Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Ja tak… Fuld hammer
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0,00 expected hits
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 26 to 25
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 fighter in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 bomber owned by the British lost in 95 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -19
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser and 1 tactical_bomber
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to Szechwan
1 infantry moved from West India to India
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 battleship and 1 transport moved from 119 Sea Zone to 109 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,4,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0,00
Italians regular : -0,00
British rolls : 0,00
British regular : -5,33
Se DET var snitligt:grin:
hmmm…var lige ved at hyle her i forum…men da du så skrev at det var snitligt besindede jeg mig og tænkte at det nok var meget normalt at ramme 5,33 under. Tak for info :cry:
Det glæder mig hver gang jeg kan være til hjælp med nyttig viden:innocent:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Albania to Bulgaria
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from Libya to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Celebes
1 fighter moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Activate Technology - Russians
Russians activating Rockets Advance
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 tactical_bomber moved from Karelia to 115 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Sikang to Szechwan
2 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from 115 Sea Zone to Karelia
1 aaGun moved from Novgorod to Karelia
3 fighters moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 infantry moved from Smolensk to Belarus
2 armour moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Persia
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00
Japanese regular : -1,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 6 mech_infantrys; Remaining resources: 35 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
UK_Pacific win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from New Britain to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Changing PUs for Japanese from 35 to 1
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,17
Japanese rolls : 0,00
UK_Pacific regular : 0,67
ANZAC regular : -0,83
Fik ved en fejl trykket videre fra mine køb selv om jeg ikek var færdig, derfor har jeg editeret købene ind til sidst.
mangler lige et save map
@Bjergmose okay den var der ikke før…
var det ikke den tech du droppede med japan?
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Soviet Far East to Amur
2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
Combat Hit Differential Summary :
scramble?
Nej tak,
Nej jeg købte den tur 1 og fik den ikke.
@Maxiheimer men hvorfor edited du så ipc fra 54 til 59?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Soviet Far East to Amur
2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Norway
Battle in Korea
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win, taking Norway from Germans, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier and 1 transport
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 1,00
Germans AA : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : 0,00
Fordi jeg var nødt til at fjerne en sub fra mine køb for at kunne betale den ekstra ipc for tech