Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 airfield, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from Americans
3 mech_infantrys moved from Bulgaria to Turkey
9 fighters moved from Bulgaria to Turkey
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Americans
13 artilleries and 28 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
Combat - Germans
Battle in Turkey
Germans attack with 9 fighters and 3 mech_infantrys
British defend with 1 infantry; Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
Americans roll AA dice in Turkey : 0/3 hits, 0,50 expected hits
Germans roll dice for 9 fighters and 3 mech_infantrys in Turkey, round 2 : 3/12 hits, 5,00 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Turkey, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Turkey
Germans roll dice for 9 fighters and 3 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,00 expected hits
Americans roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Turkey
Germans win, taking Turkey from Americans with 9 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 13 artilleries, 1 fighter and 28 infantry
Americans defend with 2 infantry
Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Karelia, round 2 : 9/42 hits, 11,67 expected hits
Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 13 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
4 artilleries and 19 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Germany
5 fighters moved from Bulgaria to Germany
1 fighter moved from Karelia to Novgorod
9 fighters moved from Turkey to Volgograd
Place Units - Germans
1 airfield placed in Germany
1 fighter and 1 tactical_bomber placed in Germany
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Americans AA : -0,50
Germans regular : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 airfield, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Germans take Greater Southern Germany from Americans
3 mech_infantrys moved from Bulgaria to Turkey
9 fighters moved from Bulgaria to Turkey
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Americans
13 artilleries and 28 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
Combat - Germans
Battle in Turkey
Germans attack with 9 fighters and 3 mech_infantrys
British defend with 1 infantry; Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
Americans roll AA dice in Turkey : 0/3 hits, 0,50 expected hits
Germans roll dice for 9 fighters and 3 mech_infantrys in Turkey, round 2 : 3/12 hits, 5,00 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Turkey, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Turkey
Germans roll dice for 9 fighters and 3 mech_infantrys in Turkey, round 3 : 5/12 hits, 5,00 expected hits
Americans roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Turkey
Germans win, taking Turkey from Americans with 9 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 13 artilleries, 1 fighter and 28 infantry
Americans defend with 2 infantry
Germans roll dice for 13 artilleries, 1 fighter and 28 infantry in Karelia, round 2 : 9/42 hits, 11,67 expected hits
Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 13 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
4 artilleries and 19 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Germany
5 fighters moved from Bulgaria to Germany
1 fighter moved from Karelia to Novgorod
9 fighters moved from Turkey to Volgograd
Place Units - Germans
1 airfield placed in Germany
1 fighter and 1 tactical_bomber placed in Germany
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Americans AA : -0,50
Germans regular : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Combat Move - Russians
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Greater Southern Germany
Combat - Russians
Battle in Greater Southern Germany
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Western Germany
1 infantry moved from Switzerland to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 artilleries and 11 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
6 carriers moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Philippines
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
9 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 fighter moved from India to 37 Sea Zone
2 infantry moved from Shan State to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Volgograd to India
2 infantry moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Afghanistan
2 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
4 fighters placed in Japan
1 factory_minor placed in Persia
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,50
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
first half of the game, you guys spammed inf… now it’s our turn to spam :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 aaGun
EDIT: Adding units owned by Americans to Finland: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@axis-dominion said in TT Pejones (X) vs adam-dominion (A+16) BM3:
first half of the game, you guys spammed inf… now it’s our turn to spam :)
Don’t see your move, but I have a hunch…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 108 PUs;
Americans buy 1 factory_minor, 22 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Caucasus to Turkey
1 fighter moved from Iraq to Turkey
1 tactical_bomber moved from Western Germany to Turkey
2 fighters moved from Western Germany to Turkey
1 bomber moved from Morocco to Turkey
1 bomber moved from Caucasus to Persia
2 fighters moved from Western Germany to Turkey
1 fighter moved from Western Germany to Vyborg
1 fighter moved from Western Germany to Vyborg
1 infantry moved from Finland to Vyborg
1 bomber moved from Norway to Vyborg
2 fighters moved from 91 Sea Zone to Venezuela
1 marine moved from Spain to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 91 Sea Zone to 89 Sea Zone
1 infantry, 2 marines and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
2 infantry moved from Iraq to Saudi Arabia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
2 fighters moved from Caucasus to Saudi Arabia
5 fighters moved from Caucasus to Persia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Rio de Oro
Combat - Americans
Air Battle in Persia
Americans attacks with 6 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Japanese roll AA dice in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Manchuria
Battle in Rio de Oro
Battle in Guam
Battle in Iwo Jima
Battle in Korea
Battle in Saudi Arabia
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 3/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Manchuria from Japanese, taking Rio de Oro from Neutral_True, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Korea from Japanese, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Venezuela
Americans attack with 2 fighters, 1 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Venezuela, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 fighters, 1 infantry, 2 marines and 2 mech_infantrys in Venezuela, round 2 : 4/7 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 2 fighters, 2 marines and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 2 : 2/10 hits, 4.33 expected hits
Germans roll dice for 3 mech_infantrys in Turkey, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Turkey
Americans roll dice for 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 3 : 1/8 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
Americans win, taking Turkey from Germans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Vyborg
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
5 fighters moved from Persia to Caucasus
1 bomber moved from Turkey to Caucasus
2 fighters moved from Saudi Arabia to Iraq
5 fighters and 1 tactical_bomber moved from Turkey to Caucasus
3 fighters moved from Western Germany to Iraq
1 bomber and 2 fighters moved from Vyborg to Finland
3 infantry moved from Sweden to Finland
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Norway to Finland
3 infantry moved from Norway to Finland
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 64 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Venezuela to British Guiana
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
17 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 17 Sea Zone to 6 Sea Zone
3 marines moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
14 carriers, 1 destroyer and 5 fighters moved from 33 Sea Zone to 6 Sea Zone
4 tactical_bombers moved from Caroline Islands to 6 Sea Zone
1 armour moved from Southern France to Western Germany
Place Units - Americans
1 factory_minor placed in Spain
1 infantry and 2 mech_infantrys placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Denmark
3 infantry placed in Norway
3 infantry placed in Sweden
3 infantry placed in Finland
3 infantry placed in Caucasus
3 infantry placed in Iraq
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 aaGun
EDIT: Adding units owned by Americans to Finland: 1 aaGun
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 55 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Caucasus to Rostov
10 fighters moved from Caucasus to Rostov
Combat - British
Battle in Sicily
Battle in Rostov
British attack with 10 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 10 fighters and 1 infantry in Rostov, round 2 : 7/11 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Sicily from Italians, taking Rostov from Japanese with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Portugal to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Finland
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
10 fighters moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
1 fighter moved from Western Germany to Iraq
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Southern Italy
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4.50
Japanese regular : -0.33
Japanese AA : 0.83
Germans regular : 0.33
Neutral_True regular : 1.00
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Combat Move - Italians
1 mech_infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Germany to Turkey
1 fighter moved from Germany to Turkey
1 artillery moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Greater Southern Germany
Combat - Italians
Battle in Turkey
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Turkey
Italians win, taking Turkey from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Greater Southern Germany, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 fighters in Greater Southern Germany, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greater Southern Germany to Germany
2 fighters and 1 tactical_bomber moved from Turkey to Greece
6 infantry moved from Bulgaria to Greece
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,50
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Shantung
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Shantung from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 33 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Shantung
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Shantung from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 33 Sea Zone to 19 Sea Zone
5 fighters moved from 6 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Norway to Finland
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Germany: 1 fighter
EDIT: Adding units owned by ANZAC to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
edited fig to rome. plz use latest
Sure thing, will do!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Rostov
9 fighters moved from Volgograd to Rostov
2 fighters moved from Germany to Vyborg
1 fighter moved from Novgorod to Vyborg
1 infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Rostov
Germans attack with 9 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 9 fighters and 1 infantry in Rostov, round 2 : 3/10 hits, 4,67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vyborg
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Vyborg, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Vyborg to Novgorod
13 artilleries and 26 infantry moved from Karelia to Novgorod
9 fighters moved from Rostov to Greece
11 armour, 4 artilleries, 19 infantry and 16 mech_infantrys moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Bulgaria
5 fighters and 1 tactical_bomber moved from Germany to Greece
Place Units - Germans
3 artilleries placed in Volgograd
2 infantry placed in Novgorod
1 fighter and 3 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -2,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Combat Move - Russians
1 infantry moved from Western Germany to Greater Southern Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Greater Southern Germany
Combat - Russians
Battle in Greater Southern Germany
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
Must apologise in advance since I am out travelling with work and have a lot on my plate. Will play asap.
@Pejon_88 said in TT Pejones (X) vs adam-dominion (A+16) BM3:
Must apologise in advance since I am out travelling with work and have a lot on my plate. Will play asap.
no worries, thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 7 infantry, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Shantung
2 fighters moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Shantung
1 fighter moved from Philippines to Guam
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 fighters moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Battle in Solomon Islands
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Paulau Island from Americans, taking Solomon Islands from ANZAC with 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the Americans and 2 submarines owned by the ANZAC submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Guam, round 2 : 6/9 hits, 4,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shantung, round 2 : 4/9 hits, 4,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shantung
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 battleship, 11 carriers, 2 cruisers, 5 destroyers and 15 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
3 fighters moved from 21 Sea Zone to Japan
1 marine moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 37 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from Guam to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Shantung to 19 Sea Zone
9 fighters and 3 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from Afghanistan to Persia
1 infantry moved from Afghanistan to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 fighter moved from Persia to India
1 bomber moved from India to Yunnan
1 bomber moved from Yunnan to Szechwan
Place Units - Japanese
4 tactical_bombers placed in Japan
1 armour and 2 infantry placed in India
3 artilleries placed in Persia
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,6,6,1,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5,1,2,1,3,1,3,2,3,4,5,3,6,3,6,5,1,4,5,3,5,2,4,6,1,2,6,4,2,4,1,3,6,2,5,2,2,4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Japanese collect 50 PUs (15 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -1,33
Japanese regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :