tanios (x) vs DannyDuck716 (allies +17) BM3


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 18 artilleries, 3 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            1 armour and 3 mech_infantrys moved from Tambov to Russia
            2 armour and 1 mech_infantry moved from Volgograd to Russia
            3 armour and 2 mech_infantrys moved from Smolensk to Russia
            4 bombers and 3 tactical_bombers moved from Novgorod to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 12 armour, 18 artilleries, 4 bombers, 3 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers
                British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter and 51 infantry
                    Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/87 hits, 30.17 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 6 fighters, 51 infantry and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 26.33 expected hits
                    29 infantry owned by the Russians, 25 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 20 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 31/62 hits, 26.00 expected hits
                    Russians roll dice for 1 armour, 13 artilleries, 6 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/43 hits, 16.67 expected hits
                    22 infantry owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 11 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 20/46 hits, 21.00 expected hits
                    Russians roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits, 6.33 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 fighters owned by the British lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 7 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 137
                Casualties for Germans: 11 artilleries, 1 fighter, 25 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter and 51 infantry
                Casualties for British: 5 fighters and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Novgorod
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Tambov to Volgograd
            4 bombers moved from Russia to Novgorod
            2 fighters and 6 tactical_bombers moved from Russia to Ukraine
            1 infantry moved from Western Germany to France
            1 destroyer moved from 105 Sea Zone to 113 Sea Zone
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 mech_infantry placed in Volgograd
            3 armour placed in Ukraine
            3 bombers placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,3,3
            Germans collect 56 PUs (2 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.33
    Germans regular : 6.83
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Jehol to 34 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 20 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 20 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 20 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    2 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits
                    4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship and 1 bomber in 20 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 20 Sea Zone
                    3 transports owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 battleship and 1 bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
                Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to Kiangsu
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 bomber moved from 20 Sea Zone to Kiangsu
            1 mech_infantry moved from Hopei to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Hopei to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from 35 Sea Zone to Hainan
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            2 fighters placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3
            Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios scramble in SZ 6?


  • @tanios also going to need to know kamikazes

  • '20

    @DannyDuck716 no scramble and no kamikazes.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 battleship and 1 transport placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 artilleries and 3 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 battleship and 1 transport placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 artilleries and 3 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Egypt to Caucasus
            2 fighters moved from Persia to Caucasus
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from India to Sumatra
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Hainan
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Hainan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Shan State to India
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Sumatra
                British attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hainan
                British attack with 1 armour, 1 infantry and 1 marine
                Japanese defend with 1 fighter
                    British roll dice for 1 cruiser in Hainan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 marine in Hainan, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hainan
                British win, taking Hainan from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Caucasus
                British attack with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 7/23 hits, 8.17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Burma to Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 artilleries and 4 infantry moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from India to West India
            1 infantry moved from India to West India
            1 aaGun moved from India to West India
            1 aaGun moved from Burma to India
            1 bomber moved from Sumatra to India
            1 aaGun moved from Hunan to Kiangsi
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
            UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Some Units in Malaya change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.17
    Italians regular : -0.50
    Japanese regular : 1.83
    British regular : -1.00
    

    Savegame


  • @tanios Im really happy with the way Japan is falling but I’m so pissed that I lost Russia by being an idiot thinking I could retake Leningrad.

  • '20

    @DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.


  • @tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.

  • '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novosibirsk to Kansu
                  Italians take Kansu from Chinese
            1 armour moved from Kansu to Tsinghai
                  Italians take Tsinghai from Chinese
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Rostov to Volgograd
            4 fighters moved from Kazakhstan to Greece
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5
            Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Java
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in 20 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 battleship
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Java
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in 20 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 battleship
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.17
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 mech_infantry moved from Russia to Rostov
            7 artilleries moved from Russia to Tambov
            12 armour and 10 mech_infantrys moved from Russia to Volgograd
            3 armour moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Ukraine to Germany
            1 tactical_bomber moved from Ukraine to Volgograd
            7 bombers moved from Novgorod to Western Germany
            1 infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            2 artilleries and 1 infantry moved from France to Western Germany
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            2 carriers and 5 transports placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 artillery placed in Western Germany
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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