#1 trulpen (X) vs WindowWasher (A) WaW


  • Means restart with proper dice and such?

  • '21 '20

    @trulpen i mean do we have to restart or can we just turn it off now and go


  • Think this first round was pretty enlightening. I can actually resign and we start a new one. If that’s ok.


  • Could set up a new game in this thread again, if we consider the first one more of a test.

  • '21 '20

    @trulpen sure, but dont bother “resigning”, this was a test game. Lets just play a new one


  • But you crushed me! :grin:

  • '21 '20

    @trulpen well, it helps that ive seen the thing before :laughing:


  • Ok, so which options should we check?

    555b942c-5a93-475e-b639-030ae0636752-image.png

  • '21 '20

    low luck off, and i guess, i dont see anything else really

  • '21 '20

    maybe neutral flyovers because it is really annoying that you can hit all neutrals but you cant fly over them, not like you’re at war. just something ive notived from my game


  • Hits repaired first on turn I think is better. Then atleast bs can be exposed.

    Also units can be destroyed. Goes for aa and factories. Is it optional?

  • '21 '20

    yes, AA is capturable

  • '21 '20

    I think thats fine, I think low luck and neutral flyovers are the only ones i see worth changing


  • Thing is, if I check it, then perhaps there’s an option to destroy those units. I wouldn’t want it to be unreservedly auto-destroy though, especially for factories.

    I’d like to push for the repair at start instead of end, or do you have a solid argument to keep it? :)

  • '21 '20

    repair at end is good. Destroy is bad, gtg


  • Another one that’s fishy, but not necessarily bad, is that units that are killed by shore bombardment can’t return fire. Actually, I think that one makes a bit of sense.

  • '21 '20

    @trulpen yeah have at it, ive really got to go now ill be late :laughing:


  • @WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:

    repair at end is good. Destroy is bad, gtg

    Ok, perhaps not solid arguments, but I’ll keep those then.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 14:26:38
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Germans
            2 Tanks moved from Bavaria to Lorraine
            6 Infantrys moved from Bavaria to Lorraine
            2 Artillerys moved from Rhine to Lorraine
            2 Tanks moved from Saxony to Lorraine
            6 Infantrys and 1 Tank moved from Rhine to Lorraine
            1 Battleship and 1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
            1 Submarine moved from 23 Sea Zone to 24 Sea Zone
            1 Bomber moved from Berlin to 24 Sea Zone
            2 Fighters moved from Hamburg to 24 Sea Zone
            1 Artillery and 4 Infantrys moved from Pomerania to Danzig
            1 Tank moved from Austria to Lorraine
            2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 43 Sea Zone
            2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry and 1 T.Boat moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Danzig
            1 Artillery moved from Bohemia to Krakow
            6 Infantrys moved from Bohemia to Krakow
            2 Artillerys and 4 Infantrys moved from Austria to Hungary
            2 Infantrys moved from Hamburg to Denmark
            1 Artillery moved from Hamburg to Denmark
            2 Stukas moved from Berlin to Denmark
            1 Tank moved from Hamburg to Denmark
            1 Tank moved from Hamburg to Lorraine
            1 Tank moved from Brandenburg to Lorraine
            1 Submarine moved from 37 Sea Zone to 34 Sea Zone
            1 Submarine moved from 36 Sea Zone to 34 Sea Zone
            1 Submarine moved from 42 Sea Zone to 31 Sea Zone
            1 Tank moved from Bohemia to Hungary
            1 Fighter moved from Bohemia to Hungary
            1 Tank moved from Bohemia to Hungary
            1 Artillery moved from Silesia to Krakow
            1 Artillery moved from Silesia to Krakow
            3 Infantrys moved from Silesia to Krakow
            2 Tanks moved from Silesia to Danzig
            1 Tank moved from Pomerania to Danzig
            1 Infantry and 1 Tank moved from East Prussia to Danzig
            1 Tank moved from Pomerania to Danzig
            1 Submarine moved from 29 Sea Zone to 31 Sea Zone
            1 Submarine moved from 27 Sea Zone to 13 Sea Zone
            1 Submarine moved from 28 Sea Zone to 13 Sea Zone
            1 Submarine moved from 16 Sea Zone to 8 Sea Zone
            1 Submarine moved from 15 Sea Zone to 8 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 Elites and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Danzig
                Germans attack with 1 Artillery, 6 Infantrys and 5 Tanks
                Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 6 Infantrys and 5 Tanks in Danzig, round 2 : 4/12 hits, 4,00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/4 hits, 1,67 expected hits
                    2 Infantrys owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Danzig
                    Germans roll dice for 1 Artillery, 4 Infantrys and 5 Tanks in Danzig, round 3 : 3/10 hits, 3,67 expected hits
                    Neutral roll dice for 1 Bunker in Danzig, round 3 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Danzig
                Germans loses 0 PUs for violating Danzigs neutrality.
                Germans win, taking Danzig from Neutral with 1 Artillery, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 9
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Hungary
                Germans attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in Hungary, round 2 : 5/9 hits, 3,00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary
                Germans loses 0 PUs for violating Hungarys neutrality.
                Germans win, taking Hungary from Neutral with 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 24 Sea Zone
                Germans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters and 1 Submarine
                Russians defend with 1 Destroyer, 2 Submarines and 1 Transport
                    Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                    1 Submarine owned by the Germans, 1 Transport owned by the Russians and 2 Submarines owned by the Russians lost in 24 Sea Zone
                    Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Russians lost in 24 Sea Zone
                Germans win with 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 21
                Casualties for Germans: 1 Submarine
                Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport
            Battle in Krakow
                Germans attack with 3 Artillerys and 9 Infantrys
                Neutral defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 3 Artillerys and 9 Infantrys in Krakow, round 2 : 3/12 hits, 3,00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 2/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Krakow
                Germans loses 0 PUs for violating Krakows neutrality.
                Germans win, taking Krakow from Neutral with 3 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Denmark
                Germans attack with 1 Artillery, 2 Infantrys, 2 Stukas and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 2 Infantrys, 2 Stukas and 1 Tank in Denmark, round 2 : 2/6 hits, 2,50 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Denmark
                    Germans roll dice for 1 Artillery, 2 Stukas and 1 Tank in Denmark, round 3 : 2/4 hits, 1,83 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 1 Artillery, 2 Stukas and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Languedoc
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Languedoc, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in 31 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Cruiser
                    Germans roll dice for 2 Submarines in 31 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 Submarines in 31 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Cruiser in 31 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 Submarines in 31 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 Cruiser owned by the British lost in 31 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 Cruiser
            Battle in 13 Sea Zone
                Germans attack with 2 Submarines
                Americans defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Submarines in 13 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    Germans roll dice for 2 Submarines in 13 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the Americans lost in 13 Sea Zone
                    Germans roll dice for 2 Submarines in 13 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 Destroyer in 13 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Germans lost in 13 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Destroyer and 1 Transport
                Casualties for Germans: 1 Submarine
            Battle in 34 Sea Zone
                Germans attack with 2 Submarines
                French defend with 1 Transport
                    Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 Transport owned by the French lost in 34 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for French: 1 Transport
            Battle in 8 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the British lost in 8 Sea Zone
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 8 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Destroyer and 1 Transport
                Casualties for Germans: 1 Submarine
            Battle in Lorraine
                Germans attack with 2 Artillerys, 12 Infantrys and 8 Tanks
                French defend with 3 Bunkers, 3 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys, 12 Infantrys and 8 Tanks in Lorraine, round 2 : 6/22 hits, 7,00 expected hits
                Units damaged: 3 Bunkers owned by the French
                    French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 4/7 hits, 3,00 expected hits
                    4 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine
                    Germans roll dice for 2 Artillerys, 8 Infantrys and 8 Tanks in Lorraine, round 3 : 2/18 hits, 6,33 expected hits
                    French roll dice for 3 Bunkers and 1 Tank in Lorraine, round 3 : 2/4 hits, 2,00 expected hits
                    2 Bunkers owned by the French and 2 Infantrys owned by the Germans lost in Lorraine
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 8 Tanks in Lorraine, round 4 : 5/16 hits, 6,00 expected hits
                    French roll dice for 1 Bunker and 1 Tank in Lorraine, round 4 : 1/2 hits, 1,00 expected hits
                    1 Bunker owned by the French, 1 Tank owned by the French and 1 Infantry owned by the Germans lost in Lorraine
                Germans win, taking Lorraine from French with 2 Artillerys, 5 Infantrys and 8 Tanks remaining. Battle score for attacker is 15
                Casualties for Germans: 7 Infantrys
                Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            1 AAGun moved from Bavaria to Lorraine
            6 Infantrys moved from Brandenburg to Bohemia
            2 Infantrys moved from Saxony to Rhine
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
            1 Fighter moved from 24 Sea Zone to Lapland
            1 Bomber moved from 24 Sea Zone to Hamburg
            2 Infantrys moved from Hamburg to 22 Sea Zone
            2 Infantrys and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Fighter moved from 24 Sea Zone to Lapland
            1 Submarine moved from 4 Sea Zone to 5 Sea Zone
            1 Submarine moved from 3 Sea Zone to 5 Sea Zone
            1 AAGun moved from Bohemia to Krakow
            1 Fighter moved from Hungary to Pomerania
            1 Tank moved from Berlin to Silesia
            2 Stukas moved from Denmark to Hamburg
            2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg
            2 Infantrys moved from El Agheila to Kufra
            1 Tank moved from El Agheila to Kufra
            1 Tank moved from El Agheila to Kufra
            1 Destroyer moved from 44 Sea Zone to 43 Sea Zone
    
        Place Units - Germans
            2 Artillerys and 2 Elites placed in Rhine
            1 Artillery and 2 Infantrys placed in Bavaria
            1 Artillery and 5 Infantrys placed in Hamburg
            Germans undo move 1.
            Germans undo move 2.
            1 Artillery, 1 Elite and 4 Infantrys placed in Hamburg
            2 Artillerys, 1 Elite and 1 Infantry placed in Rhine
            Germans undo move 1.
            Germans undo move 2.
            3 Artillerys and 1 Elite placed in Rhine
            3 Infantrys placed in Bavaria
            3 Infantrys placed in Bohemia
            Germans undo move 4.
            Germans undo move 2.
            1 Artillery and 2 Infantrys placed in Bohemia
            2 Artillerys, 1 Elite and 1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    French regular : 0,67
    Russians regular : 0,50
    Germans regular : -4,33
    British regular : -0,83
    Neutral regular : 3,33
    

    Savegame

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