The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)


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  • '20 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 23 PUs; 0 techTokens; 
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Eastern Ukraine to Bulgaria Romania
                  Russians take Bulgaria Romania from Germans
            10 artilleries and 20 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
            6 infantry moved from Novosibirsk to Chinghai
            1 armour moved from Chinghai to Caucasus
            2 armour moved from India to Caucasus
            1 infantry moved from Persia to Kazakh S.S.R.
            10 infantry moved from India to Persia
            1 armour moved from Russia to Eastern Ukraine
            1 aaGun moved from Eastern Ukraine to East Poland
            1 armour moved from Karelia S.S.R. to Eastern Ukraine
    
        Place Units - Russians
            1 armour placed in Caucasus
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Chinghai
            4 infantry moved from Ningxia to Chinghai
            3 fighters moved from Hupeh to Chinghai
            2 fighters moved from Burma to Chinghai
            2 bombers moved from Japan to Chinghai
            1 infantry moved from Burma to India
                  Japanese take India from British
            2 infantry moved from French Indo-China Thailand to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Italian Africa
                  Japanese take Italian Africa from British
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 bombers, 5 fighters and 5 infantry
                Chinese defend with 1 fighter and 2 infantry; Russians defend with 8 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Chinghai, round 2 : 5/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Chinghai, round 2 : 3/11 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 bombers, 5 fighters and 2 infantry in Chinghai, round 3 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Chinghai, round 3 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 2 bombers and 5 fighters in Chinghai, round 4 : 2/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Chinghai, round 4 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 bombers and 4 fighters in Chinghai, round 5 : 2/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 5 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Chinghai
                Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 fighters and 5 infantry
                Casualties for Russians: 8 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Chinghai to Yunnan
            2 bombers moved from Chinghai to Sikang
            1 artillery and 2 infantry moved from Suiyuan to Ningxia
            1 infantry moved from Hupeh to Ningxia
            1 armour moved from Yunnan to Ningxia
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 armour moved from Manchuria to Stanovoj Chrebet
            2 armour moved from French Indo-China Thailand to 37 Sea Zone
            2 infantry moved from Burma to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
            1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
            1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Anglo-Egypt Sudan
            2 infantry moved from Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
            1 battleship and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 carrier moved from 36 Sea Zone to 62 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 34 Sea Zone
            1 fighter moved from 38 Sea Zone to 34 Sea Zone
            1 fighter moved from 38 Sea Zone to 62 Sea Zone
            1 fighter moved from 39 Sea Zone to 38 Sea Zone
            1 carrier moved from 39 Sea Zone to 38 Sea Zone
            9 infantry moved from Burma to India
            2 artilleries moved from Burma to India
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
            2 transports placed in 38 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 3 infantry and 3 transports
            EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 2 infantry
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -5.00
    

    Savegame


  • okay. well, the armor from Yunan was supposed to be in on that attack… sigh Sorry, don’t know why I forgot to do that. If you accept, I will offer my concession.


  • whaaaat? I thought you were kicking out butts…


  • you’re probably playing like 6 games at once arent you? meanwhile I’m all obsessing over this one game…


  • Allies are pulling more $ off the board. The TUV is nearly equal. That Chinghai battle should have had the tank and even with those dice the outcome would have been much different.


  • I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…


  • ^ Best comment/answer ever lol. Thanks and you too man. Of course, I’d love to stack as many games as you have the patience for. So I’m down for that.

    Honestly, you “stole a march” on me with the NW Europe can opener. Never again btw ;) so you guys earned it. The the TUV and IPC are in your favor.

    As regards to this game, the intent was always to have that armor in on the attack. I feel weird continuing on that error. Like its someone else’s game now. I still feel you guys ‘have the weather gauge’ but if you wanted to continue for funzies, then I would prefer to redo that battle. Otherwise, I’m down to take it from the top.


  • Oh and for the record, I’m just running one other anniversary game at the moment. ('41 of course) =)

  • '20 '16

    That sucks about the missed tank. I’d be ok with a redo, although if the dice swung wildly, it would be hard to swallow. Maybe average odds on the battle, rather than dice? Maybe that sounds lame. I know Colonel Sanders has been itching for a redo, and a new game, but if we can save this one, I’ll keep playing.


  • You’re right about the swing. That’s not fair. If we continue with this, let me kill that tank and resurrect a fighter?

    I’m still leaning towards a redo though. What do you think Colonel?


  • You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.


  • Sounds legit. =) just edit out the tank and the fighter would have had to land in Sikang (only 1 movement remaining)


  • @Colonel_Sanders I think you misinterpreted my “redo” in relation to the battle. I meant “redo” as regards to a fresh game.


  • that’s my bad… I should have been more clear


  • well once again the program froze on me- during noncombat move calculations. sorry- it should be pretty believable hopefully that i spent all my money on ground units…


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
    
        Non Combat Move - British
            3 artilleries moved from United Kingdom to 7 Sea Zone
            4 infantry moved from United Kingdom to 7 Sea Zone
            3 artilleries and 4 infantry moved from 7 Sea Zone to France
            2 fighters moved from 7 Sea Zone to France
            1 bomber moved from United Kingdom to France
            1 fighter moved from Eastern Ukraine to France
            4 armour moved from Belgian Congo to Union of South Africa
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Belgian Congo to Rhodesia
            1 aaGun moved from Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
            1 fighter moved from French Equatorial Africa to 28 Sea Zone
            1 fighter moved from 28 Sea Zone to Union of South Africa
            1 infantry moved from Midway to 57 Sea Zone
            1 artillery moved from Midway to 57 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
            1 destroyer moved from 57 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Ningxia: 1 armour
            EDIT: Adding units owned by Japanese to Sikang: 1 fighter
            EDIT: Changing unit bombing damage for these Germans owned units to: factory = 7
            EDIT: Turning off Edit Mode
            1 armour and 7 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Egypt to Bulgaria Romania
            2 infantry moved from Poland to Bulgaria Romania
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 6 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 6 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 1/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bulgaria Romania
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
                Italians win, taking Bulgaria Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria Romania to Balkans
            1 armour moved from Poland to Germany
            2 infantry moved from Germany to Balkans
    
        Place Units - Italians
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : 0.50
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 46 Sea Zone to 38 Sea Zone
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 38 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 destroyers moved from 57 Sea Zone to 46 Sea Zone
            1 submarine moved from 57 Sea Zone to 46 Sea Zone
            1 submarine moved from 64 Sea Zone to 53 Sea Zone
            1 carrier moved from 56 Sea Zone to 46 Sea Zone
            1 infantry moved from Eastern Canada to 9 Sea Zone
            1 aaGun moved from Eastern Canada to 9 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to United Kingdom
            1 aaGun moved from 7 Sea Zone to United Kingdom
            2 transports moved from 7 Sea Zone to 6 Sea Zone
            2 artilleries moved from Norway to 6 Sea Zone
            2 infantry moved from Norway to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to France
            2 artilleries moved from 7 Sea Zone to France
            1 transport moved from 7 Sea Zone to 9 Sea Zone
            1 carrier moved from 10 Sea Zone to 9 Sea Zone
            2 fighters moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 56 Sea Zone to 9 Sea Zone
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            2 armour, 1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -1.67
    

    Savegame

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