 Tank moved from San Francisco to E.Mexico
1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
1 Artillery moved from Southwest USA to 83 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to W.Mexico
2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 119 Sea Zone
2 Artillerys and 2 Infantrys moved from 119 Sea Zone to Peru
1 Bomber moved from South Central USA to Venezuela
1 Bomber moved from North Central USA to Venezuela
3 Infantrys moved from Washington to Northeast USA
1 Infantry moved from North Central USA to South Central USA
1 Infantry moved from Northeast USA to South Central USA
2 Transports moved from 99 Sea Zone to 83 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 83 Sea Zone
1 Destroyer moved from 74 Sea Zone to 81 Sea Zone
1 Submarine moved from 71 Sea Zone to 79 Sea Zone
1 Artillery and 1 Infantry moved from 83 Sea Zone to W.Mexico
1 Tank moved from Southwest USA to E.Mexico
1 Tank moved from San Francisco to E.Mexico
1 Tank moved from Northwest USA to W.Mexico
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Venezuela
Americans attack with 2 Bombers, 1 Fighter and 3 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Venezuela
Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 3 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 2 Bombers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Infantry
Battle in Central America
Americans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in E.Mexico
Americans attack with 1 Infantry and 4 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 4 Tanks in E.Mexico, round 2 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in W.Mexico
Americans attack with 2 Artillerys, 4 Infantrys and 1 Tank
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in W.Mexico, round 2 : 4/7 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in 91 Sea Zone
Americans attack with 1 Bomber, 2 Carriers, 3 Destroyers, 5 Fighters and 2 Submarines
Yamamoto defend with 1 Battleship and 2 Submarines
Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 Submarines in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 Carriers, 2 Destroyers and 5 Fighters in 91 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Submarines owned by the Yamamoto lost in 91 Sea Zone
Americans win with 1 Bomber, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 10
Casualties for Americans: 2 Destroyers and 1 Fighter
Casualties for Yamamoto: 1 Battleship and 2 Submarines
Battle in Peru
Americans attack with 2 Artillerys and 2 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Artillerys and 2 Infantrys in Peru, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 2 Artillerys and 1 Infantry in Peru, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 Infantry
Non Combat Move - Americans
2 Bombers and 1 Fighter moved from Venezuela to Colombia
1 AAGun moved from South Atlantic USA to South Central USA
1 AAGun moved from San Francisco to W.Mexico
1 AAGun moved from Washington to Northeast USA
1 Artillery moved from Oahu to Pearl Harbor
1 Infantry moved from Kauai to Oahu
1 Bomber moved from 91 Sea Zone to Pearl Harbor
Place Units - Americans
1 Carrier and 1 Destroyer placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 B.Transport and 1 Transport placed in 25 Sea Zone
2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Americans regular : 1.00
Neutral regular : -0.83
bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
Germans loses 0 PUs for violating Croatias neutrality.
2 Artillerys and 3 Infantrys moved from Rhine to Belgium
1 Elite moved from Rhine to Belgium
2 Submarines moved from 5 Sea Zone to 6 Sea Zone
1 Bomber moved from Hamburg to 6 Sea Zone
2 Fighters moved from Lapland to 6 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Tank moved from Denmark to Netherlands
1 Artillery and 1 Infantry moved from Danzig to East Prussia
1 Tank moved from Danzig to East Prussia
1 Infantry moved from Krakow to Vinnytsia
Germans take Vinnytsia from Russians
1 Tank moved from Hungary to Croatia
Germans take Croatia from Neutral
1 Tank moved from Croatia to W.Romania
2 Infantrys moved from Krakow to Warsaw
3 Tanks moved from Danzig to Warsaw
1 Infantry moved from Krakow to Warsaw
1 Artillery moved from Krakow to Warsaw
2 Infantrys moved from Hamburg to Netherlands
1 Fighter moved from Pomerania to Vyborg
1 Artillery moved from Denmark to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery moved from Hamburg to Netherlands
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
1 Tank moved from Languedoc to Aquitaine
Germans take Aquitaine from French
1 Tank moved from Aquitaine to Languedoc
1 Tank moved from Languedoc to Orleanais
Germans take Orleanais from French
1 Tank moved from Orleanais to Burgundy
2 Infantrys moved from Languedoc to Burgundy
2 Infantrys moved from Lorraine to Picardy
2 Stukas moved from Hamburg to Picardy
2 Artillerys moved from Lorraine to Burgundy
1 Elite moved from Hamburg to Netherlands
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
1 Infantry moved from Lorraine to Picardy
1 Tank moved from Lorraine to Netherlands
1 Tank moved from Lorraine to Belgium
2 Infantrys and 2 Tanks moved from Lorraine to Burgundy
1 Tank moved from Kufra to New Valley
Germans take New Valley from British
1 Tank moved from New Valley to Darfur
Germans take Darfur from British
Purchase Units - Germans
Germans buy 4 Artillerys, 1 Carrier, 2 Fighters and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 3 Infantrys and 2 Stukas
French defend with 1 Bunker
Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 2 : 1/5 hits, 1,83 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 3 : 3/5 hits, 1,83 expected hits
French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0,50 expected hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in 6 Sea Zone
Germans attack with 1 Bomber, 2 Fighters and 2 Submarines
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 2 Submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
Germans roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 Submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
2 Fighters owned by the Germans and 1 Bomber owned by the Germans retreated
Russians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -2
Casualties for Germans: 2 Submarines
Casualties for Russians: 2 Transports
Battle in Netherlands
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks in Netherlands, round 2 : 3/8 hits, 3,17 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1,33 expected hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 1 Elite and 4 Tanks in Netherlands, round 3 : 2/6 hits, 2,83 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Elite and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Warsaw
Germans attack with 1 Artillery, 3 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 2 : 1/7 hits, 2,50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
1 Infantry owned by the Neutral lost in Warsaw
Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 3 : 2/7 hits, 2,50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Warsaw, round 3 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks in Belgium, round 2 : 5/9 hits, 3,33 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Burgundy
Germans attack with 2 Artillerys, 4 Infantrys and 3 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Burgundy, round 2 : 3/9 hits, 3,17 expected hits
French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in East Prussia
Germans attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in East Prussia, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Russians lost in Vyborg
Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Vyborg to Oulu
2 Infantrys moved from Danzig to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
1 Bomber moved from 6 Sea Zone to Oulu
2 Stukas moved from Picardy to Lorraine
2 Infantrys moved from Bavaria to Lorraine
1 AAGun moved from Lorraine to Burgundy
1 Infantry moved from Bavaria to Lorraine
2 Artillerys and 4 Infantrys moved from Brandenburg to Bavaria
1 AAGun, 2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from Hungary to Vinnytsia
1 Tank moved from Silesia to Vinnytsia
1 Tank moved from Danzig to Vinnytsia
1 Artillery and 3 Infantrys moved from Lapland to Oulu
2 Transports moved from 43 Sea Zone to 46 Sea Zone
1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Hungary to E.Romania
1 Artillery and 1 Infantry moved from Hungary to Krakow
2 Fighters moved from 6 Sea Zone to Oulu
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
1 Artillery and 8 Infantrys moved from Bohemia to Bavaria
Place Units - Germans
1 Carrier placed in 22 Sea Zone
2 Fighters placed in 22 Sea Zone
1 Artillery and 2 Infantrys placed in Hamburg
Germans undo move 3.
3 Infantrys placed in Hamburg
2 Artillerys and 2 Infantrys placed in Rhine
2 Artillerys and 1 Infantry placed in Bavaria
Germans undo move 5.
Germans undo move 3.
1 Artillery and 2 Infantrys placed in Hamburg
1 Artillery and 2 Infantrys placed in Bavaria
5 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -0,33
Russians regular : -0,50
Germans regular : 0,17
Neutral regular : -2,33
no… no please… not a navy…
Did the battle in the North Sea rather quickly. Think I shouldn’t, but I assumed max d. Came to think afterwards that you perhaps didn’t want to lose the trannies?
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
no… no please… not a navy…
Oh, yes, baby!
given what you brought, id have chosen max d
@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
But now Hisaichi is going heavy for Russia, so that should leave some respite for China, I guess?
@trulpen hopefully, china is fun when light fighters unlock