Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 armour moved from Eastern Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
10 artilleries and 20 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
6 infantry moved from Novosibirsk to Chinghai
1 armour moved from Chinghai to Caucasus
2 armour moved from India to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
10 infantry moved from India to Persia
1 armour moved from Russia to Eastern Ukraine
1 aaGun moved from Eastern Ukraine to East Poland
1 armour moved from Karelia S.S.R. to Eastern Ukraine
Place Units - Russians
1 armour placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
4 infantry moved from Ningxia to Chinghai
3 fighters moved from Hupeh to Chinghai
2 fighters moved from Burma to Chinghai
2 bombers moved from Japan to Chinghai
1 infantry moved from Burma to India
Japanese take India from British
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
Combat - Japanese
Battle in Chinghai
Japanese attack with 2 bombers, 5 fighters and 5 infantry
Chinese defend with 1 fighter and 2 infantry; Russians defend with 8 infantry
Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Chinghai, round 2 : 5/12 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Chinghai, round 2 : 3/11 hits, 4.00 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 2 bombers, 5 fighters and 2 infantry in Chinghai, round 3 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Chinghai, round 3 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 bombers and 5 fighters in Chinghai, round 4 : 2/7 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Chinghai, round 4 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 2 bombers and 4 fighters in Chinghai, round 5 : 2/6 hits, 3.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 5 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Chinghai
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 5 infantry
Casualties for Russians: 8 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
3 fighters moved from Chinghai to Yunnan
2 bombers moved from Chinghai to Sikang
1 artillery and 2 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Ningxia
1 armour moved from Yunnan to Ningxia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Manchuria to Stanovoj Chrebet
2 armour moved from French Indo-China Thailand to 37 Sea Zone
2 infantry moved from Burma to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
1 fighter moved from Egypt to Anglo-Egypt Sudan
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
1 battleship and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 36 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from 38 Sea Zone to 62 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
9 infantry moved from Burma to India
2 artilleries moved from Burma to India
Place Units - Japanese
3 infantry placed in Manchuria
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
2 transports placed in 38 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 3 infantry and 3 transports
EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 2 infantry
EDIT: Adding units owned by Japanese to 34 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : -5.00
okay. well, the armor from Yunan was supposed to be in on that attack… sigh Sorry, don’t know why I forgot to do that. If you accept, I will offer my concession.
whaaaat? I thought you were kicking out butts…
you’re probably playing like 6 games at once arent you? meanwhile I’m all obsessing over this one game…
Allies are pulling more $ off the board. The TUV is nearly equal. That Chinghai battle should have had the tank and even with those dice the outcome would have been much different.
I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…
^ Best comment/answer ever lol. Thanks and you too man. Of course, I’d love to stack as many games as you have the patience for. So I’m down for that.
Honestly, you “stole a march” on me with the NW Europe can opener. Never again btw ;) so you guys earned it. The the TUV and IPC are in your favor.
As regards to this game, the intent was always to have that armor in on the attack. I feel weird continuing on that error. Like its someone else’s game now. I still feel you guys ‘have the weather gauge’ but if you wanted to continue for funzies, then I would prefer to redo that battle. Otherwise, I’m down to take it from the top.
Oh and for the record, I’m just running one other anniversary game at the moment. ('41 of course) =)
That sucks about the missed tank. I’d be ok with a redo, although if the dice swung wildly, it would be hard to swallow. Maybe average odds on the battle, rather than dice? Maybe that sounds lame. I know Colonel Sanders has been itching for a redo, and a new game, but if we can save this one, I’ll keep playing.
You’re right about the swing. That’s not fair. If we continue with this, let me kill that tank and resurrect a fighter?
I’m still leaning towards a redo though. What do you think Colonel?
You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.
Sounds legit. =) just edit out the tank and the fighter would have had to land in Sikang (only 1 movement remaining)
@Colonel_Sanders I think you misinterpreted my “redo” in relation to the battle. I meant “redo” as regards to a fresh game.
that’s my bad… I should have been more clear
well once again the program froze on me- during noncombat move calculations. sorry- it should be pretty believable hopefully that i spent all my money on ground units…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Non Combat Move - British
3 artilleries moved from United Kingdom to 7 Sea Zone
4 infantry moved from United Kingdom to 7 Sea Zone
3 artilleries and 4 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 bomber moved from United Kingdom to France
1 fighter moved from Eastern Ukraine to France
4 armour moved from Belgian Congo to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
1 aaGun moved from Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from French Equatorial Africa to 28 Sea Zone
1 fighter moved from 28 Sea Zone to Union of South Africa
1 infantry moved from Midway to 57 Sea Zone
1 artillery moved from Midway to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
1 destroyer moved from 57 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ningxia: 1 armour
EDIT: Adding units owned by Japanese to Sikang: 1 fighter
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 7
EDIT: Turning off Edit Mode
1 armour and 7 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Egypt to Bulgaria Romania
2 infantry moved from Poland to Bulgaria Romania
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 6 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 0/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 1/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Bulgaria Romania to Balkans
1 armour moved from Poland to Germany
2 infantry moved from Germany to Balkans
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 38 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 38 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 destroyers moved from 57 Sea Zone to 46 Sea Zone
1 submarine moved from 57 Sea Zone to 46 Sea Zone
1 submarine moved from 64 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 aaGun moved from Eastern Canada to 9 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
1 aaGun moved from 7 Sea Zone to United Kingdom
2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries moved from Norway to 6 Sea Zone
2 infantry moved from Norway to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to France
2 artilleries moved from 7 Sea Zone to France
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 56 Sea Zone to 9 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Norway
2 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 21 PUs; 0 techTokens;
Germans buy 4 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
2 fighters moved from Germany to Baltic States
1 infantry moved from Germany to Northwestern Europe
2 fighters moved from Germany to Northwestern Europe
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Americans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Northwestern Europe
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Northwestern Europe to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from Baltic States to Germany
1 armour moved from Germany to Italy
3 artilleries and 17 infantry moved from Poland to Germany
Place Units - Germans
4 armour placed in Germany
Turn Complete - Germans
Germans collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -0.33
Germans regular : -0.50
British regular : 0.33