Forgot to say this. I’ll make sure to ask in the future.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 18 artilleries, 3 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 armour and 3 mech_infantrys moved from Tambov to Russia 2 armour and 1 mech_infantry moved from Volgograd to Russia 3 armour and 2 mech_infantrys moved from Smolensk to Russia 4 bombers and 3 tactical_bombers moved from Novgorod to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in Russia Germans attack with 12 armour, 18 artilleries, 4 bombers, 3 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter and 51 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/87 hits, 30.17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 6 fighters, 51 infantry and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 26.33 expected hits 29 infantry owned by the Russians, 25 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 20 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 31/62 hits, 26.00 expected hits Russians roll dice for 1 armour, 13 artilleries, 6 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/43 hits, 16.67 expected hits 22 infantry owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 11 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 20/46 hits, 21.00 expected hits Russians roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits, 6.33 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 fighters owned by the British lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 7 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 137 Casualties for Germans: 11 artilleries, 1 fighter, 25 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter and 51 infantry Casualties for British: 5 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Tambov to Volgograd 4 bombers moved from Russia to Novgorod 2 fighters and 6 tactical_bombers moved from Russia to Ukraine 1 infantry moved from Western Germany to France 1 destroyer moved from 105 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 artilleries and 1 mech_infantry placed in Volgograd 3 armour placed in Ukraine 3 bombers placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,3,3 Germans collect 56 PUs (2 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -4.33 Germans regular : 6.83 Russians AA : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Jehol to 34 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 bomber and 1 fighter moved from Jehol to 20 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 20 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/8 hits, 4.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship and 1 bomber in 20 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 20 Sea Zone 3 transports owned by the Americans lost in 20 Sea Zone Japanese win with 1 battleship and 1 bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Kiangsu 1 bomber moved from 34 Sea Zone to Kiangsu 1 bomber moved from 20 Sea Zone to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hopei to Anhwe 2 infantry moved from Manchuria to Jehol 1 fighter moved from 35 Sea Zone to Hainan Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 2 fighters placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3 Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.00
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@tanios scramble in SZ 6?
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@tanios also going to need to know kamikazes
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@DannyDuck716 no scramble and no kamikazes.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 2 fighters moved from Persia to Caucasus 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Hainan 1 marine moved from Malaya to 37 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Shan State to India 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Sumatra British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Hainan British attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 fighter British roll dice for 1 cruiser in Hainan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 marine in Hainan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hainan British win, taking Hainan from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Caucasus British attack with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys Italians defend with 1 armour British roll dice for 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 7/23 hits, 8.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 2 fighters and 2 tactical_bombers moved from Burma to Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from India to West India 1 infantry moved from India to West India 1 aaGun moved from India to West India 1 aaGun moved from Burma to India 1 bomber moved from Sumatra to India 1 aaGun moved from Hunan to Kiangsi Place Units - British 3 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 2 mech_infantrys Some Units in Malaya change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Italians regular : -0.50 Japanese regular : 1.83 British regular : -1.00
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@tanios Im really happy with the way Japan is falling but I’m so pissed that I lost Russia by being an idiot thinking I could retake Leningrad.
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@DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.
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@tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Volgograd 4 fighters moved from Kazakhstan to Greece 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5 Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Evenkiyskiy to Timguska Germans take Timguska from Russians Combat - Germans Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Russia to Rostov 7 artilleries moved from Russia to Tambov 12 armour and 10 mech_infantrys moved from Russia to Volgograd 3 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Ukraine to Germany 1 tactical_bomber moved from Ukraine to Volgograd 7 bombers moved from Novgorod to Western Germany 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 2 carriers and 5 transports placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 artillery placed in Western Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :