@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 BM3 Dawg (allies+18) vs Majikforce (axis)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 2 armour and 1 mech_infantry moved from Rostov to Samara Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Samara Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 2 artilleries and 1 infantry moved from Bulgaria to Romania 1 artillery moved from Southern Italy to Northern Italy 2 fighters moved from Gibraltar to 92 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to France 1 bomber moved from 96 Sea Zone to Western Germany Place Units - Italians 1 submarine placed in 95 Sea Zone 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 British regular : -2.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 2 armour and 1 mech_infantry moved from Rostov to Samara Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Samara Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 2 artilleries and 1 infantry moved from Bulgaria to Romania 1 artillery moved from Southern Italy to Northern Italy 2 fighters moved from Gibraltar to 92 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to France 1 bomber moved from 96 Sea Zone to Western Germany Place Units - Italians 1 submarine placed in 95 Sea Zone 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 British regular : -2.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Sumatra Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Sumatra Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 cruiser, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 91 Sea Zone to 82 Sea Zone 2 armour and 1 mech_infantry moved from Novgorod to Vologda Germans take Archangel from Russians 5 armour and 4 mech_infantrys moved from Volgograd to Vologda 4 mech_infantrys moved from Bryansk to Vologda 4 infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Western Germany to Tambov 8 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Ukraine to Bryansk 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 marine moved from Western Germany to 112 Sea Zone 1 bomber moved from Holland Belgium to Scotland 1 bomber moved from Western Germany to Scotland 1 artillery, 1 marine and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 marine moved from 111 Sea Zone to Scotland Combat - Germans Battle in 82 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 82 Sea Zone Germans win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Scotland Germans attack with 1 artillery, 2 bombers and 1 marine British defend with 1 airfield, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers and 1 marine in Scotland, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Scotland 2 bombers owned by the Germans retreated British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery and 1 marine Casualties for British: 2 infantry Battle in Vologda Germans attack with 7 armour and 9 mech_infantrys Russians defend with 2 aaGuns and 11 infantry Germans roll dice for 7 armour and 9 mech_infantrys in Vologda, round 2 : 6/16 hits, 5.00 expected hits Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 3/11 hits, 3.67 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 7 armour and 6 mech_infantrys in Vologda, round 3 : 0/13 hits, 4.50 expected hits Russians roll dice for 7 infantry in Vologda, round 3 : 4/7 hits, 2.33 expected hits 4 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.83 expected hits Russians roll dice for 7 infantry in Vologda, round 4 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda 7 armour owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 9 mech_infantrys Casualties for Russians: 2 aaGuns and 8 infantry Battle in Tambov Germans attack with 1 bomber, 4 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 2 bombers moved from Scotland to Western Germany 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Morocco to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium Place Units - Germans 1 cruiser and 1 transport placed in 112 Sea Zone 3 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -2.67 British regular : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Samara 5 infantry moved from Novosibirsk to Samara 2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 artillery moved from Russia to Tambov Combat - Russians Battle in Samara Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 2.17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -1.00 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Java to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone 2 destroyers moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 artilleries, 2 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 armour moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 armour moved from Sikang to Kweichow 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 14 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 4 armour moved from Jehol to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 2 artilleries and 4 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in India 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Scotland to United Kingdom 3 armour moved from Persia to West India 3 fighters moved from Northwest Persia to West India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 3 armour moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia 2 tactical_bombers moved from Iraq to West India 3 artilleries moved from Trans-Jordan to Egypt 4 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 British collect 33 PUs (6 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 3 infantry moved from Central United States to Eastern United States 1 infantry moved from Algeria to Morocco Americans take Morocco from Italians 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco Combat - Americans Battle in Midway Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 24 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Scotland to United Kingdom 3 armour moved from Persia to West India 3 fighters moved from Northwest Persia to West India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 3 armour moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia 2 tactical_bombers moved from Iraq to West India 3 artilleries moved from Trans-Jordan to Egypt 4 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 British collect 33 PUs (6 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 4 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 4 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 92 Sea Zone to Malta 1 submarine moved from 96 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Italians attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine in United Kingdom, round 2 : 3/9 hits, 3.17 expected hits British roll dice for 5 aaGuns, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/10 hits, 3.33 expected hits 5 aaGuns owned by the British and 4 infantry owned by the Italians lost in United Kingdom Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 marine in United Kingdom, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.33 expected hits 2 infantry owned by the French, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in United Kingdom Italians roll dice for 1 bomber, 1 fighter and 1 marine in United Kingdom, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 6 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/7 hits, 2.33 expected hits 1 marine owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in United Kingdom 1 bomber owned by the Italians retreated British win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 marine Casualties for British: 5 aaGuns and 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from United Kingdom to France 2 fighters moved from Malta to 96 Sea Zone 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 submarines placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British AA : -0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Battle in United Kingdom Germans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.33 expected hits British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 5 infantry and 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 bomber moved from Tambov to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 7 armour moved from Archangel to Bryansk 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 92 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Russia to Vologda 1 armour moved from Sakha to Soviet Far East Russians take Siberia from Japanese Russians take Soviet Far East from Japanese 3 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 3 infantry moved from Samara to Novosibirsk 3 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Shensi 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to Shensi Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Hopei 1 aaGun moved from Kweichow to Hopei 2 mech_infantrys moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 12 infantry moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hopei 3 armour and 3 mech_infantrys moved from Kweichow to Hopei 2 armour moved from Kweichow to Hopei 1 armour moved from Kweichow to Burma 1 infantry moved from Hunan to Anhwe 3 mech_infantrys moved from French Indo China to Hunan 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 carrier and 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 battleship, 3 destroyers, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 25 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 submarines placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in India Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.00
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@majikforce your win. should have called it all ready. sorry about that. G.G.
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@dawgoneit GG. No worries.
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@majikforce another?